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Dev Update 2022-03-27

Hey, Space Travelers!

It’s been longer than usual since the last development update, but the lab was as busy as always. Let’s take a quick look at the biggest additions.

[h2]Release Date and a new Trailer[/h2]

Stardeus now has an official Early Access release date (September 15th, 2022), and a new cinematic trailer with a voiceover. If you haven’t seen it yet, here it is:

[previewyoutube][/previewyoutube]

[h2]Weapons and Combat[/h2]

This was something many of you have been asking for, and finally, the first iterations of the tactical combat system are in place. It’s a bit rough around the edges at this point, but there is a fairly solid foundation for creating more in-depth combat simulations. Your enemies won’t just try to kill everyone. They will also steal your valuables, sabotage your infrastructure, and even steal your shuttles when they have to.

[h2]Breach Capsule Raids[/h2]



One of the ways to get into combat is to get boarded by raiders in a Breach Capsule. It will fly towards your ship from below, and attach itself to your hull with the help of a sharp spike.



Raiders will take some time (depending on the type of your floors) to drill through, and then all hell will break loose.



After the raid is over, the capsule will detach itself and float away, either carrying the raiders and their loot, or empty.

[h2]Carrier Drones[/h2]



To unburden your construction bots from doing menial hauling tasks, a new type of worker was introduced. Carrier Drones are blazing fast, but they are limited to hauling materials only.

[h2]Attachments[/h2]



Your colonists are going to form attachments to other beings and things. Someone sleeping in a bed will claim the bed as their own. People will create friendships, pets will bond with those who cuddle them. Someone who drinks a lot of coffee will become addicted. All this is driven by the new attachment system.

[h2]Aesthetics[/h2]



New Aesthetics overlay will show how pretty or ugly things are. Colonists will react to their environment, they will be unhappy if all they see is dirt, dead bodies and industrial machinery.

Every single object contributes to overall aesthetics of the area, including colonists themselves and each piece of clothing they’re wearing.

[h2]New types of materials[/h2]



There are a bunch of new resources that you will have to produce in your space factory. Harvest Crude Oil from planets, use the Refinery to turn it into Petroleum, produce Rubber and Plastic, craft Transistors, Copper Wire, Optical Fiber and Gears. Everything will have its use.

[h2]Emblems and custom floor tiles[/h2]



Want to put a custom logo or a picture of your cat in the middle of your ship? We got you covered. Place some images in a custom folder, build an Emblem, and configure it to use one of your custom images.

There is also a special type of floor tile, where you can load your own textures in the same way.



[h2]More vibrant HDR colors[/h2]



All in-game light sources are now HDR enabled, and will look more rich and lively.

[h2]Name in the game templates[/h2]

Some Kickstarter backer rewards included naming your Colonist, Robot, Planet and Galaxy. The custom name templates are now implemented. If you backed the project at an eligible reward tier, you can fill out a google form to provide your custom names (form is linked in Kickstarter email update).

In addition to this, there were countless bug fixes, balance changes, QOL and UI improvements, and various minor additions. Full list of changes can be found on the website: https://stardeusgame.com/changelog/

See you in the next update!

[h2]Follow the Development[/h2]


[h2]Add Stardeus to Wishlist[/h2]

https://store.steampowered.com/app/1380910/Stardeus/