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Release 0.3.2

First of all thank you again to everyone who has reported bugs in the Steam discussions and in the discord. Also a special thank you to everyone who has helped me debug the game on stream! This is a particularly small patch but fixes some critical issues that many players have reported, so fixing these issues was high priority.

This patch is available now, you may need to restart steam to force the update if you want to upgrade immediately. Your game should read "Release 0.3.2" in the bottom left corner of the main menu.

[h2]Bug Fixes[/h2]

This patch contains the following fixes:

- When the hosting player dies in a multiplayer game, their screen doesn't fade in/out
- The feedback panel doesn't disable input when a text box is selected
- Issues with desync between host and clients (inventory not populating, etc.)

The following fixes will be available in 0.4.X (coming August 1st):

- Items not being sent or delivered in large factories
- CPU optimizations for large factories
- Clients are able to join a game with mismatched network code versions
- Fluids sometimes not syncing between a host and clients
- Wrong power calculations on clients (host power is correct)
- Client miners not showing "Out of Mineable Material" when miners cannot continue mining

Again, thank you to everyone who has reported issues. Unfortunately some of the issues that were reported are more complicated than just a simple fix, which is why they are only going to be available in 0.4.X.

[h2]Conclusion[/h2]

If you're curious about the progress of the game and you want to see me work on it live, check out our Twitch channel below! We also play new content together on the beta branch usually every other day or so.

Thanks again everyone,

- John

Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Streaming Schedule: https://www.twitch.tv/boppygames/schedule
Website: https://boppygames.gg

Release 0.3.1

[h2]Overview[/h2]

Hello again everyone! First I would like to thank everyone who has purchased the game in Early Access. The amount of feedback I have received over the last week has been insane and has helped me substantially improve the game.

In the past many updates haven't been forwards/backwards compatible, but I am now following the convention that all 0.3.X patches will be compatible. This means that these patches are likely to only contain bug fixes, all new major features will be added to the 0.4.X branch which I will start working on towards the end of this week.

Also I will start posting updates about smaller updates since a lot of people are curious what has changed. The last 4 updates have only contained bug fixes, no new major features.

[h2]Fixes[/h2]

Anyway, here a short list of the fixes for 0.3.1:

- Save files are now ordered by the last time they were opened/played
- Fixes for ultra wide displays (up to 5760x1080 tested)
- Cache chest fixes, all known bugs fixed, cache requests should now be saved
- Fixed an issue with miners not mining the right ores when on a chunk seam
- Fixed an issue where the AOE indicator of power poles is generated incorrectly when placed over water
- Fixed an issue when 2 players try to cut down the same tree at the same time
- Fixed an issue that caused buildings not to render in the minimap after loading
- You can select a tech before building the habitat which breaks the game
- Items inside of transport tubes are now saved
- Tons of cache chest fixes (there are some bugs remaining, which I will fix)
- Transport tubes will be optimized properly after loading (not more mangled tubes after loading)
- An issue where items would go through tubes really slowly has been fixed
- Family Share + Cafe play enabled
- Fixed major network issues caused by a fluid pipe bug
- Fixed an issue where enemy health bars would remain on screen after death
- Transport tubes now use approximately 1/5 of the network updates compared to 0.3.0
- Error feedback when you try to destroy a tree/rock that is too far away

If you've watched the stream you'll know that I basically rewrote a large portion of the transport tube logic which allowed for some massive network savings. There are however still some known network bugs that I will continue to work on.

[h2]Technology Tier 2[/h2]

Tons of people have asked about the Technology Tier 2 content. This content is coming August 1st and will substantially increase the content in the game. I'm estimating that it will about double the content in the game but I don't want to make any firm promises on this as that's a pretty bold statement.

I will say there will be a new world/region in this new update and there will be changes to the transport tube system. There will also be new buildings available to help increase tube bandwidth and more options for transporting items. This is obvious as well, but there will be new items to construct and new technologies to research.

Unfortunately its likely that bases built in 0.3.X will not be forward compatible to 0.4.X as the changes that are planned affect the terrain generation system which is not easy to backport to earlier versions. I think many players will want to start over anyway because there will likely be new early game content as well.

[h2]Conclusion[/h2]

Thank you again to everyone who has purchased the game and helped support me with this game. Also a special thank you to players who have joined the discord and given me feedback (constructive criticism is always appreciated!) Many of the requested features and fixes from the discord have been included in today's patch.

Also for anyone who is interested, I'm streaming most of the development on Twitch. If you are interested in seeing the progress on the game or you want to learn more about game development feel free to give me a follow!

