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Across the Obelisk News

Balance patch and multiplayer improvements (v.0.5.91)

New patch to improve the early game experience and implement some feedback and good ideas we are receiving through player feedback (keep them coming!).

IMPORTANT note about Coop: from this patch coop games must be played with the same game versions. Remember to tell your friends to upgrade their games to this patch if you are trying to play in coop.

Balance:
- Reduced the experience needed to reach level 2, this will let your heroes be more prepared to fight against Ylmer.
- From now on when you discover new cards after a fight, they will unlock directly without having to take cards you don't want for the active run. (Unlocking items will work the same but in the next patch).
- All injuries in normal mode have "vanish", from now on they won't cycle during a fight, so it penalizes a little less to failing in some events. In an upcoming revision of the NG+ mode, injuries will have their own upgraded version withou vanish. -- Remember that you can remove injuries at the green cross icon of the maps or also picking the corruption reward that lets you remove cards from the deck, and at the church in towns--
- Small tweaks to some of the Act 1 monsters to make them less hard, special mention to the Cutthroats / Trunkys / Dryads (the Starfall in particular will have one less repeat in each of its versions).

With these three changes we hope to improve the experience of the starting player a bit, Acts 2 and 3 remain intact for now and remember that Act 4 is still to come.

Bug fixes & Tweaks:

We have changed the way the game volume control works, now it works by % as it should be, but it is very possible that when you start the game with the new patch you will have everything to 0.

- Tweaked the "Scryer Staff" item a bit as it caused an infinite loop with another item that killed all enemies in 1 cast, surprisingly the game didn't crash :D
- We think we've fixed the bug that leaves monsters at 0 health, doesn't kill them and doesn't let you continue.

- Fixed a bug with saved corruptions in MP.
- Stability in Multiplayer, with this patch should improve stability and desync bugs, still not 100% reliable but it's a significant improvement.

- You can now select screen resolutions higher than 2560x1440

As always remember that if something goes wrong, it's best to force close the game for now and you will have the savegame to continue.

That's all for now, thanks for your support and understanding.

Community announcement

Hello everyone, we are reading all the feedback you are giving us and we wanted to inform you in a more global way of what we are planning to do about it.

First of all, both of us (developers) are very happy with how the Early Access launch went, as we are trying to do something very difficult and complex as a multiplayer coop game in a deckbuilder with many possible combinations of cards and items.

First balance patch
We have read all the comments on the forum and discord, and we are going to lower the difficulty of the first games and Act1 in general, this patch will come in a few days but it will be more or less like this:

- Most of the injury cards will have vanish (in ng+ they will be like now or worse).
- To make it easier to unlock cards and not force you to take cards you don't want, ALL cards that are shown at the end of the fight will be unlocked, same as in the divinations. All items will be also unlocked.
- We will lower the damage of some enemies, such as cutthroats or dryads, and some other tweaks in the others, in principle the bosses will remain as they are.

Bugs & Known issues
The temporary solution for most of them, is to force close the game (alt+f4) and when you come back either in single or multiplayer, you will have the savegame to continue from where you were.

- On rare occasions the enemy's life will stay at 0 hp, the enemy will not die and the game will not continue.
- When you surrender in some fights, it gives them as valid and lets you continue.
- In mp, after doing a conflict resolution it doesn't advance to the event reply or to the map node it should.
- In mp, sometimes when you choose a combat it doesn't start and the combat screen remains black.
- In mp, there is a desync problem when playing some cards or sometimes when passing the turn, which makes it impossible to continue the game. (This is our top priority right now).

Our intention is to improve the game as much as possible during this Early Access so if you have suggestions or want to collaborate, do not hesitate to enter our discord or write to us in the forum.

Thank you all for your support and understanding, and remember this is just the beginning!

0.5.9 fast patch

Hello again! We are deploying this patch to resolve some desyncs in coop games (more stability).

Remember that in a coop game everybody must have the same version (with this new patch you can check your version on the main screen, below the logo) or it will fail. We are working on a system to lock coop games if players doesnt have the same version but upload this patch is prioritary right now =)

First early access patch

Hey everybody! Thank you so much for the feedback and love that you gave us during the first 24 hours.

We keep a close eye on everything you write, bear in mind that balance a game like this is really hard, what may seem easy for somebody could be a pain for another player. Some combats, cards, events... you need to pay attention, the solution is sometimes around the corner!
Bear in mind we are a team of two people and this been really busy days, we go as fast as we can, and if you have questions join our discord channel, there you will find awesome people always willing to help.

This patch brings some changes to the game but this are the most important things:

  • Modified the combat loop in coop for more stability. While singleplayer seems to work almost perfect, there are some desync problems in the coop version that we are tracing and fixing, this patch addresses some of those problems.

  • Added Linux build to the Steam store. If you find any bug while playing the Linux version, please, write a new post describing it indicating you are using Linux, that will help us find those pesky bugs.

  • Fixed a critical problem that Turkey users were having because the incompatibility of the last versions of Unity with the local SO. The game crashed without being able to play, they can do it now.

  • Modified the character quest nodes (previously marked with an exclamation mark) to show which characters are those quests related to.

  • Added some QoL changes to the corruption selection window so players can see the difficulty of a new unknown corruption.

  • To continue with corruptions we've tuned down the resistance bonus of Melancholy and Wings of Amnesia.

  • The thorns effect icon that appears over a character with this effect when you hover a card, now also shows how many charges the character have, so it's more noticeable. Remember, thorns will kill you if you hit those mobs :P

  • We fixed a but with the Swamp Horror monster, he will not be perma stealthed anymore.

  • And finally, coop games will give you 30% additional perk experience to balance the singleplayer experience.

Early Access

Finally, after almost 2 years of work, today we can share with you Across the Obelisk!

Across the Obelisk is a cooperative deck-building role-playing game where you can play alone or with up to 3 friends. Choose your heroes, unlock items and cards, build your deck and take on powerful enemies in deep tactical combat.

The launch of the game in Early Access is just the beginning! In the coming days, we will be activating 5 levels for the NG+ mode so you can try to beat yourself and get the best score. Also in the next few weeks, we will improve the knowledge tome to show in-game the two rankings (single player and coop) and we also intend to make a log of your last games. All this while we work on polishing the game and fixing any problems that may arise.

Also during the EA we intend to add:
- Act 4 to finish the story
- Obelisk challenge: a new game mode, with card drafting at the start of the run.
- 6 new characters.
- Translations into other languages.

And much more!

We also encourage you to join our Discord and find more people to play the game in cooperative, all your progress and unlocks are shared between this two modes!

We hope you enjoy the game! and if you have any feedback or questions, don't hesitate to ask us in the forum or in our discord.

Sincerely Javier and Adam.