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Draft of Darkness News

Update Notes for Patch v1.0.4_p2

* Fixed an issue causing old save files from before save slots were implemented to not properly import, causing loss of save data.
* Fixed Darkness Remains starting item not appearing for Jake.

Update Notes for Patch v1.0.4_p1

This is just a small hotfix patch for a few bugs that needed fixing. I wanted to get this out before I can switch my focus back to content.
* Fixed an issue with the Beast Claw item causing a crash.
* Fixed an issue where items were getting stuck in the "selected" state, causing them to be activating repeatedly upon clicking.
* Fixed "Crusader" perk increasing Power for the current card (which activated combo) as well.
* Fixed "Distraction +1" applying Stealth to enemies instead of Slowness.
* Fixed infinite loop caused by Cat Collar and Cube/Fragment items.
* Changed the placement of the scroll buttons which appear when too many items were in inventory. They were previously unclickable.
* Trivial fixes.

Update Notes for Patch v1.0.4

* (Card/Pistol) Heat of Anger: Phys. Dmg. 1->0.75x. (+1: Phys. Dmg. 1.75x->1x.)
* (Card/Shotgun) Sinner's Kiss: Mend healing is replaced with unscaled Health Restoration (3 Health).
* (Item/Trophy) Fly Trap: Health Restoration 4->3.
* (Status/Perk) Muscular: Physical Power increase per move 0.2->0.4.
* (Status/Perk) Crusader: On combo, also increases all Power by 50% for the next move.
* You can now pet Bubblegum.
* Abandoned runs and run wipes now give partial completion credits. Only applies to save data above a certain version. Run wipes with older (pre-1.0) save versions will give 0 credits due to some changes in the save structure.
* Companion equipment will be added to the inventory when the companion is killed or sacrificed.
* Entity type flags (Robot, Pest, Human etc.) are now shown in tooltips and detail screen.
* Decision event choices which involve Status effects now show their tooltips.
* Added a hint to the Brain Artifact fight, where characters who receive "Negate Barrier" will speak to point to it.
* Equipment earned from the "Knight Armor" event is now "Decent" instead of "Pristine".
* Reduced "Darkness Remains" printing batch count from 2 to 1.
* "Unseen" indicator icons are now properly cleared when Library window is closed.
* Fixed a bug where Alt weapons didn't sync to character level unless swapped to the main slots.
* Fixed a bug where Alt weapons aren't destroyed with the "Defective Enhancement Machine" event.
* Fixed issues with the "Daemon Helmet" equipment.
* Fixed a bug where status effects aren't cleared when "Old Rollerblades" and "Tape Recorder" items are sold.
* Fixed "Sapphire Cube / Fragments" item not dealing damage.
* Fixed an issue with "Punch +1" card causing damage to be calculated wrongly.
* Fixed some item counters not visually updating in certain cases.
* Fixed "Fanny Pack" counter not updating on use.

Update Notes for Patch v1.0.3

* Fixed a rare bug causing paths to be blocked when there is non-blocking scenery next to the objects.
* Summoned backup companions now trigger "at the start of encounter" effects on themselves properly when they are summoned.
* Enemies will unlock in the Archive when they are first encountered, not when they use a move.
* "Ask Mona/Cian About Scientist" nodes in the Flowchart will both appear unlocked even if you asked one of them.
* "Public Phone" event won't spawn if the ringing condition isn't met.
* Fleshy TV sacrifice option now gives 10 of each resource instead of 15.
* Fixed Statue event causing a crash when some of the companions are in the party.
* Fixed some of the enemies not appearing in the Archive.
* Fixed some missing text in the tooltips.
* Fixed some scenery overlapping.

Update Notes for Patch v1.0.2_p2

* Echo's starting weapons now give attributes.
* Upgraded card's activation will also unlock the card in the Archive.
* Fixed "Craft Resources" card having an erroneous requirement to possess a number of cards in hand.
* "I Resist", "Who's The Boss?" and "Puppet Master" outcomes now won't unlock when skipping the boss with the Shapeless Key.
* Tutorials now show gamepad controls when using a gamepad.
* Increased the interval for exploration enemy sfx.
* Added a volume slider option for changing "Environmental SFX" (affects exploration enemy sounds)
* Added a toggle for disabling the distortion/glitch effect (present during Daemon fights and some other)
* Fixed cards getting stuck in hovered state between turns or when unable to use a card when using the gamepad.
* Reduced "Honey Comb" selection cost 50->25.
* Fixed starting equipment not having level modifiers in some cases.
* Fixed a bug where starting equipment did not apply level modifiers or show attributes without level modifiers at the start.