Patch Notes v1.30
Shujinkou v1.30
[h2]Bug Fixes[/h2]
- Fixed issue with a hanging black screen in the quest: Diversion Needed
- Fixed issue with bugged progression in the quest: Farewell My Friends
- Fixed minor typo and data issues with the quest: Shitano's Secret
- Fixed wrong name being used for an instruction in the quest: Seeking Momo
- Fix bug with certain Buff moves used by enemies unintentionally buffing allies.
- Fix complex trigger bug with the Rage, Fear, and Curse ailments.
- Fixed many player-reported typos with Blue Texts and in-game dialogue.
- Fixed a quiet exception (error) taking place when quitting Sakana Sensou mid round.
- Fixed a quiet exception (error) related to stroke animation of words and kanji when when interacting with Kanban in the second half of the game.
- Fixed a few typos for the romaji and furigana equivalents for some keys (the items).
- Added missing explanations for a few copula and particles in Okkake no Osakenori.
- Fix a couple typos found relating to the Fuu Lobby and Minigame system.
- Added better error handling for a bizarre crash with dialogue that has a 1-3% chance of occurring specifically when Sanrin is unlocked in the Nation Map. So strange...
- Refine the position of the Youkyuu ! icon and some speech bubbles for many of the NPCs in Town 6.
[h2]Polish / Quality of Life[/h2]
- Implemented new Update System for keeping players updated in-game when new updates such as "Patch Notes" are released.
- New Option: Default to Keyboard Icons (off by default)
- New Option: Select between 3 Glyph Sets on Steam Deck and PC
[h2]Balancing[/h2]
- To Heal Health - Bumped Cost from 30 TR to 75 TR.
- To Heal Mana - Bumped Cost from 25 MR to 40 MR.
- To Gradually Heal - Bumped Cost from 40 MR to 60 MR.
[h2]Our Biggest Feature / Fix Priorities[/h2]
- PS5 Save Data Transfer from Demo to Full Game (optional for those who want to use it).
- We've noticed the PS4 version crashing more often than we'd like—This is due to the device's memory issues, and we are investigating a fix as soon as we can.
- We plan on bumping the maximum quests from 5 to 10, 12, or 15 soon.
- Some of the grammar and word-based Kanban have long-enough sentences that it makes it hard to read on a smaller screen. We will be adjusting the UI for this.
- We are currently working on a proper fix to increase Inventory and Storage capacities for Material and Resource items.
- We are working to ensure that L3 / 1 can be used in any menu.
- We are working so that existing R3 / CTRL keybinds are changed and the R3 / CTRL keybind allows for display-changing across all four display types in any menu (like the Item Compendium menu).
- We've heard reports that the Tsuri (Fishing) minigame may not work properly, or the inputs are not clear enough, for certain PC players. We are investigating this.
- We got a request to add a new menu to the Party Menu that allows for players to revisit some of the lengthier lore displayed in the Loading Screens. We're considering implementing this.
- Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night (sometimes Dawn), but also sometimes on the Nation Map.
- D-pad movement, especially with controller, as well as keyboard-only movement, can be slow and laggy, and not fun for dungeon-crawlers who are more accustomed to D-pad movement (instead of the L-stick, which currently is the smoothest working solution).
Thank you so much for playing Shujinkou.
We will be focusing on refining the experience based on player feedback so that Shujinkou can become as refined of a JRPG as it can be.
Don't forget that you can join our Discord Community (with over 500 members!), where fans are able to quickly ask questions, get help, and get directly in touch with the team at Rice Games. Link: https://discord.gg/UdCdvSuwpk
Thanks again, and we'll see you in your next crawling session!
Julian Rice