GRID FORCE - 2022 AND BEYOND
Hello, Grid Forcers!
First, we hope you have had a wonderful holiday season, and started the new year off in a positive way. If not, no stress, as there’s always plenty of time for it to turn around.
We have been super busy here at Playtra Games since the start of 2022, and as such, we haven’t had a chance to post an update.
That changes today.
And, speaking of changes, today’s blog is going to be breaking down everything we’ve been working on since the start of the year, the upcoming changes to Grid Force – Mask of the Goddess, as well as a sneak peek at what’s to come moving forward.
Strap in, baby. It’s gonna be a big one.
GOT YOU IN MY SIGHTS
Aiming is hard, but it doesn’t have to be.
In Grid Force, swapping characters on the fly and using their abilities effectively is one of the key pillars of our snappy combat system. We received some feedback last year that aiming certain characters’ attacks was difficult due to the varied nature of their kit, and how there was no way to aim ahead of time, causing frequent misses.
This didn’t feel great, and as we agreed with this feedback, we’re implementing a new system to combat it.

Players can now pull up a dynamic aiming reticle that will show them exactly where their shots will land, accounting for their character, the ability in question, as well as their location on the grid.
This feels much better now, and it was something that came to us as a response to your wonderful feedback, so please, keep it coming.
(I also have no excuse for whiffing with Bird’s stonking great cannon now, so, this is mostly just a nerf to my self-esteem.)
OPEN WORLD
Grid Force is not going open world, but it is going slightly more open world than it currently is.
In some more great feedback that we received – thank you, thank you – it came to light that conquering grid after grid without any respite could lead to the game feeling exhausting for some players. After all, battles can be intense, but the prolonged intensity of those battles when stacked atop one another is where the issue came in.
Here’s how we’re addressing that:

When a grid is now conquered, the player will be given free rein to traverse the grid and interact with a few things around them.
This includes sigils, which can be slurped up to assist you with upgrades later down the line, but it also includes the option to save your game, and, as has been much requested, the ability to adjust your roster before progressing in the level.
Tag out Koniko for MerMer, or Pan for Pai, and continue your journey through Gora with plenty of opportunities along the way to adjust your playstyle and team setup once again.
We hope this relieves some of the prolonged pressure players were feeling. After all, the player experience is our top priority, and this feels like another strong step in a positive direction.
(Sliding around a grid and picking up sigils is oh-so satisfying, too.)
LEAN MEAN SPEED THINGY
If you’re a part of our Discord server – and if you’re not, you should be, click the link, pluggo, etc. – you may be aware that we’ve started a new challenge that anyone can participate in.
Essentially, we have a £20 Steam gift card up for grabs, and to have a shot at winning it, you can enter our speedrunning competition, and be the fastest grid conqueror this side of Gora to take down Flint.

You have until the 14th of March to submit your time, and we can’t wait to see how people tackle the challenge in their own way. It’s also something we’d love to do more of in the future, so, if this one proves successful, expect even bigger challenges moving forward.
Further rules and details can be found via our Discord server, linked here.
HELLO, MANCHESTER
Playtra Games are coming to Manchester on the 21st of April for the FORMAT gaming event.
This event is open to ticket-holding members of the public, and if you stop by, you’ll get a chance to play Grid Force – Mask of the Goddess, ask us questions, and just generally engage in some chatter with the developers.
We’re a passionate bunch, but we’re casual folks, too, and hope to see some of you there.
Further details can be found at this link.
ART ATTACK
Now, listen, we could flood one of these blog posts with nothing besides incredible art from Grid Force, but we must behave ourselves.
With that in mind, here’s another piece we wanted to share with you this month to close off this dev blog.

