1. Stardeus
  2. News

Stardeus News

Development Update: 2020-11-27

Greetings, Space Travellers!

In the last development update I made a video, but it was not the best format, we’re all too busy to look at 30 minute long videos of someone blabbering about an unfinished game. This time the development update will be short and to the point.

[h2]Visuals[/h2]

Realtime lights system was reworked to support dynamic light cutting in enclosed rooms.
Before the change lights could go through the walls and were all over the place, floor tiles looked exactly the same, and everything was too bright.

(before image)


After the change lights don’t go through the walls, ambient light gets darker, and the game’s atmosphere has significantly improved. And notice that floor tiles have slight variation



Also, the floor tiles (those of the same type) will now have some variation to them. They looked all exactly the same before. This is all shader magic, no separate tile textures were necessary.



[h2]User Interface[/h2]

Main menu will now have a simple flat look. It used to be a tilted 3D one, but it just didn’t feel right. Sometimes simple things are just the best.



It is now possible to resize the game in real time, and UI automatically scales and moves itself to fit the game screen. Triple display setups will get UI displayed in the center display only, so you won’t have to break your neck to see everything.



If you select any object and then right click it, a context menu will show up. It will contain most appropriate actions for the object in current conditions. Complete control of the object will remain in top left info panel.



Tutorial was updated to reflect the new context menu controls.



There is also a new tool that allows quickly connecting and disconnecting electricity enabled objects.



[h2]Audio & OST[/h2]

And there are some things happening in the audio department as well. Some annoying audio effects were replaced, and the OST was expanded with two new tracks:

https://soundcloud.com/kodolinija/stardeus-ost-track-09
https://soundcloud.com/kodolinija/stardeus-ost-track-10

That's it for now. Not too bad for one week, right?

[h2]Steam Autumn Sale[/h2]

And while Stardeus is not available yet, you could grab my other games while they’re on discount.

https://store.steampowered.com/app/926860/Bloody_Rally_Show/

https://store.steampowered.com/app/815010/Relaxicon/

Cheers!
Spajus

Development Update: 2020-11-19

[previewyoutube][/previewyoutube]

Greetings, Space Travelers!

Stardeus development is happening at break-neck speed, and it is going well! I have finally found a moment to run through the current state of the game and recorded a video. I hope you enjoy it, and let me know if you have any questions or suggestions.

Stay safe!
Spajus

Spaceship base-building colony simulator 'Stardeus' announced with Linux support

Kodo Linija (Bloody Rally Show) have announced their next game with Stardeus, a spaceship base-building colony sim that will arrive with Linux support in 2021.

Read the full article here: https://www.gamingonlinux.com/2020/10/spaceship-base-building-colony-simulator-stardeus-announced-with-linux-support

Announcing Stardeus, a spaceship base building colony sim



Hey everyone,

I am proud to announce my next game - Stardeus - a grand project with ambitious scope, a base building colony simulator where you will build and manage space ships and travel through space in search of a new home to settle a base and save humans from extinction.



As in my last game, Bloody Rally Show, there will be a lot of procedurally generated game content, and this time I am going to bring it to next level. And you know what quality level you can expect, I did my best to make Bloody Rally Show a solid game, and I will go even further than that with Stardeus.

You will get to play in massive procedurally generated and wrecked ships.



Another aspect I am bringing to the next level in this project is the modding support. I am building the game with mods from ground up, to enable you to create your own content and extend the game possible at all levels, from art, to JSON defined objects with various components that you can mix and match to create your own custom items without writing zero lines of code, and for the hardcore modders the game will be open to C# mods that can change the game in significant ways - add new systems, change existing behaviors, create new game modes, and much more. Core content of Stardeus is also built as a mod.



Some time later I will do a bigger post outlining the current state of the project in greater detail, so stay tuned, or just wishlist and follow to get notified!

Cheers,
spajus