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Sklime News

1.03 More rumble support, fixes

  • Controller rumble support has been improved, you can turn it off in the settings
  • The space zone minigame npc now says the correct dialogue line after winning multiple times
  • The bird now should fly you at a consistent velocity across framerates
  • Indicators now should be on by default (they are forced on because of this update, you'll have to turn them off again if you don't use them)
  • The slime's body is now a bit rounder
  • An additional tutorial sign has been added, hoping to improve the learning process in the first zone

Tower Minigame adjustments

The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier

Ruins adjustments

A few small adjustments have been made to the ruins zone

Ultrawide support, fixes

-Minigame time scores now display only to 3 decimal places
-Ultrawide resolutions should display correctly now, though you'll see out of bounds in some locations and cutscenes will look incorrect
-Fixed other UI issues for various aspect ratios
-Npcs now use the same voice sounds in non-english languages as they did in english
-New menu transition animation
-Stopped a bug that caused your arm to become obstructed while grabbing onto a climb region
-Changed the 20 game clear achievement to 10 clears (Lunacy)
-Shooting star section slightly adjusted (one more star and slightly less grab space toward the top)

It's planned to have trail color customization, and I will be replacing the 10 clear cosmetic reward

New achievements for:
-Racing the ghost in the tower minigame
-Getting 30 targets in the caves break the targets minigame
-Beating the game in under 60 minutes
-Beating the game in under 30 minutes
-Beating the game in under 10 minutes

Improved Japanese language, allow switching trigger and shoulder buttons

-Japanese language support has been improved
-Fixed settings not saving after restarting the game
-Fixed getting buried in snow in rare cases
-Fixed percent not reaching 100% when completing the game
-Added icons to show which npcs have minigames
-Added a sound effect for failing a color sequence
-Fixed an npc not turning to talk to you
-Allow swapping the trigger and shoulder buttons on controller (L1 and L2 get swapped, R1 and R2 get swapped)
-Hopefully cleaned up all of the major sound related bugs by now