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Demo 4.6

Hey Beekeepers!

So since the Playtest has ended there's been a bunch of tweaks and bug fixes, so we wanted to update the demo to keep it in-line with the final game - especially with Steam NextFest looming on the horizon (Saturday!)

This update has a bunch of gamepad stuff, balance stuff, and then a butt-tonne of bug fixes. Enjoy!

[h2]Changes[/h2]
  • Added a Now Playing notification so you know the name of your favourite track!
  • Added a "High Contrast Slots" option in the Accessibility menu
  • You can now hold shift while middle-clicking to not only gather up as many of the same item (middle click) but move it to another menu also
  • Menu Objects now need two hammer hits to be picked up, giving you a chance to avoid the dreaded stuff explosion with your crates
  • Dpad on gamepad can now be used on main menus as well as L stick
  • B on gamepad now goes back in main menus
  • Added ability to R stick click to sort on crates on gamepad mode
  • You can now use the dpad for chapter selection on gamepad as well as R stick
  • You can now use the dpad for mechanisms on gamepad as well as R stick
  • You can now use the dpad for general slot movement in-game as well as R stick
  • Saving the game now takes a little bit longer (1 whole second!!) but now it won't freeze the game so you can just keep on truckin', don't say I never treat you all
  • Added tooltips to make it clear that pressing escape on a highlighted menu closes ONLY that menu and pressing escape when not highlighting a menu closes ALL open menus
  • Updated "Microscope It Out" quest to explain the recessive + buff symbols (≡, +, -)
  • Added the ! bubble above the player when drowning to make it clear you are drowning and will be teleported if you remain "stuck"
  • Updated scaling for 4K monitors, it was scaling at 4x when it should of been at 5x (3200+) and 6x (3840+) respectively (I can't afford fancy monitors so I didn't know this soz)
  • Doubled the amount of honey made per frame extraction (5 frames = minimum 1 bottle worth, higher productivity trait = more honey obvs)
  • Rebalanced some of the bee special products to encourage selling honey/mead for better profits (honey bottle sells for $15, mead for $20)
  • Bottles now only cost $1 each
  • Tweaked world gen for the demo to try and avoid awkward lake cut-offs
  • Weather, recipe, altar, and noticeboard notifications now auto-dismiss after a short period on PC like they already do on console
  • Clock in the corner now explicitly says day/dawn/dusk/night
  • Added a special "braid" hairstyle for Sto!


[h2]Bug Fixes[/h2]
  • Fixed gamepad mode not turning off in the settings when using a gamepad until you restart
  • Fixed Canisters not having their base sell price added to the canister amount price
  • Fixed books still showing a notification when all chapters are read
  • Fixed flowers placed in pots not appearing until you move
  • Fixed some issues with a 'sc_menu_check_input' crash error
  • Fixed some issues with a 'sc_mouse_action' crash error
  • Fixed tank not filling in Extractor / Centrifuges when there is a full canister in the tank output
  • Fixed gate items showing as pink cubes when picked up
  • Fixed tile highlight showing when we had no hammer equipped
  • Fixed some of the post-ending dialogue
  • Fixed some of the post-ending effects in the 5th biome
  • Fixed Advanced Apiaries not showing the Quick Queen button correctly
  • Fixed not being able to select SirSengir on gamepad mode
  • Fixed not being able to select lights or light flowers on gamepad mode
  • Fixed backpacks not working on gamepad
  • Fixed not being able to claim overview chapter rewards
  • Fixed introduction quest notification not showing after speaking to Nana
  • Fixed "Tapping Trees" quest having duplicate text
  • Fixed dropped items not deactivating off-screen
  • Fixed not being able to place tiles underneath potted plants
  • Fixed lights deactivating offscreen too quickly
  • Fixed being able to stack flowers by shift placing them
  • Fixed some book elements in window mode being cut off
  • Fixed repeating paragraph on quest "Get Building"
  • Fixed mead buffs counting down while the game is paused
  • Fixed Beeboxes not updating the output when a bee matching the current selected bee stats is added
  • Fixed blessed queens counting as 2 bees in Beeboxes
  • Fixed not being able to right-click drop infused mead onto more of the same mead as the right-click drinks the mead instead
  • Fixed being able to interact with the world with the mouse while the game is paused
  • Fixed Shrub Saplings being liars and saying you can use them in Squeezers
  • Fixed being able to highlight beebox gui elements outside the menu
  • Fixed tree health showing -0.0 for a split second when punched to death
  • Fixed drained treetap still showing a "next produce in 10s" gui tooltip in the menu
  • Fixed tiles being able to be duplicated by hammering extremely fast and on a specific frame - or at least I've made it harder to do anyway haha
  • Fixed Bottler not resetting tank to be empty after using up all the liquid when bottling something
  • Fixed using red close buttons or "Bye" in NPC dialogue menus not closing all menus in Focus Mode
  • Fixed Extractors putting output items in the frame output slots
  • Fixed being able to close crates while the noticeboard is open and have the quest still able to be handed in
  • Fixed flower mutation not creating a pool, so it was bias to higher tier mutation recipes
  • Fixed normal mead in quest icons not having a full tooltip
  • Fixed mouse held item not resetting on new world creation
  • Fixed some types of mead not having effect info in quest icon tooltips
  • Fixed Beekeeper's Delight not being discovered by default
  • Tweaked collision slightly to avoid a rare "one way" deep water layout - if this messes up collision in general then you can blame a123qwertz567 and Dues!