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Grapple Tournament News

Update 34: Free Early Adopter Bundle for OG players!

Greetings, Champions,

GRAPPLE TOURNAMENT IS GOING "FREE TO PLAY"

We are ready to open up the game to everyone on September 14th for free, but to say a special thank you to our OG players we are offering an "Early Adopter Bundle" ($60.00 value) for free!

Don't miss out and get into Grapple Tournament! The Early Adopter Bundle awaits you!



The Early Adopter Bundle contains:
- The new Grapple Hat, just for you
- An exclusive skin pack for all weapons in the game
- 1200 CREDITS
- All 100+ previous items in the game



To claim your bundle:
1. You have to have purchased Grapple Tournament and
2. Open the game before September 14th to
3. Receive your bundle in the game!

Here's the update log accommodating the bundle:

New:
- Added the items from the Early Adopter Bundle to the game

Fixes:
- Fixed bHaptics integration

Work-in-progress / known issues:
- We're still working on the CREDIT store functionality on Steam

What's next:
On September 14th Grapple Tournament is going Free-To-Play. Get ready!

You can read more about the transition to free to play here .

See you in the arena!
Grapple Tournament Team

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
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Update 33: The first step towards Free-To-Play!

Greetings, Champions!

We are thrilled to bring you Grapple Tournament Update 33 - the first step towards Free-To-Play!

This is the first transition build on the road to making the game free!
Read more about this here.

Before we start the update log, please note that if you have the full version of the game,
log in at least once to get your CREDITS before the transition ends!

New:
- Reworked and extended the customization system
-- Redesigned the system for wearables
-- Added Armor Skin customizations, glove skin matches body skin
-- Added Grappling Hook and Cable customizations


-- Added Weapon Skins to the system, with a tons of new skins on the way
- Customization items have two background colors:
-- Blue: available in the shop
-- Purple: coming later to the shop, or in a battle pass, or some other way, or timed exclusive
- Introducing CREDIT(s) as the new ingame currency
-- You can earn CREDITs with buying the currency in the CREDIT Store
-- Soon we'll add more ways to earn CREDITS via playing the game and completing challenges
- Added CREDIT Store
-- currently only on Meta platforms
-- work in progress for Steam
- Added Daily shop for the paid version (coming soon to the free version)
-- Offering 5 purchasable items every day
-- With Reroll functionality to refresh the selection of daily offers


- New pause menu graphics design
- Added Armory in the entry HUB area to show you current loadout
Changes:
- Changed the UI in some places for better readability
- Added randomized customizations for bots
- Refined enemy coloring to look better close-up
- Complex got it's final art pass

Optimizations:
- Optimized complex UI windows in the game for performance improvements
- Removed drone customizations to gain performance in the Drone Challenge
- Removed menu coloring option to save on performance on all UI elements
- Removed some unused assets and codes from the build to save disk space

Fixes:
- Fixed weapon setup when gripping weapon on spawn (in Instagib)
- Fixed jump sound when using grappling hook after double jump
- Fixed a bug about FFA HUD not updating at game start
- Fixed spawn locations and colliders on Icebreaker
- Fixed typos in some places on UI
- Fixed a bug that showed other players' menu laser pointers

In this update, we've made significant enhancements to the underlying systems and as with any major revamp, there's potential for a few hiccups. We appreciate your patience and feedback as we fine-tune everything!

Work-in-progress and known issues:
- New UI design is not final
- Some customization item icons are not final
- Working on a preview for items in the shop
- Working on the CREDIT store functionality on Steam
- Some non-English translations might be missing
- In the weapons list you've probably noticed the new weapon, that is coming soon ;)

What's next:
We are continuing the transition to free to play in priority.

Communications and marketing around the game being available for everyone is starting. As always we'll listen to the community and will consider your feedback.

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
- The Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
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Grapple Tournament is transitioning to Free-to-Play!

Greetings Champions,

We are thrilled to announce some significant changes that we believe will open exciting new ways to experience Grapple Tournament!

As you may already know, after much deliberation, we have decided to transition the game to Free-to-Play (F2P)! This shift allows us to reach a larger audience, while still ensuring a fulfilling gaming experience for all of you, our supporting community of players. Here's how we are planning to roll this out.

1. The Transition Phase:

First of all we'll roll out a new update the game to support the changes to come, with a fully reworked customization system, new skins, improved UI and a lot of small enhancements throughout the game.

To show our appreciation to all players who've supported us by purchasing the game, we will be providing in-game currency in pair to the price you paid for the game on both Steam and Meta platforms. The currency can be changed for in-game items, weapon skins and other goodies. This is our way of saying a huge "Thank You" for your belief in the game and loyalty.

