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Boppio News

Release 1.0.1

Hello again everyone!

This release is mainly focused on bug fixes. I know the 1.0.0 release was way more buggy than it should have been, but the game will continue to improve in the future. Thank you to everyone who submitted bug reports for the 1.0.0 release.

[h2]Bug Fixes[/h2]

- Fixed issue where players could not mine titanite
- Hotbar is now saved in between saving and loading
- Fixed issue with destroying transport tube when your inventory is full
- Buildings will now request from cache chests first if they can, starting with the logistically closest chest
- Orbit Launcher/Orbit Lander requests now work
- Keyboard rebindings now working
- Entering and exiting vehicles can now be rebound
- New items can now be added to cache chest filters (space panel, titanite, refined titanium)
- Fixed issue where zoom was active while the full screen map was showing\\
- Fixed an issue where typing in the cache menu would activate the hotbar

[h2]Other Changes[/h2]

- Added "Press F to enter vehicle" on the Armadillo and launcher/lander
- Added "Produces a small amount of power" to the habitat tooltip

[h2]Conclusion[/h2]

Moving forward I'm currently working on the 2022 roadmap, when that is finished I will publish it as another steam update. Thank you to everyone who submitted feedback and reviews for the game, I read all of the feedback and reviews to help make the game better.

Happy New Year,

Boppy

YouTube: https://www.youtube.com/channel/UCCwEkbpmzIaxdEfdVTQEINw
Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Website: https://boppygames.gg

Release 1.0.0 - Technology Tier 3

Hello everyone!

I'm excited to announce the 1.0 release of Boppio! There is still a lot to do, but the game has been ready to leave Early Access for quite a while now and I think its a great time to make the transition now.

I want to also make this clear: I'm still actively developing Boppio, this 1.0 release is not the final release. There is a 2022 roadmap in the works right now, when that is more developed I will post a link to that in a future steam update.

Thank you to pops and other members of the discord who helped test the build before sending this out. If you are on the beta branch you will also receive the Technology Tier 3 update.

[h2]Lets build in space![/h2]

Take off from Ondor and expand into space! Build new buildings, construct new items and finish the tech tree in the Technology Tier 3 release!



There are new items and buildings that can only be constructed in space, including the space ship. Expand into space and complete the construction of your space ship!

[h2]Stacker[/h2]

The stacker allows the player to stack multiple transport tubes on top of each other. The player is also able to walk under tubes attached to a stacker, making it easier to keep your base clean.



[h2]Balance Changes[/h2]

I have spent quite a bit of time balancing the game this time around. I'm hoping these changes are enough to get people to Catador more quickly. There will likely continue to be more balance changes in future patches.

- Blast Furnace power requirement 12500W => 850W
- Steam Engine power output 12500W => 16250W
- Module rubber requirement 15 => 5
- Rebar crafting speed 2/m => 10/m
- Rebar steel requirement 3 => 2
- Reinforced Concrete crafting speed 1.5/m => 6/m
- Rubber coal requirement 3 => 2
- Rubber oil requirement 15fl/m => 30fl/m
- Steel crafting speed 4/m => 10/m

[h2]Other Changes[/h2]

- Alumina changed to Bauxite and model was improved
- Ctrl + clicking an item will transfer all items of that type to storage, building, etc.
- Hotbar added - you can now drag + drop tools and buildings onto the hotbar
- New items added that can only be constructed in space

[h2]Conclusion[/h2]

Thank you to everyone who has helped test out this patch before sending it out. I'm sure there will be some bug fix patches over the next few days for this release, but it should be completely stable in the next few days.

Happy Holidays,

Boppy

YouTube: https://www.youtube.com/channel/UCCwEkbpmzIaxdEfdVTQEINw
Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Website: https://boppygames.gg

Release 0.5.2 Beta

Hello everyone,

This is another bug fix release, available on the beta branch. Here I mostly focused on issues preventing players from getting to the late game because of frustrating issues. Thank you again to pops for reporting so many issues, that's helped improve the stability of the game immensely.

[h2]Bug Fixes[/h2]

  • Fixed an issue where rerouted items would cause hangups in the item delivery system, this would cause buildings to just never receive items even after rebuilding them.
  • Fixed a weird issue with the portal transition


[h2]Balance Changes[/h2]

  • Oil per resource space 100 max => 1000 max
  • Deuterium 200 FLI => 150
  • Deuterium Crafting Speed 2 => 1.75


The Deuterium changes were net zero but were required due to some weird issues with the physics in the fluid calculations.

[h2]Known Issues[/h2]

  • There seems to be a common crash on integrated graphics, I am still looking into this. Likely an upgrade to the unity engine version will fix this.


[h2]Conclusion[/h2]

This will likely be the last bug fix patch for this release, especially with 1.0 coming in less than a month. However if there are some more very substantial issues I'm more than willing to send out another release next week.