And with that, we’ll leave you be.
BEYOND
Hopefully this has been an interesting look at what we’ve been working on thus far, and, be sure to wishlist Grid Force – Mask of the Goddess on Steam if you haven’t done so already.
It is a huge help for us as we move ever closer to the release this year.
We also have a plethora of retro updates and other bits and bobs that we frequently post over on our Twitter, so, please follow us via the links below, and hop into our Discord to join the conversation directly, where we post constant live developer updates.
We’ll be back with more updates next month.
From all of us here at Playtra, we hope you’re staying safe during these tough times, as well as taking care of yourself and those around you.
- Staples [Community Manager at Playtra]
------------------------------------------------
Join our Discord.
Visit our Website.
Follow our Twitter.
Follow our Instagram.
Follow our TikTok.
First, we hope you have had a wonderful holiday season, and started the new year off in a positive way. If not, no stress, as there’s always plenty of time for it to turn around.
We have been super busy here at Playtra Games since the start of 2022, and as such, we haven’t had a chance to post an update.
That changes today.
And, speaking of changes, today’s blog is going to be breaking down everything we’ve been working on since the start of the year, the upcoming changes to Grid Force – Mask of the Goddess, as well as a sneak peek at what’s to come moving forward.
Strap in, baby. It’s gonna be a big one.
GOT YOU IN MY SIGHTS
Aiming is hard, but it doesn’t have to be.
In Grid Force, swapping characters on the fly and using their abilities effectively is one of the key pillars of our snappy combat system. We received some feedback last year that aiming certain characters’ attacks was difficult due to the varied nature of their kit, and how there was no way to aim ahead of time, causing frequent misses.
This didn’t feel great, and as we agreed with this feedback, we’re implementing a new system to combat it.

Players can now pull up a dynamic aiming reticle that will show them exactly where their shots will land, accounting for their character, the ability in question, as well as their location on the grid.
This feels much better now, and it was something that came to us as a response to your wonderful feedback, so please, keep it coming.
(I also have no excuse for whiffing with Bird’s stonking great cannon now, so, this is mostly just a nerf to my self-esteem.)
OPEN WORLD
Grid Force is not going open world, but it is going slightly more open world than it currently is.
In some more great feedback that we received – thank you, thank you – it came to light that conquering grid after grid without any respite could lead to the game feeling exhausting for some players. After all, battles can be intense, but the prolonged intensity of those battles when stacked atop one another is where the issue came in.
Here’s how we’re addressing that:

When a grid is now conquered, the player will be given free rein to traverse the grid and interact with a few things around them.
This includes sigils, which can be slurped up to assist you with upgrades later down the line, but it also includes the option to save your game, and, as has been much requested, the ability to adjust your roster before progressing in the level.
Tag out Koniko for MerMer, or Pan for Pai, and continue your journey through Gora with plenty of opportunities along the way to adjust your playstyle and team setup once again.
We hope this relieves some of the prolonged pressure players were feeling. After all, the player experience is our top priority, and this feels like another strong step in a positive direction.
(Sliding around a grid and picking up sigils is oh-so satisfying, too.)
LEAN MEAN SPEED THINGY
If you’re a part of our Discord server – and if you’re not, you should be, click the link, pluggo, etc. – you may be aware that we’ve started a new challenge that anyone can participate in.
Essentially, we have a £20 Steam gift card up for grabs, and to have a shot at winning it, you can enter our speedrunning competition, and be the fastest grid conqueror this side of Gora to take down Flint.

You have until the 14th of March to submit your time, and we can’t wait to see how people tackle the challenge in their own way. It’s also something we’d love to do more of in the future, so, if this one proves successful, expect even bigger challenges moving forward.
Further rules and details can be found via our Discord server, linked here.
HELLO, MANCHESTER
Playtra Games are coming to Manchester on the 21st of April for the FORMAT gaming event.
This event is open to ticket-holding members of the public, and if you stop by, you’ll get a chance to play Grid Force – Mask of the Goddess, ask us questions, and just generally engage in some chatter with the developers.
We’re a passionate bunch, but we’re casual folks, too, and hope to see some of you there.
Further details can be found at this link.
ART ATTACK
Now, listen, we could flood one of these blog posts with nothing besides incredible art from Grid Force, but we must behave ourselves.
With that in mind, here’s another piece we wanted to share with you this month to close off this dev blog.

And with that, we’ll leave you be.
BEYOND
Hopefully this has been an interesting look at what we’ve been working on thus far, and, be sure to wishlist Grid Force – Mask of the Goddess on Steam if you haven’t done so already.
It is a huge help for us as we move ever closer to the release this year.
We also have a plethora of retro updates and other bits and bobs that we frequently post over on our Twitter, so, please follow us via the links below, and hop into our Discord to join the conversation directly, where we post constant live developer updates.
We’ll be back with more updates next month.
From all of us here at Playtra, we hope you’re staying safe during these tough times, as well as taking care of yourself and those around you.
- Staples [Community Manager at Playtra]
------------------------------------------------
Join our Discord.
Visit our Website.
Follow our Twitter.
Follow our Instagram.
Follow our TikTok.