Patch Notes for Version 0.24.29 - Butterflies
Hi Golfers,
Today's patch brings some small improvements for multiplayer games, and some subtle graphics upgrades across the entire game. The biggest features are a cheaper bank to purchase shots, and something to keep you entertained when you're knocked out in a multiplayer game.
Major Changes

Bug Fixes
Known Bugs
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip
Today's patch brings some small improvements for multiplayer games, and some subtle graphics upgrades across the entire game. The biggest features are a cheaper bank to purchase shots, and something to keep you entertained when you're knocked out in a multiplayer game.
Major Changes
- Purchasing shots for upcoming rounds in the bank now costs 2 instead of 3.
- When you're knocked out of 3+ team game, you turn into a butterfly that you can control for the rest of the match. Useful for pointing out the hole to your friends, getting in the way of your friends, landing on top of your friends, and other butterfly-related fun.
- We're now sharing the winners of the weekly challenge on It's Anecdotal's social media! Reach the podium, become famous!

Bug Fixes
- Fixed bug in 3-team games where a team further away from the hole could be declared winner.
- Added glyph support for RU, KO, JA, TC and SC characters. This will fix the squares in names in the leaderboards.
- Fixed occasional crash when exiting the game due to a multithread error in the music system.
- Game now returns to the main menu correctly when you have items equipped in-game, rather than freezing.
- Fixed bug where settings menu would display multiple options if you switched between sections too quickly.
- Metal ball and golden ball now have fragments that match their colours.
- Updated 2-stroke teleport name to "Skip" to make it clear it's a separate item and doesn't stack/refill.
- Enviornments (except farm) should now generate deterministically, especially important in the weekly challenge.
- Fixed issue where submitting online data didn't use HTTPS.
- Framerate setting now works as expected and doesn't reset.
- Unlimited framerate works as expected.
- Big update to the game's interface. UI panels look different depending on whether they're interactable or not.
- In multiplayer games, you can now see who's ready and who's waiting for that.
- Fixed chip shot (again).
- Fixed crash for clients in online games when using Gimmie.
- Game settings option now only shows for server.
- Game setup closes when you use the back button.
- Ceiling item now shows it being used as soon as it happens.
- Free shot position is now always centered in the course, and won't spawn on awkwardly sloped pieces.
- Contour lines are now shown for all non-flat pieces. You can change the visibility in settings.
- Fixed some minor missing geometry in the pond levels. Now all gaps have correct walls and there are no odd sharp pieces sticking out of causeways.
- Can no longer buy both short and long aim (there's no point). Buying long aim after short gives you a discount, and upgrades the existing item.
Known Bugs
- Sometimes client balls spawn out of bounds.
- Clients can't score their final shot if it's via teleport.
- Butterflies don't animate for clients in online games.
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip