1. Dojoran
  2. News

Dojoran News

Update Patch 2.0.0.8

Some minor corrections were made to the timer, and improvements to the game's level design in favor of a fairer game.

List of changes:
  • Now, you only need to activate the color change in one Save Slot, and you can enjoy the feature in any other new Slot.
  • Minimal changes were made to the level design of stages 5, 17 and 20. We are changing some places that were "wrong" after several changes in the game after launch, and made the game look unfair rather than difficult.


Bug fixes:
  • Fixed the game timer in the final cutscene, and credits.
  • Now the timer also updates correctly when killing the boss.


We are constantly monitoring how the game is being played. Possible changes of this type can still occur in the level design.
We appreciate all the feedback from the players!

Regards,
Mayha Murasaki

Dojoran's Developer Live-stream

Dojoran's developer will be doing a live today showing that the game is not that difficult!
Join us to chat, ask questions, or just learn more about the game!

Visit the Steam page at 10:00 AM (PT) to watch!

Brazil time - 3:00 PM (BRT)

Update Patch 2.0.0.7

This patch brings some of the latest major bug fixes found after patch 2.0.0.0. Most of them have been included previously without mention.

List of changes:
  • Another increase in analogic deadzone.
  • Including an icon that shows you which option you are changing in the control menu (between gamepad and keyboard).
  • Now you are returned to stage selection after finishing the game.
  • Improved system of customized controls. It was possible to "delete" the selection button when placing a repeated command.
  • Small change in a part of jumping birds on the spikes, in stage 12.


Bug fixes:
  • Removed an object that was not supposed to be on the HUD from the credit screen.
  • SPOILER: Fixed the timing that the boss appeared on the right side of the screen. It was much faster than expected.
  • Correction in the objects position of Intro and Ending Game.
  • Fixed a bug caused when pausing the game while losing the fly.
  • Fixed the place where the game logo returned, after changing controls in the main menu.
  • Now the platforms that fall, really fall after being stepped very fast. This was a bug that became a feature, but we decided to fix it since it could hinder some speed runs.
  • Fixed a bug that the player was left without a selection button on the keyboard, if he had already installed the game before the 2.0.0.3 patch.


If you find a bug, please mention it on the community page! Thank you for the reports!
(Most of them for our excellent Game Tester hohoho)

Regards,
Mayha Murasaki

Vote for Dojoran in the Steam Awards!

As much as we are a small community, we are participating in the Steam Awards!
Did you die a lot? Did you have fun playing?
Vote for Dojoran for the "Best Game You Suck At" category!

Big Patch 2.0.0.0

We announce the first major update to Dojoran!
Until now, we were focusing our efforts on fixing critical bugs that affected the overall gameplay of the game.
This time, we are working on improving the game's presentation on stream channels, and especially preparing for a possible console port in the future. The update includes several changes to the game's HUD, and a big difference in its resolution scale. We try to keep the "retro" look of Dojoran, and at the same time fit it in the resolution of current monitors.
We also improved some small details that really make a difference for those who play the game more often.

Here is the list of changes:
  • General game resolution increased. You may notice slight differences in the scenario of some stages, where the gameplay has not been affected in general, but now the traps can be seen and activated earlier. This is a big change, and there may be some bugs regarding this from now on. We will be attentive.
  • HUD graphic improvement. We like how simple the Dojoran HUD was, but we wanted to take some of the empty space out of the screen.
  • Added Game Timer on HUD, and time improvement. Now the timer stops counting while on loading screens.
  • Added game icon on the taskbar. It's actually a bug fix, but since no one knew it was there ...
  • The hidden feature when you get all the coins in the game is no longer hidden.
  • Now you can see the name of the XBOX control buttons in the command change menu, instead of numbers.
  • Added small animations in the credits (useful to know who has already finished the game, right?).
  • The mouse pointer will now automatically disappear from the game window.
  • It is now possible to save the Fullscreen option, and it is applied automatically when the game starts.
  • The gameplay through analog control has been considerably improved (specifically on the wallgrab). This change is still in testing.


Bug fixes:
  • The bug with the Steam overlay has been fixed. Finally there is no more need to disable it in the settings! And now you can normally see the achievements appearing. This change is still in testing.
  • SPOILER: Fixed the small collision area on the Boss's nose, where he didn't take damage.
  • Fixed timer when selecting save.
  • The character didn't raise dust when he had the apple in his mouth, now everything is normal!
  • Fixed small "friction" that the torch made when saving the checkpoint.


If you find a bug, please mention it on the community page! We will be watching for possible problems in today's update.

Regards,
Mayha Murasaki