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  3. Dev Update 2022-09-14: Tractor Beams, Teleporters and more

Dev Update 2022-09-14: Tractor Beams, Teleporters and more

Hey Space Travelers!

This time I had a productive stretch of development with 100+ bug fixes, 20 new features, 50+ balance changes, 40+ UI and usability improvements, a dozen of performance enhancements and 2 new soundtrack pieces added since the last update about 6 weeks ago. You can find the full list of changes here: stardeusgame.com/changelog.

Let’s take a closer look at the most prominent new features.

[h2]Tractor Beam[/h2]


The Tractor Beam was a highly requested feature for quite a while. It is a mid-late game device that will guide incoming projectiles towards a selected target. You can build multiple Tractor Beams for combining their influence on the trajectories of larger objects, like Asteroids.

[h2]Multi Faction Raids[/h2]

Raids can now get more hectic, since there is a chance to get raided by more than one faction at the same time. Different factions will fight each other, so you can wait for them to take each other out and grab the loot. Prepare those Nutrient Extractors, no more soy burgers for a while!

[h2]Functional Teleporters[/h2]

Teleporters were in the game for a long time, but they were only useful for teleporting goods from other ships. Not anymore! Teleporters can now be linked to each other, enabling you to design and build teleporter networks to optimize worker paths. There are also some new story events related to teleporters, but we don’t want to spoil it for you.

[h2]Projectile Trajectories[/h2]

When you have a working Radar, selecting any flying object will display its trajectory. You are a Ship Computer after all, you should be good at such calculations. Oh, and that enormous dark rock in the screenshot above is a Mega Asteroid. You won’t see them often, but if you do, keep calm and hold on to your motherboard.

[h2]Massive Performance Improvements[/h2]

Performance is a feature in Stardeus. While it is a never ending fight against the ever growing amount of new behaviors, systems and mechanics, performance improvements will never be left behind! Within recent weeks there have been a few critically important performance improvements that involved rewriting a bunch of internal plumbing to make even a late game run smoothly at stable frame rates, with much less occasional lag spikes and frame drops.

[h2]Verified on Steam Deck[/h2]

I am very excited about this one! Stardeus went through the rigorous verification process and got an official “Verified” green badge! There are two officially supported control schemes that you can choose from - the default one (my personal favorite) is the classic gamepad style, where you are driving the virtual cursor with the left stick, and the alternative one uses the right trackpad + triggers for mouse clicks, which is usually employed by games without gamepad support. And of course, you can enjoy Stardeus on a big screen TV with just about any type of gamepad.

[h2]Truckloads of Polish[/h2]
With the Early Access release date getting close, I am polishing the rough edges as much as I can. There are tons of tiny UI changes, QOL improvements, visual and sound effect updates, text clarifications, etc. I will do whatever it takes to make Stardeus an exemplary Early Access title. There should be no major bugs, performance issues or other unpleasant surprises when the game becomes available.

[h2]Stardeus Demo[/h2]
We made a choice to keep Stardeus Demo available indefinitely. It is kept up to date and contains all the latest features and improvements right from the oven. If you haven’t tried it yet, go play it!

That’s it for now, see you in the next update!


[h2]Follow the Development[/h2]


[h2]Add Stardeus to Wishlist[/h2]

https://store.steampowered.com/app/1380910/Stardeus/