Thanks again everyone,

- John

Discord: https://discord.com/invite/yY9wHNn
Twitch: https://twitch.tv/boppygames
Streaming Schedule: https://www.twitch.tv/boppygames/schedule
Website: https://boppygames.gg

Release 0.3.0 - Early Access

Hello again everyone! First I would like to thank everyone who has stopped by the stream and kept me company while I worked on this release. If you haven't already, follow me on Twitch if you want to watch me work on the game!
[h2]Early Access[/h2]
Store Page: https://store.steampowered.com/app/1384030/Boppio/

Boppio is now available in Early Access! I am happy with the state of the game and I think it is ready to be experienced by a broader audience. The game is also launching with a 15% discount!
[h3]Content Creators[/h3]
Hello! Are you a Twitch streamer or YouTuber who wants to create content on Boppio? Check out the press kit! The press kit should provide you with some basic assets that you can use for thumbnail or overlay creation. Also, if there is something not included in the press kit that you would like (extra screenshots, etc.) please message me on discord and I will do my best to improve the press kit.

Small note: You can press the G key on the keyboard to toggle the UI in the game. This is useful for creating thumbnails or screenshots :)

I have had many requests for free keys for content creators. I have tried to be as fair as possible to all content creators and up until now I have only given out free access through the playtest. Now that the game is publicly available content creators are buying game keys to create content on the game. I think it is most fair to everyone if I don't give out free game keys to content creators (this includes Steam curators). If you have concerns about this please send me a DM on discord or send me an email to our support email address.

[h3]Playtest Access[/h3]
I will continue to let people in for playtest access. However, the playtest branch will likely be deprecated before the August 1st release. If you are waiting for access and want to play now, please consider buying the game (especially since the game is on sale). However, if you have signed up you will receive access over the next 2 months. The main way I plan to use the playtest is post-release when the influx of new users slows down a bit. Thank you everyone for your patience :)

[h2]Rebalancing[/h2]
Since I have not written an update post in over a month, there are a massive amount of changes here. I will quickly do an overview of the biggest changes:
  • Buildings that produce items (miners, assembly machines) will only construct ~3-8 items and then stop until the output slot is emptied. This preserves resources so that they can be used elsewhere.
  • Buildings that consume items will only request a certain amount of input items, instead of requesting the maximum stack size.
  • The fuel burn time for coal has been increased from 12 seconds to 20 seconds (wood is unchanged)
  • The mining speed of miners has been substantially reduced
  • The crafting speed of the assembly machines has been substantially reduced
  • Water pumps produce substantially less water per building
  • Transport Tubes now require copper to build and have a maximum length
  • Fluid pipes now require iron plates to build and have a maximum length.
[h2]New Items[/h2]
There have been a substantial amount of changes to the current late game. There are 6 new items:
  • Valve
    • Valves are an early game item, these build into many other items including pumps and motors.
  • Pump
    • The pump goes into the water pump and oil derrick and can also build into other items.
  • Motor
    • Motors are typically used in building construction, but can also be used to craft other items. Motors go into many buildings that use electricity to create movement.
  • Modules
    • Modules combine logic boards and rubber. Modules are used to construct many of the late game items.
  • Catacalysmite (Resource)
    • This is a late game resource that is required to build Transport Crystals
  • Transport Crystal
    • This item builds into the new portal building. The transport crystal will have other uses in the future, but for now it remains a mystery.
[h2]The Portal[/h2]
This building is replacing the Space Elevator for the release. This building's functionality is hidden for now, but will be unlocked for the Technology Tier 2 release which is coming at the end of July.



All that is known about the portal for now is its clear that items are able to move in and out of the portal. The portal will unlock on August 1st.

[h2]Multiplayer[/h2]
There are two options for multiplayer right now, playing through LAN (connecting to an IP and port) or just playing through Steam, which is what I think most players will use. You can also invite people from your steam friends list and play with LAN players at the same time.



The new multiplayer lobby can be found in the menu by pressing "host game"
You can also control the lobby through the in game menu. Just press "Network Settings" and you will get this screen:



In the Network Settings menu you can kick players and change the permissions of your Steam lobby.

This will allow you to kick members who are acting malicious
[h2]Controller Support[/h2]
We recently polished up the controller support and it is now available for players to test. If you want to give the game a try using a controller, you should just be able to plug in an xbox or PS4 controller when the game starts up. You should then be able to navigate most menus by just using the controller.

On the Steam page, the controller support is listed as "Partial" because some aspects like entering text still need to be done with a keyboard. We will gradually work towards full controller support over the next few months.

[h3]Controller Remapping[/h3]
I think its likely people will want to try out other types of controllers that we don't officially support, so I thought it was important to allow controller button remappings. This is very similar to the keyboard + mouse remappings.




There are now some controller remapping options as well, these are separate from the keyboard mappings so you can customize your mappings for keyboard + mouse/gamepad separately.
[h2]Conclusion[/h2]
Holy smokes has it been a long month. I would like to give a special thanks to everyone in the community who has helped test Boppio and has supported me.

I have tried to compile a list of the people who have made the largest impact on the game and it was surprisingly difficult because there are so many of you. And a very special thanks to the following people (in no particular order):

And thank you to jordan for testing my patience :)

I would also like to thank everyone for their patience as I was very ill the 2 days before the release. The release would have been much buggier had it not been for everyone testing the game in the final few hours, so thank you :)