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Patch notes: v0.6.118 (2022.11.02)

v0.6.118 (2022.11.02)
- [Misc] Add diagnostics and validation of teleporter pathfinding issues
- [UI/UX] Add pathfinding system debug UI to Walking Difficulty overlay
- [UI/UX] Add more information and tools to Being Navigation component UI
- [Bug] Fix Stasis Pod Raid story events not working since last patch
- [Bug] Fix giving a Direct Order to go somewhere would always immediately show a "cannot go there" tooltip afterwards
- [Bug] Fix Socializing being would get stuck in a pathfinding loop if the target was operating a device that move the worker inside it (i.e. Research Station)
- [Bug] Fix teleporter catching on fire could cause an inextinguishable fire that would make firefighters get stuck
- [Bug] Fix linking teleporters via UI would work slightly differently than via drag-connect (could lead to inconsistent behavior)

Patch notes: v0.6.117 (2022.11.01)

v0.6.117 (2022.11.01)
- [Balance] Reduce the size of monetary reward for completing "Find a Habitable Planet" quest
- [Misc] Add Worker CPU cost section to Codex
- [Misc] Skip the "Explore Codex" suggestion if the player has at least 5 unlocked achievements
- [UI/UX] Show a popup when a Merchant ship offers a trade
- [UI/UX] Lists with pagination in-game can now be scrolled via mouse wheel
- [UI/UX] Show worker CPU cost in Managed Worker UI
- [UI/UX] Add extended controls for modifying wanted amount when configuring crafting devices
- [UI/UX] Show more details in "Device Idle" notifications
- [UI/UX] Add a toggle for disabling "Device Idle" notifications in crafting device UI
- [UI/UX] Add a toggle for disabling "Auto Haul" on items
- [UI/UX] Add shortcuts to Codex > Blueprints and Codex > Materials in Inventory overlay (F2)
- [UI/UX] Allow closing the "New Quest" dialog without opening Quest UI
- [Performance] Fix story generator checking event preconditions could produce a lag spike / dropped frame
- [Performance] Add several minor performance optimizations
- [Bug] Fix combat UI would allow switching enemy AI from combat to work
- [Bug] Fix workers would have a mass-shutdown if Ship Computer suffered an electricity deficit
- [Bug] Fix opening too many popups would prevent save confirmation popup from opening when exiting the game
- [Bug] Fix Combat AI and Emergency Siren systems would fight for control over human colonists
- [Bug] Fix relocating anything with a built-in storage on top of itself would duplicate the storage contents
- [Bug] Fix relocating a processor on top of itself would duplicate all items in the processing queue
- [Bug] Fix Starcreds mining would stop working after having an excessive amount of Starcreds

Patch notes: v0.6.116 (2022.10.29)

v0.6.116 (2022.10.29)
- [Bug] Hotfix for ship unable to reenter the current Galaxy in Starmap
- [UI/UX] Ensure that trade ui closes any open item lists when closing itself

Patch notes: v0.6.115 (2022.10.28)

v0.6.115 (2022.10.28)
- [Feature] Add explicit Direct Control button to managed workers UI
- [Feature] Allow controlling multiple workers at the same time
- [Feature] Direct controlling a Cleaning Bot will do manual floor cleaning
- [Balance] Solar panels will produce much less power during dust storm (even when clean)
- [Tech] Improve floor cleaning AI to search for nearby dirt first
- [UI/UX] Add extra common actions related to direct control of multi-selected workers
- [UI/UX] CTRL + click will both order going to position and taking the task (no more Shift + click)
- [UI/UX] Reposition tooltips vertically if they go out of screen area
- [Bug] Fix direct order to perform a task would show "0 workable" if task was reserved for someone
- [Bug] Fix workers would needlessly use Repair Stations and Charge Stations
- [Bug] Fix forcing a worker to go somewhere would show a broken path as worker moves along
- [Bug] Fix hungry biological beings would not go through danger to reach food
- [Bug] Fix people trying to eat at a table while almost dying from hunger
- [Bug] Fix beings would get stuck in place for extreme periods of time if there was no safe path to food
- [Bug] Fix entering a star system would spawn the player's ship too far away from all planets
- [Bug] Fix Raiders would stop fighting if there was a fire, causing game breaking state
- [Bug] Fix space objects sometimes not registering as close enough after traveling there

Patch notes: v0.6.114 (2022.10.27)

v0.6.114 (2022.10.27)
- [Feature] Allow choosing a designated Teleporter for trade
- [Feature] Buying biological beings with designated Teleporter in unsafe area will be forbidden (unless Asimov Override is installed)
- [Feature] Allow reinstalling floors underneath walls and objects
- [Tech] Reimplement firefighting AI logic to be more robust and reactive
- [UI/UX] Allow disabling input bindings
- [UI/UX] Show visual links to relocated objects
- [UI/UX] Allow disabling smooth camera zoom in Video settings
- [Bug] Fix tool shortcut binding overrides would not get applied on app restart
- [Bug] Fix Copy Config tool would not copy planter's Auto Harvest flag
- [Bug] Fix relocation of objects would not be allowed in open space depending on how relocation was initiated
- [Bug] Fix solar panels and objects built in space would not allow relocation on top of themselves