Patch Notes for Version 0.27.9
Hi Golfers,
This week we have a patch fixing a mass of issues across the entire game! There's smoother networking, better aim previews, improved collisions, and most importantly - support for 4000 emoji in the highscores table.
Major Changes
Bug Fixes
Known Bugs
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip
This week we have a patch fixing a mass of issues across the entire game! There's smoother networking, better aim previews, improved collisions, and most importantly - support for 4000 emoji in the highscores table.
Major Changes
- You can now ready your player at the end of the game when using the keyboard or a controller.
- Support for roughly 4000 new character glyphs and emoji in highscore names.
- The aiming bar is now dark on light backgrounds for better visibility.
- Major updates to networked interpolation, to make for smoother games on worse connections.
- Updated collisions at high speeds, so 7-iron can no longer hit through walls, and some odd bounce behaviours where the ball lost energy should be fixed.
- New pond obstacle!
- GPU optimization so that the game should be less resource intensive when playing.
- Short and long previews are now less jittery and don't randomly appear to jump into the air.
- Dynamic obstacles in courses are no longer all synchronized in timing.
Bug Fixes
- Weekly challenge timing should be synchronized correctly across the week changeover.
- Butterfly flapping is now synchronized between players in multiplayer.
- Ocean ground is now solid, even outside of the borders.
- Added collision to all environment objects.
- Contour lines on dark backgrounds are slightly brighter now, not grey.
- Butterflies now interact with all environment objects.
- All configuration entries now reset correctly from the settings menu.
- Bug fixed where resolutions would appear twice in the list.
- Planter obstacles now slightly smaller for the farm levels.
- Butterfly movement is now smoother in multiplayer games.
- Contour lines are now hidden when courses are being shown/hidden so they don't appear on preceeding or following courses.
- All menus in the game have default selections, for easier controller navigation.
- Fixed a countdown error in the shop.
- Game now correctly handles the case where you leave during the shop score counting.
- Support for PlayStation Joystick glyps in menus.
- Butterfly now correctly spawns on the first hole of every course.
- Game UI will fade out when the game isn't selected.
- When rejoining a game setup after playing a previous game, the ground no longer flickers.
- Fixed some game-breaking errors around connection establishment.
- No longer a purple flash when moving from game back to main menu.
- Trails and bounce effects now display correctly at high lags.
- Support for joystick-as-a-button including UI glyphs.
- Foresight item now on left of shop for visibility in 3p, shows next course in shop for 4p.
- Fixed UI glitches in settings when switching rapidly.
- Tweaked shop UI position for 1-3 players.
- Camera follows butterfly if no other balls are remaining in local teams.
- Metal ball is shinier.
- Transferred host now sees game setup button in menu.
- Can join multiplayer lobby from anywhere in the game when accepting invitation.
- Camera no longer snaps to first hole.
- Team selection information no longer runs off the top of the screen in 4 player setup.
- Fixed text overflow in game end screen.
- Easter egg ball colours synchronized between players.
Known Bugs
- There are some issues around the teleport in multiplayer, where it sometimes doesn't trigger or triggers too often.
As always, I hope this update makes your game better! If you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip