Demo 4.4
Hey Beekeepers!
So a big update for the demo this time to finally catch the demo up to all the other stuff thats happened from finishing the game and starting the playtest, quite a few lil changes and QoL stuff that should be good, and a bunch of bug fixes!
[h2]Bees[/h2]
[h2]Books[/h2]
[h2]Items[/h2]
[h2]Misc[/h2]
[h2]Menus[/h2]
[h2]Crafting[/h2]
[h2]Settings[/h2]
[h2]Bug Fixes[/h2]
So a big update for the demo this time to finally catch the demo up to all the other stuff thats happened from finishing the game and starting the playtest, quite a few lil changes and QoL stuff that should be good, and a bunch of bug fixes!
[h2]Bees[/h2]
- Now only Blessed Bees can be used in Altars
- Increased chance of Blessed Bees to 5% from 1%, let us know if it's still too low!
- You will now always get a Verdant bee from common-forest for your first mutation
- Drowsy Bee is no longer Common + Forest to avoid confusion. Check your bee book for details!
- Recessive traits for rain + snow now show in microscopes
- XP has been removed - "locked" shop items are now based on the amount of bees you've discovered instead
- The XP bar has been replaced with a bee discovery "counter" to be able to see all bee progress
[h2]Books[/h2]
- Updated book auto-scroll so it only happens when clicking book links, notifications, or using Up + Down
- Made the overview chapters "fixed" so you can get to them without scrolling back up each time
- Added a new quest to cover conservation / rehabilitators
- Added a lil compass to the map!
- Added the mutation "criteria" to the bee book for discovered species (hover over the anatomy section)
- Quest requirements should now take into account any menu objects you've placed nearby
[h2]Items[/h2]
- Bottles of mead, spiced mead, water, honey, and resin now stack!
- You now get your bottle back when drinking infused mead! Reduce, reuse, recycle babyyy
- You can craft a Bottle Rack to store and display various bottles
- Skipper now sells a Cargo Boat, a normal boat with built-in storage to transport your stuff overseas!
- Flowers
- Added water pots to use with aquatic plants - same as normal pots they'll prevent flower spread
- Added "pondshine in a bottle", which acts as a light source
[h2]Misc[/h2]
- Renamed "Treated" planks + sticks to be "Infused", to make the link clearer to how you get those items
- When playing on Steam, pressing F12 should now take a screenshot correctly! You can still use P to hide/show GUI
- Changed tooltips to explicitly say how much an item sells for rather than just showing the amount
- If you get stuck in deep water you'll now be automatically TP to your spawn point after 5s of being stuck
- You can now set your spawn point by sleeping in a bed - by default your spawn is the dock at Port APICO
- Added little cutscene black bars to the introduction
- Bottler now only requires 50bl to fill a bottle instead of 100bl
- Rebalanced a few sell prices around water/resin/honey/mead
- Added Magazine Rack that can store magazines, got from the "Reehabilitate" quest or can be crafted
- Added the Dresser that lets you change your appearance, spawns in Nans house
- Added special produce lore on bee items in the tooltips
- Increased the size of the bottom library book bar books
- Save + Quit now just restarts the game first instead of going back to the menu instantly to avoid so many issues I don't want to deal with
- Autosave is now every 5 mins, and we no longer save every single time you claim a quest to reduce lagging
[h2]Menus[/h2]
- Increased the grab area of mechanisms to make it a bit easier to grab
- Sorting your inventory now ignores your hotbar, keeping it in the order you had it (wow what a treat)
- Swapped workbench recipe amounts to be WHAT YOU HAVE / WHAT YOU NEED instead of the other way round to match the quest book
- Updated all manual mechanism menus to have a direction arrow within the UI
- Made all mechanism always show their tooltip that explains the arrow key alt. controls without needing to hold shift
- When highlighting a menu you can close it with Escape - Pressing Escape with no menu highlighted still closes all menus as it always has
[h2]Crafting[/h2]
- Added the Anvil, which lets you repair your tools with materials for cheaper than crafting new ones (spawns in the carpenters house!)
- You can now craft multiple items at a time, either by using the new 'amount' arrows or typing in the number you want to craft
- Make Sawbenches cost less to craft
- Made Workbenches cost less to craft (jesus christ why did no one tell me they need that much stuff???)
[h2]Settings[/h2]
- You can now access settings from the home screen (what a treat right?)
- Added a new accessbility menu in the settings menu
- Added an accessibility option to automatically expand all tooltips (as if you were holding down shift the whole time)
- Added an accessibility option to ignore tree collision, letting you walk through them
- Added an accessibility option to always get a mutation on hybrid offspring (so basically 50% chance from a hybrid queen as long as species + requirements are all correct still)
- Added an accessibility option for mechanisms to move automatically (only when menus are open)
- Added an accessibility option to turn on focus mode. In focus mode only one menu can be opened at a time (the same as gamepad/controller mode)
[h2]Bug Fixes[/h2]
- Fixed Wooden Pickaxes having 450 durability instead of 150
- Fixed menu errors that go onto two lines missing the bottom of the tooltip/having a gap
- Fixed altar progress bar glitching out when used
- Fixed altars not showing a mini version of the idol in the overworld
- Fixed offset of shadow underneath Lamps
- Fixed the black screen delay on initial load between starting the game and the TNgineers logo being shown
- Fixed Empty Tanks that can only ever have one type of liquid (like the tanks in the Fermenter) not saying the type of liquid in the tank tooltip
- Fixed the #SaveTheBees button being missing on the home page
- Fixed bee particles being invisible when placing down a hive and putting a queen in without moving the player
- Fixed Common-Uncommon not working as a recipe for Dream bees (Uncommon-Common was working, but this one should have too as it's the same diff)
- Fixed bees not doing the "return home" journey when conditions change to stuff they dont like (night, rain etc) and just disappearing
- Fixed placement error not showing (i.e. when trying to put a beehive on a wall or another object is in the way)
- Fixed infuser not working if there's an empty tank, then you add input items, then add a canister to fill
- Fixed not being able to close signs with ESC
- Fixed not being able to auto-shift to NPC shop menus
- Fixed NPC dialogue menus sometimes have clipped text
- Fixed undiscovered bees that are shiny not showing the black undiscovered sprite
- Fixed the issue where "smoker" slots were visible and clickable which crashed the game
- Fixed the issue where clicking flower slots crashed the game
- Fixed the conservation label on common/forest/verge having "_alt" at the end
- Fixed map height "limit" being too small in the demo