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  3. Alpha Update v0.3.2: Input System Overhaul

Alpha Update v0.3.2: Input System Overhaul

This week's patch was focused on the input system of Draft of Darkness. These changes make the game controls customizable and adds some quality of life improvements here and there.

This update is also applied to the demo version on Steam, which will be deactivated on October 18th! If you miss the demo or want to continue playing, you can join the Discord server to play the Alpha version:



[h2]Customizable Key Bindings[/h2]

I've updated the project's input system to a newer method, making it a lot easier to customize. I've cleaned a lot of the code for the input handling while doing this. As a result, we have rebindable inputs with a much more resilient framework.

You can now assign keys to many new shortcuts like directional card switching, numerical card selection, end turn, flee etc. These shortcuts make it possible to play the encounter phase only using the keyboard. This system also makes it easier for me to possibly add gamepad support in the future.

[h2]Better Buttons For Encounters[/h2]

With the brand new pristine buttons, you now won't accidentally click the flee button or you won't be frustrated why the end turn button doesn't work. The "Try to Flee" button will now require you to hold it for 1 second before triggering. The "End Turn" button will now remember that you clicked it, even if you did during the card play animations. I call these smart buttons!

From this point on, I'll be continuing the development with bi-weekly updates. This means that the next update will be on October 30th. That update will be focusing on the UI Overhaul. I've also been experimenting with improving the visual style further. It's possible that I'll roll those changes into the update as well. If you want to try out the game after the demo expires, please feel free to join our Discord server. Until next time!