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Patch Notes for Version 0.26.1

Hi Golfers,

This week's patch is a smaller one, fixing primarily issues with the interface and speeding up game loading. There are some minor gameplay tweaks as well.

Major Changes
  • Refactored how game data is stored on disk, which should make loading faster.
  • Fixed bug where clicking on an item in the game menu would waste a shot.
  • Chip shot is 20% more powerful.


Bug Fixes
  • Game end buttons now work in singleplayer modes.
  • Fixed bug where the game end buttons could be clicked too early in multiplayer games.
  • Setup no longer shows the unlock prompt when everything is actually unlocked.
  • Countdown doesn't go below 0
  • Course list numbering is now correct when setting custom courses in game setup.
  • Item in shop wiggles as a deny animation if you can't buy it (keyboard & joysticks).
  • Fixed bug where model normals were being imported wrong and making objects look strange.
  • "Done" button is now selectable in the shop after you alt+tab.
  • Fixed bug where contour style reset even when set in settings.
  • Audio sliders now correctly reset to defaults when you revert settings.
  • Fixed bug where boardwalks could generate so close to other tiles balls would get stuck in the gap and make the game unplayable.
  • Resolutions in the game settings fade out when not selectable.
  • Refactored countdown code so that it's consistent throughout the game.


Known Bugs
  • Players can still control their butterfly after selecting 'New Round', making the game unplayable.
  • Keyboard & Controller players can't Ready-up to restart after a match, they need to go back to game settings and ready from there.


As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.

Happy Golfing,
Philip