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Zcrew News

《Z-Crew》01/2022 Hotfix

[h2]ZCREW 01/2022 Hotfix[/h2]

[h3]Fixes:[/h3]
  • Fixed an issue where turret trajectory was not as smooth as expected.
  • Fixed an issue where the game could crash at the rewards UI.
  • Added colors to each turret for convenient identification
  • Fixed an issue where some monsters do not spawn correctly.
  • Turrets are now easier to select.
  • Players will have a notification by pressing “E” button when chests appear.
  • Turrets will seize fire when players open Supply menu.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!


[h3]Tell us what you think![/h3]
If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》December Patch Notes

[h2]Zcrew December Patch Notes[/h2]

[h3]New System[/h3]
  • Base Expansion
  • Mission board that allows players to select and receive the mission.


[h3]Contamination Level[/h3]
  • Redistribute the map and add contamination level display for each region.
  • Contamination Level will increase as time passes.
  • Completing the missions in a designated region will lower its corresponding contamination level.
  • When contamination level reaches a certain point, it will provide additional buffs to this region.

[h3]Map Optimization[/h3]
  • Each map has new map effects, including slowdown, DoT and other effects.
  • Each mission has new breakable objects.
  • Added three more new missions.

[h3]Tower Defense[/h3]
  • Players will not be able to use their own class skills, only the defense towers or traps to defend themselves.
  • Defense towers can be upgraded or sold.
  • An elite monster will appear every five waves. It will create an aura around it that can speed it up or lower incoming damages.
  • Failure to eliminate a normal monster will lower 1 HP, while an elite monster will lower 2 HP. The mission will fail once HP reaches 0.
  • The longer the defense goes, the better the rewards will be.

[h3]Gameplay Optimization[/h3]
  • Mobs will appear more reasonably in certain missions.
  • When knocked down by the monsters, you will have more time to rescue yourself.
  • When getting yourself up, there will be a short invincibility buff that prevents you from being knocked down consecutively.


We will continue to finish the game and push out more new content for our fellow players. Any feedback/reviews/suggestions will be greatly appreciated as they will become our fuel to our success. Thank you for your continued support and love!


[h3]Tell us what you think![/h3]
If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》10/1 Patch Notes

《Z-Crew》10/1 Patch Notes


Patch will be released October 1st at 12AM PDT

[h3]Optimization[/h3]
  • Current weapon will now show on the left of the weapon upgrade UI to avoid confusions.

  • Picking up ammunitions on the ground will now refill both main and sub-weapon regardless which one is currently in use.

  • Fixed an issue with the quick interaction UI (default Q).

  • More threatening monsters will randomly appear in missions, defeating them will drop weapon attachments.

  • Added some buffs such as doubling weapon damage/doubling rewards in missions that will appear randomly according to time.

  • Treasure chests will appear in missions that contain monsters/items. The higher the equipment level requirement, the more the number of treasure chests appear in the mission.


[h3]Tell us what you think![/h3]
If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》9/2 Patch Notes

《Z-Crew》9/2 Patch Notes


Patch will be released September 3rd at 12AM PDT

[h3]Optimization[/h3]
  • Adjusted the rewards for garrison
  • Adjusted the amount of ammos being picked up during missions. Now the amount is based on your magazine capacity.
  • Adjusted the skills/CD/HP/damage of some monsters.

[h3]BUG Fixes[/h3]
  • Fixed an issue where Mecha cannot get data in mission rewards UI.
  • Fixed an issue where the game can crash upon starting a mission.

[h3]Game Experience Optimization[/h3]
  • Supply skill “Ammunition Supply” rework
  • Optimized Supply skill “Roll”
  • Adjusted Medic Skill “First Aid Kit”
  • Added and adjusted a couple of sound effects
  • Optimized monster spawn in some missions
  • Added screen shaking effect for weapons.
  • Zombies now have more diversified models。

[h3]New Functions[/h3]
  • Mouse wheel can now zoom in/out screen.


[h3]Supply Skill/Talent Changes: [/h3]
  • Roll:Perform a roll and increase movement speed by 30% for 2 seconds.
  • Nimble:movement speed buff after performing a roll will last an additional 2 seconds.
  • Accelerate:movement speed buff after performing a roll will be 50%.
  • Dodge:Roll skill CD will lower by 2 seconds after performing one.

  • Ammunition Supply:Spawns an ammunition box that replenishes 50% of the current magazine and 4% of the magazine capacity every 2 seconds within 5 meters. Lasts 10 seconds.

  • Big Mac:The area in effect will increase by 2 meters.
  • Enhance:Skill now will replenish 60% of the current magazine and 6% of the magazine capacity every 2 seconds.
  • Durable:Skill will now last 6 seconds.

[h3]Medic Skill/Talent Changes[/h3]
  • First Aid Kit:Generates a first aid kit within 5 meters, healing teammates and dealing continuous damage to the enemies within.

  • Paralyze:Slow down enemies by 50% within range.
  • Focus:Increase range by 2 meters.
  • Biomedical:Increase the healing effect by 20% and the continuous damage by 20%.




[h3]Tell us what you think![/h3]
If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We 'd love to hear from you on Discord!

http://discord.gg/snailgames
Don't forget to grab the "ZCREW" role to see the ZCREW section!

Follow us on Twitter: https://twitter.com/SnailGamesUSA
Give us a like on Facebook: https://www.facebook.com/officialsnailgamesusa/
Thanks for playing and, as always, Happy Hunting!




《Z-Crew》8/18 Patch Notes

[h2]ZCrew 8/18 Patch Notes [/h2]

[h3]Gameplay Optimization:[/h3]
  • Increased the gold drop in Resistance missions.
  • Added different icons above characters (current status, ammo change, interaction status, etc.)


  • Hunters can no longer pick up HP pots/ammo when they have full HP/ammo
  • Optimized the mechanism when a character is knocked to the ground.
  • Can no longer equip the weapons that other classes are using.
  • In escort missions, NPCs being escorted will have their mode changed to passive mode.
  • Character model optimization.

[h3]UI Adjustments:[/h3]
  • Added a pop-up window when weapon/attachments are successfully crafted.


[h3]BUG Fixes[/h3]
  • Fixed an issue when switching laser guns.
  • Fixed a description issue when unlocking skills.
  • Fixed an issue where some monsters can attack through walls


[h3]New Gameplay[/h3]
  • Added 3 forest dungeons in the new “The Great Ridge” area.
  • Added 3 more passive talents for each class
  • Added Garrison function where hunters can assign characters in already-cleared missions to collect rewards after a period of time. (Time can be accumulated while offline as well)


  • Added Mecha battle in Resistance missions. More Mecha battles will be added in the future, let us know if you enjoy them amd/or run into any issues!