《Z-Crew》6/11 Patch Notes
Calling all Hunters!
Supply crate incoming! Today, we're dropping a small balancing patch to help you and your crew deal with the unending horde. We're tweaking a few numbers to make slaughtering zombies as rewarding as possible. We also have some visual and gameplay changes to add some clarity to the chaos.
Please let us know what you think of the update and always "Happy Hunting!"
[h2]Game Balancing[/h2]
[h2]Optimization[/h2]
[h2]UI and Special Effect Change[/h2]
Supply crate incoming! Today, we're dropping a small balancing patch to help you and your crew deal with the unending horde. We're tweaking a few numbers to make slaughtering zombies as rewarding as possible. We also have some visual and gameplay changes to add some clarity to the chaos.
Please let us know what you think of the update and always "Happy Hunting!"
[h2]Game Balancing[/h2]
- Balanced weapon damage and monster HP
- Balanced skill damage. Now skill damage scales with power.
- Adjusted the hit rate calculation of shotgun
[h2]Optimization[/h2]
- Added function tips by pressing “N” to view unlocked contents and where they are.
- Added mission information at the preparation UI and in missions.
- Changed the rule of evacuation. Now hunters have to wait for their teammates to revive and get on the helicopter or for the countdown to end before they can evacuate.
- Added ping notification at base.
- Upon returning from a mission, the game now will remember your last mission and there is no need to re-select the mission.
- Added notification UI when Hunters level up their achievements.
[h2]UI and Special Effect Change[/h2]
- Added special effect when picking up items.
- Adjusted the position of the guidance arrow.
- Purple and Gold weapons now have special effects.
- Optimized rewards page.
- Added star level for weapons
- Optimized skill effects
- Added notification upon leveling up.
- You can now upgrade/disassemble chips
- Optimized game progress saving.