Important: If you bought the game, please start the game (log in) at least once to get your CREDITS!

We are going to turn the current Quest demo into the free version on App Lab, opening up multiplayer for all and adding new in-app-purchasable items, seasonal exclusive items and more! Post-transition, this will be the only version available for Meta Quests, making it easier for everyone to join in on the fun!

During this transition phase, the existing Quest paid version will be updated to mirror the free version however we encourage all players to start using the free Quest version as we'll sunset the paid app in the near future.

The Steam paid version will also be transitioned to the free version. This also means that the Steam demo will be redundant and removed at some point.

During the transition phase, there might be occasions when crossplay doesn't work for a short while, but we'll do our best to keep this unwanted downtime to the minimum possible.

The transition phase is expected to last until 1st of September.

2. Post-Transition:

We will solely maintain and improve the free versions of the game to provide a consistent experience for all players on both Meta and Steam platforms.

The Quest paid version will be sunset to ensure all players are directed towards the free version as a single, unified platform. Don't worry you loose nothing and all your purchased items will still be yours in the free version and the experience will be the same.

After long internal discussions we had to come to the conclusion to end support for Quest 1. Expected to take effect at the beginning of September.

Lastly, we will also be sunsetting the Rift version of the game. For Rift players we recommend moving to the Steam version.

We understand that these changes may raise a few questions, but rest assured, we are committed to making this transition as smooth as possible. Our goal remains to deliver a high-quality VR esports experience to you, and we believe this Free-to-Play model will enable us to continually improve, innovate, and expand Grapple Tournament to serve you better.

We truly appreciate your understanding, support, and love for Grapple Tournament throughout these changes.

Make sure to join the discussion or read the FAQ on our Discord and stay tuned for more exciting updates.

Happy gaming!
Grapple Tournament Team

Update 32: Breaking the ice

Greetings, Champions!

Update 32 is up to bring you some goodies for the latest maps!

New:
- Icebreaker level got its most anticipated graphics pass, now fully textured. Enjoy the ice caves, explore the shipwreck while having a warm drink over some frags on this abandoned mining site. How do you like it?

Changes:
- Level design changes on Complex based on your feedback. Still in Alpha.

Like this update? Buy us a coffee so we can deliver the next faster!
ā˜•šŸ‘‰ https://www.buymeacoffee.com/tomorrowgames


Get Grapple Tournament on the Meta Quest here:
https://www.oculus.com/experiences/quest/5133055276721830

The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version.
Grab your friends with Meta Quests and let's get the grappling hook shooting started!

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
- The Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 31: Improved visual readability and reworked Drone Challenge

Greetings, Champions!

Update 31 is live with better visual readability and a new Drone Challenge!

New:
- Reworked the colors of the ingame interface to better represent what is friendly (blue) and what is enemy (red), including character highlights, health bars, player names, UI panels and gameplay elements
- Added elimination feed with proper team colors and weapon icons


Added new Drone Challenge:
- Added a completely new look and layout for the Drone Challenge to better match the quality of the game
- Improved difficulty curve to be more dynamic and smoothly increasing in challenge
- Improved the AI of the drones to make them more dynamic
- Player gets shield after completing each wave (pickups removed)

- Added LIV integration
- Added hit/kill indicator for bow
- [Meta Quest only] Added camera fades and dynamic loading screen between levels

Changes:
- Improved the animation of drones in the Drone Challenge
- Improved Firing Range targets visibility
- Improved level design on Complex (still in Alpha)
- Improved colliders on Container
- Replaced the climbing part with double jump in the Tutorial temporarily
- Parkour level temporarily removed from the game because it isn't on par with the quality of other parts of the game

Optimizations:
- Optimized some visual elements of the drones

Fixes:
- Fixed a matchmaking bug where players got matched a second time even after already joining a match
- Fixed some colliders in the Firing Range
- Fixed pause menu to work properly when server is disconnected
- Fixed translations on some texts
- Fixed smooth turn speed on reset to match default value
- Fixed character overflow on player names above health bars
- Fixed wall colliders on Temple
- Fixed Grenade pistol ammo display

Like this update? Buy us a coffee so we can deliver the next faster!
ā˜•šŸ‘‰ https://www.buymeacoffee.com/tomorrowgames

Get Grapple Tournament on the Meta Quest here:
https://www.oculus.com/experiences/quest/5133055276721830

The Quest version is nearly identical to the Steam version, plus it's cross-play with the Steam version.
Grab your friends with Meta Quests and let's get the grappling hook shooting started!

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
- The Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch