Patch Notes for Version 0.26.6 - Multiplayer Stability
Patch Notes for Version 0.26.6
Hi Golfers,
This week's patch focuses on multiplayer, and includes big fixes for game establishment and connections. If you've been playing multiplayer with larger groups, there should be a noticeable improvement in stability. Alongside this there are some minor rendering fixes, and fixes for edge cases where the game would freeze.
Major Changes
Bug Fixes
Known Bugs
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip
Hi Golfers,
This week's patch focuses on multiplayer, and includes big fixes for game establishment and connections. If you've been playing multiplayer with larger groups, there should be a noticeable improvement in stability. Alongside this there are some minor rendering fixes, and fixes for edge cases where the game would freeze.
Major Changes
- Major changes have been made around game creation and connection. There should be fewer issues due to joining, hosting, restarting matches, and when machines drop out of matches unexpectedly.
- Players now correctly regain control of a ball in new multiplayer matches that are started after the player has controlled a butterfly.
- The pond 'socket' obstacle now generates correctly once unlocked, previously it didn't appear at all. Keep your eyes out for this new piece!
Bug Fixes
- Butterfly now correctly hides at the end of a hole.
- Updated player icons on the end game screen so that they don't show the upgrade icons and instead show the correct ball.
- Fixed rendering issues on some machines with the upgrade icon on the end game screen.
- Swapped the name of skip and teleport to make it clearer - skip will skip every second shot, teleport activates every 3rd shot.
- Gimmie hint only appears for machines where a local player is in a team with a gimmie available.
- Fixed tip of jump so that ball should roll off as expected and not be diverted in odd directions.
- Game no longer crashes if teams are established faster than the first level generates behind the scenes.
- Fixed bug where if the teleport activated on your last shot, and the ball ended up in the hole, it would incorrectly mark your team as out.
Known Bugs
- Keyboard & Controller players can't Ready-up to restart after a match, they need to go back to game settings and ready from there.
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip