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  3. Update Notes for Patch v1.2.9

Update Notes for Patch v1.2.9

* Fast Travel is now more user-friendly. It will look for non-enemy paths, and won't trigger encounters if one exists. If all paths are blocked by enemies, it will ask if you want to proceed with triggering an encounter, or cancel the fast travel.
* Condition targeting moves (Inner Peace, Pierce, Strip Essence, Time Push, Snap Out of It, Guardian's Blessing, Overwhelming Presence, Patronize, Amnesia Gas, Cleanse, Demoralizing Drug, Adopt) now lets the player select which conditions to target instead of targeting the first condition added.
* Selecting purchased starting items, perks and preserved items / cards now won't cost credits when starting a run.
* (Status) Brittle Bone: Reduced "taken damage increase" to 400%.
* (Status) Altar of Darkness: Added maximum limit for all effects. Power increase per hit 10%->5%. Defense increase base 30->10, limited to 50. Crit. Chance increase base 30%->10%. Now can affect Speed.
* (Condition) Perfect Aim: Duration 1s->2s.
* Fixed an issue which prevented card activation, if card selection and target selection is done in quick succession.
* Fixed Scanner event still being able to be used (with no effect) even if you don’t have the required Pennies.
* Fixed some errors with Altar of Darkness event.
* Fixed Recovery, Dim Light moves and Overwrought status not detecting some of the damage dealing moves correctly.
* Fixed Sewer Crawler tile being walkable after loading a save.
* Fixed a language error with Handicapped.
* Fixed higher starting health rule in custom run mode not setting current health properly.
* Fixed Blood Mushroom effect triggering with Corrosion and some of the other HP loss effects.
* Fixed scrolling issue when hovering over the background of scroll areas in Challenge Mode and Custom Mode.
* Improved card hovering and targeting optimisation to eliminate stutter on some systems.