Grid Force - Mask Of The Goddess December DevLog Update
[h2]Here's a little update of what is going on behind the scenes[/h2]
Hey everyone, we've been quite busy lately, but we wanted to keep you in the loop of what is going on in the studio at Playtra. Let us know in the comments what excites you the most!
[h3]OPTIMIZATION[/h3]

So we want the game to run smoothly on multiple devices to make sure to reach those sweet 60 fps. Many many assets needed some rework. It's kind of a boring and exciting job at the same time. Going through a lot of assets and changing values, but when you see that you gained 2-3fps that's a pog moment.
[h3]LEVEL DESIGN[/h3]

After the beta and the feedback coming from the demo available on Steam, we started reworking the level design of many enemies and levels. This includes reworking the AIs and balancing the attacks (are we going to nerf Seke? Who knows ¯\(o_o)/¯ )
[h3]STORY IMPLEMENTATION[/h3]

Believe it or not, we are very close to completing the story!!! No spoilers... but... it's gonna be incredible! Right now we are putting down the very final events, as well as creating faces expressions and effects for the dialogues.
[h3]MUSIC[/h3]

We are composing the music for the final stages. Btw, what's the best final boss battle song you've ever heard? Asking for a friend.
As always, may the goddess be with you!
————————
Discord: Click Here!
Website: Click Here!
Twitter: Click Here!
Instagram: Click Here!
TikTok: Click Here!
Hey everyone, we've been quite busy lately, but we wanted to keep you in the loop of what is going on in the studio at Playtra. Let us know in the comments what excites you the most!
[h3]OPTIMIZATION[/h3]

So we want the game to run smoothly on multiple devices to make sure to reach those sweet 60 fps. Many many assets needed some rework. It's kind of a boring and exciting job at the same time. Going through a lot of assets and changing values, but when you see that you gained 2-3fps that's a pog moment.
[h3]LEVEL DESIGN[/h3]

After the beta and the feedback coming from the demo available on Steam, we started reworking the level design of many enemies and levels. This includes reworking the AIs and balancing the attacks (are we going to nerf Seke? Who knows ¯\(o_o)/¯ )
[h3]STORY IMPLEMENTATION[/h3]

Believe it or not, we are very close to completing the story!!! No spoilers... but... it's gonna be incredible! Right now we are putting down the very final events, as well as creating faces expressions and effects for the dialogues.
[h3]MUSIC[/h3]

We are composing the music for the final stages. Btw, what's the best final boss battle song you've ever heard? Asking for a friend.
As always, may the goddess be with you!
————————
Discord: Click Here!
Website: Click Here!
Twitter: Click Here!
Instagram: Click Here!
TikTok: Click Here!