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Draft of Darkness News

Update Notes for Patch v1.0.2

* "Surveillance Camera" event won't spawn in Residence area.
* "Injured Mascot" and "Crusher" event timers are no longer in real time. The timers will decrease on step during exploration, and will advance with timeline during encounters.
* Fixed condition icons positioning for Bubblegum (prevented targeting with gamepad/keyboard in certain cases).
* Fixed duplicate input that could cause errors when closing windows or switching screens.
* Fixed errors occurring when decision event / area end buttons are clicked multiple times.
* Fixed a crash happening when some of the items are possessed by backup (non-figher) companions.
* Fixed crashes happening with some of the items after a backup is summoned.

Apologies for the frequent patches. From now on we will switch to weekly patches unless some hotfix is needed. Frequent patches may come to the "testing" beta branch before they are applied to the main branch.

Next planned patch: September 13
Next possible run-wipe patch: September 20 (if required).

Update Notes for Patch v1.0.1_p3

* Added an option to disable Daemon spawn.

Update Notes for Patch v1.0.1_p2

* (Card/Shield) Guardian's Blessing: Added unscaled healing: 1 per layer (+1: 2 per layer).
* Riposte won't bypass block, allowing you to use block to protect from riposte damage.
* Crippled condition type is changed to "Disability".
* Fixed "Butter Finger +1" and "Sneaky Blow +1" damage doubling not working properly.
* Fixed a bug causing "Craft Acid Bombs" and "Prepare for War" to not create upgraded versions of cards.
* Fixed a crash occurring with Daemon II's "Sickening Storm" move.
* Fixed a crash occurring with the "Orange Reflector" item.
* Fixed a case when no cards can be dropped, causing a hang when an encounter is triggered.
* Fixed Injury Crit Chance and Power reduction not stacking properly.
* Fixed a crash that occurs when a destroyed entity was being targeted by effects.

Update Notes for Patch v1.0.1_p1

* (Condition) Overcharge: Physical Power increase 50%->25%, Speed increase 300%->6.
* Fixed a bug that causes a crash with some cards when trying to draw with no cards remaining to draw.

Update Notes for Patch v1.0.1

Fix patch with some level gen improvements and fixes:
* Added tooltips for conditions and status effects mentioned in status effects.
* (Card/Crossbow) Head Shot: Base Dmg 0.3x->0.6x, Crit. Multiplier 8->3
* (Item) Cat Collar: Health restore 1->2.
* Increased loot chest count for the Streets and Factory areas (10-15 to 15.)
* Increased loot chest count for the Lair area (10-15 to 20.)
* "Surveillance Camera" event encounter can now be fled. Now always spawns farther away from the start position of the map. Agility requirement is lowered (8->5.)
* "Reflection" events now won't block paths and they can all be re-visited after being left.
* "Locked Cages" event items can no longer have the resource they are worth as their cost.
* Fixed a bug causing paths to be blocked by scenery or events.
* Fixed a bug causing the "Sentinel", "Flashlight Specialist" and "Spray Gun Specialist" achievements to unlock all at once.
* Fixed a rare crash occurring at the end of an encounter.
* Fixed card damage preview values being shown wrong when using cards that would cause a weapon swap.
* Changed the description of "Confusion".
* Reduced the count of some of the scenery objects that spawn in the Lair lab section.
* Fixed a decal being placed wrong in the Lair area.