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Halloween Patch v0.6.0: New Hero, Companion, Enemies

Happy Halloween and welcome to Draft of Darkness Halloween Update! This patch adds a new hero, a companion, 40 new cards, and new enemies to the game! The game will also be 10% off during the Halloween Sale. Let's dive right in!

[h2]New Hero: Rene[/h2]
Our new hero is a blood-thirsty chainsaw-killer with a pumpkin-head! She can use the new chainsaw weapon, mowing down the zombies and robots with little effort. Look for a new event in the Streets area to unlock her!



[h2]New Weapon: Chainsaw[/h2]
(An idea suggested by BlackDragonMagician#1680 in our Discord Server)
The chainsaw is a two-handed weapon, which can be used to deal repeated heavy melee damage and apply injuries. When using this weapon, the Conservation System functions as a "Turn Engine On/Off" switch. Keeping the engine on to use the strong versions of cards will continuously cost fuel: a new resource type. Don't worry, though; the chainsaw's weak mode cards are both distinct and more powerful than the other weapons!



[h2]New Companion: Chemist[/h2]
You will find out that a group of chemists are working on discovering a new weapon against the Darkness. By helping them out in the Hospital area, you will unlock the new Chemist companion to aid you in battle. They use spray gun to deal acid damage and get rid of the over-sized pests.



[h2]New Weapon: Spray Gun[/h2]
(An idea suggested by Kaaven#7321 in our Discord Server)
The spray gun deals the new damage type: acid. Acid damage ignores block, which makes it not so easy to defend against. Spray gun cards also apply corrosion, a slow but powerful damage over time effect; and can craft batteries and fuel on the go! Moreover, it can double as a flame thrower, dealing burn damage (the new name of light damage).



[h2]Block Mechanics[/h2]
Block is a familiar mechanic to every deck-builder fan: you simply gain x block to negate x damage. This was missing in Draft of Darkness due to it leaning more towards a traditional RPG style combat style of "receive damage, then heal". One could also argue that the lack of an "intent system" whittles away from the usefulness of a block mechanic. To try how such mechanic will fare in DoD, it is now introduced in the game and used mostly by the enemies. Block wears out in the beginning of an entity's turn; so you can choose to wait it out, brute force it, or circumvent it with acid damage.

[h2]New Boss: Disease[/h2]
A new boss fight is added to the Residence Area, with an enemy who utilises the new block mechanics to shield itself from incoming attacks. It can also unleash its acid attacks upon you. Basically, it does all the new things! (Not really...)



[h2]Other Additions[/h2]
Going into the Conservation Mode now won't cost energy! You can now freely switch back and forth between weak and strong cards! The only exception is the new chainsaw, which will cost fuel to switch to strong cards.



With the increasing number of resources, I color coded them to make them a bit easier to distinguish at a glance. They are now going to have a fixed order in the info bar above.



I can't fit all tweaks and additions in this article, so I'll let you explore the rest of them yourself (or see them in the changelog below).

[h2]Next Update[/h2]
The next update will add controller support, an encyclopedia of sorts where you can look at seen enemies (+their moves) and cards. There will be more content such as items and events coming up as well. Until then!

[h2]Full Patch Notes for v0.6.0[/h2]
[h3]Content[/h3]
- New Hero added: Rene.
- New Companion added: Chemist.
- New Weapon type added (20 cards): Chainsaw. A heavy-hitting melee weapon which applies injuries. Requires fuel to keep using cards, but weak versions of cards are also stronger than other weapons.
- New Weapon type added (20 cards): Spray Gun. Acid and burn damage weapon with AOE and utility capabilities.
- Added "Acid" damage type. Added corresponding equipment attributes adding Acid power and defense. Acid damage ignores Block.
- New boss fight: Shield & Disease.
- (New Condition) Injury: Causes a random negative effect per stack (Currently applies Physical Power, Physical Defense, Speed, CritChance reduction).
- (New Condition) Corrosion: Deals damage on decay, reduces Burn Defense.
- (New Condition) Stash: Gives temporary resources at the beginning of a turn.
- (New Condition) Engine On/Off: A permanent condition added when using chainsaws. With this condition, strong versions of chainsaw cards can be used. In Engine: On mode, the character will lose 1 fuel at the start of turns.
- (New Status) Toxic: Applies Corrosion upon receiving melee damage.
- (New Enemy) Shield: Uses Block and Guard to defend its allies.
- (New Enemy) Shield-Wielding HAI10: Gives Block to its allies. Uses Shield Bash move to push back its enemies.
- (New Enemy) Rotten Sentry: Deals acid damage and applies Corrosion.
- (New Event) The Chemist & Papers on the Floor: A quest event for unlocking the chemist companion.
- (New Event) Public Bathroom Massacre: An event for unlocking the new hero.
[h3]Improvement[/h3]
- Conservation mode now won't cost energy.
- "Light" damage type is renamed to "Burn".
- Added "Block" mechanics: The block value stacks and remains until the next turn of the entity. The received damage.
- (Condition) Poisoned: Now applies 10% physical power and defense reduction per layer, instead of a constant 30%. Max. is 50%.
- (Card/Syringe) Squirt Acid: Now deals acid damage instead of physical damage.
- Added a tooltip under cards about previewing the weak versions of cards.
[h3]Bugfixes[/h3]
- Fixed a bug causing all enemy cooldowns to be 10 seconds.
- Fixed "Play the Victim" card.
- Fixed a bug where "Weak" condition effect isn't removed after decaying.
- Fixed a bug causing weak cards to be stuck after switching off the conservation mode.
- Fixed a bug where swapping weapons caused their "Initial" attributes to trigger again.
- Fixed a bug where hovering over a card during draw animation would freeze the game.
- Fixed some animations not playing in the Linux version.