Stardeus is 100% funded on Kickstarter!
Hey all!
Exciting news, Stardeus is 100% funded! Thank you all so much for your support, you are the best!
There are 24 more days to go, we’ll see how far the stretch goals will take us! Let me cover the first two in more detail.
[h2]Economy & Trade[/h2]
To establish an economy and trade, we will have to have a few new game mechanics. First, there has to be a currency. It will be a cryptographic currency that can be acquired through trade, or by utilizing your Ship Computer’s resources and electricity to “mine” it. You may need to build some GPU Modules to make the currency mining operations more efficient.
The cryptocurrency will allow you to purchase various goods from other ships that you will contact using the Communicator device. Goods will be delivered using storage capsule drops.
This mechanic would let you exchange resources that you have an excess of into ones you are lacking, sell your humans to slavers, or buy a Cleaning Bot to help you out with those messy floors.
[h2]Factions & Diplomacy[/h2]
Factions will add a new layer of depth and possibilities. First, your colony will consist of two friendly factions - AI and Humans. The actions you take as an AI can change how your human colonists behave towards you and your robots. Treat your humans like bags of meat, and their relationship to your AI faction will deteriorate, in extreme cases it could make them sabotage your drones, or try to destroy your Ship Computer.
In addition to that, Stardeus universe will be populated with other human and AI factions. This will impact the economy and trade, as the faction relationships will have a direct effect on prices of goods. Be good to your humans, and most other human factions will like you more, start a local robot uprising and you might find another rogue AI faction sending you gifts.
This mechanic alone will not add any combat or warfare elements, those are introduced in later stretch goals, that will be revealed if earlier ones are hit.
Meanwhile, since Monday, there have been several updates to demo and alpha builds. The amount of feedback is a bit overwhelming, but I am doing my best to process and address the most common requests, and to make the overall experience more friendly to new players.
Happy weekend everyone!
spajus
Exciting news, Stardeus is 100% funded! Thank you all so much for your support, you are the best!
There are 24 more days to go, we’ll see how far the stretch goals will take us! Let me cover the first two in more detail.
[h2]Economy & Trade[/h2]
To establish an economy and trade, we will have to have a few new game mechanics. First, there has to be a currency. It will be a cryptographic currency that can be acquired through trade, or by utilizing your Ship Computer’s resources and electricity to “mine” it. You may need to build some GPU Modules to make the currency mining operations more efficient.
The cryptocurrency will allow you to purchase various goods from other ships that you will contact using the Communicator device. Goods will be delivered using storage capsule drops.
This mechanic would let you exchange resources that you have an excess of into ones you are lacking, sell your humans to slavers, or buy a Cleaning Bot to help you out with those messy floors.
[h2]Factions & Diplomacy[/h2]
Factions will add a new layer of depth and possibilities. First, your colony will consist of two friendly factions - AI and Humans. The actions you take as an AI can change how your human colonists behave towards you and your robots. Treat your humans like bags of meat, and their relationship to your AI faction will deteriorate, in extreme cases it could make them sabotage your drones, or try to destroy your Ship Computer.
In addition to that, Stardeus universe will be populated with other human and AI factions. This will impact the economy and trade, as the faction relationships will have a direct effect on prices of goods. Be good to your humans, and most other human factions will like you more, start a local robot uprising and you might find another rogue AI faction sending you gifts.
This mechanic alone will not add any combat or warfare elements, those are introduced in later stretch goals, that will be revealed if earlier ones are hit.
Meanwhile, since Monday, there have been several updates to demo and alpha builds. The amount of feedback is a bit overwhelming, but I am doing my best to process and address the most common requests, and to make the overall experience more friendly to new players.
Happy weekend everyone!
spajus