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Celebrations and Farm Crop Physics

Hi,

Over the last two weeks since launch I've been working on some new features and some bug fixes to address your comments in the forums and in reviews. This update brings celebrations, Steam Deck compatibility, and more predictable physics.

One of the big issues has been a lack of progress indication and rewards as you achieve big milestones in the game. In future updates I will be working on a new progression system for high scores, but as a first step I've added a much bigger celebration when you achieve these big milestones, along with a progress indicator that means you no longer exclusively have to find this in the progress screen.



The second major change in this update is a complete overhaul of the physics of the Farm Crop obstacle. This would previously send the ball richocheting off in odd directions, and was immensely frustrating. This update fixes the issue.



For the roughly 10% of you playing on a Steam Deck, there's excellent news: Up to Par is now officially Steam Deck Compatible!



I've also fixed the following list of bugs, some big and some smaller. If you're running into an issue that you'd like to see prioritised, please let me know.

  • Up to Par now uses vSync by default to limit framerate on Windows. This prevents screen tearing and makes it run smoothly while limiting resource use. You can turn this off and specify a custom framerate in the graphics settings menu. On MacOS, the game defaults to 60fps as vSync is not supported.
  • When playing multiplayer, players no longer randomly become un-ready when waiting for others.
  • When playing with more than 6 players, the ready icons no longer oveflow the UI in the end game screen.
  • Fixed a bug where the game could start before all players were ready.
  • The Pond Socket, the Hex Stone, and the Woods Windmill obstacles now correctly play ball bounce sounds and particle effects when you hit them with the ball.
  • Fixed a bug where the ball would bounce strangely against the very tip of the middle corner in U-shaped course layouts.


Going forwards, I'm aiming to release an update roughly every fortnight. You can see what I'm working on in the roadmap, and if you've got ideas or comments leave them below, in our discord, or in the Steam Discussions thread.

Happy Golfing!
Philip