Thanks again everyone and have a great weekend,

Boppy

YouTube: https://www.youtube.com/channel/UCCwEkbpmzIaxdEfdVTQEINw
Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Website: https://boppygames.gg

Beta Release 0.5.1

Hello everyone!

This is yet another bug fix release for the Technology Tier 2 Extended patch. This is still a beta release because I haven't had the time to run though a proper multiplayer test and its likely there are still some remaining multiplayer issues. There are quite a few issues here I wanted to have fixed before the weekend, so thank you everyone for your patience as I put this release together.

To checkout this release, switch to the beta branch. There is no longer a password for the beta branch, but instructions for accessing the branch can be found here: https://boppygames.gg/?page_id=658

[h2]Bug Fixes[/h2]

- Transport Tube filters and storage caches do not have Deuterium and Fusion Cells as an option
- The player's position is no longer reset when loading a save file.
- Fixed an issue that would prevent save files from loading when placing down many extenders
- Fixed an issue where the Armadillo will appear in Catador even if its spawned on Ondor

[h2]Balance Changes[/h2]

- The portal and filters no longer require full power to transport items

[h2]Conclusion[/h2]

A special thank you to Pops in the discord for reporting so many issues. I believe all major issues are now fixed, I should have time next week to address more polish issues. My main focus at this time is working on Technology Tier 3 content but I should have time for small bug fixes so another release soon is possible.

Thanks again everyone, have a great weekend,

Boppy

YouTube: https://www.youtube.com/channel/UCCwEkbpmzIaxdEfdVTQEINw
Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Website: https://boppygames.gg

Release 0.5.0 - Technology Tier 2 Extended (Beta)

Hello everyone!

I know this release took a lot longer than expected but its finally here. Thank you everyone for the patience as I got this release together. This will be the final some-what large release before the final release in December. I will still release bug fixes here and there before the final 1.0 release.

This originally was not going to be a beta release, but lots of small issues have cropped up and delayed this release by quite a bit. I like to test each release for at least a few days without any major bugs, but unfortunately this release kept experiencing some pretty strange major issues. I seem to have all of the bugs ironed out, so this release should be stable but just in case I have opted to just make it a beta release for now.

For those of you who want to checkout this beta release, you can follow these instructions to install the beta branch: https://boppygames.gg/?page_id=658

Warning: You may want to backup your save file before you checkout the beta branch if you want to be able to revert. Once a file is upgraded to the beta, it cannot be reverted back to 0.4.8. This release is backwards compatible with all 0.4.X releases so you should be able to automatically upgrade any recent file.

[h2]Armadillo[/h2]

I'm proud to announce the long awaited launch of the Armadillo, a vehicle that can be used to traverse Ondor and Catador more quickly. The Armadillo also comes with additional storage for the player to use to store items while building outposts and structures.



The Armadillo cannot be used to kill enemies, for now you kind of just bounce off of them. The Armadillo is also a lot of fun to drive and I think its a great addition to the game.

[h2]Fusion Reactor[/h2]

One of the most unbalanced parts of the game up to this point has been the power. There has only been a single way to produce power through the steam engine and that has remained the only power source into Technology Tier 2. With the launch of the Fusion Reactor, this changes the mid game and late game power source for players. Now you can combine Deuterium and Catacalysmite to produce power through the Fusion Reactor.



The Fusion Reactor can be unlocked after the Portal to Catador is unlocked. This release is also backwards compatible with older saves so you should be able to unlock and build it now.

[h2]Balance Changes[/h2]

- Centrifuge power requirement 2.5kW => 20.15kW
- Lava Pump power requirement 0.25kW => 24.25kW
- Powered Miner power requirement 0.55kW => 1.55kW
- Powered Furnace power requirement 8.25kW => 1.825kW
- Item Transport Hub power requirement 3kW => 8.1kW
- Oil Derrick power requirement 1.75kW => 2.25kW
- Fusion Reactor produces 31.5kW

There were more balance changes planned for this release, but I don't want to introduce a bunch of changes in such a small release. I am going to aggregate the more major changes to the 1.0 release.

[h2]Known Issues[/h2]

- There seems to be a common crash on integrated graphics, I am still looking into this. Likely an upgrade to the unity engine version will fix this.

[h2]Conclusion[/h2]

Thank you everyone who has submitted bug reports and hangs out in the stream. Again, the next major release will be the 1.0 release coming in December. If you want to see me work on it live on stream, checkout the link to the twitch stream below.

Thanks again everyone,

Boppy

YouTube: https://www.youtube.com/channel/UCCwEkbpmzIaxdEfdVTQEINw
Discord: https://discord.com/invite/yY9wHNn
Twitch: boppygames
Website: https://boppygames.gg