Alpha 3.3
Few last little fixes to get everything ready for the updated demo that drops tomorrow for #WorldBeeDay!
The demo is limited in content (same as it's always been with just the starting island only, no other NPCs outside of Skipper, limited bees/flowers etc), but now that we're in GameMaker I spent some time fiddling the project so both builds can come from the same 'core' build, meaning if a bug is fixed for the demo it's fixed for the Alpha and vice-versa - saves a lot of maintenance going forward.
The demo is limited in content (same as it's always been with just the starting island only, no other NPCs outside of Skipper, limited bees/flowers etc), but now that we're in GameMaker I spent some time fiddling the project so both builds can come from the same 'core' build, meaning if a bug is fixed for the demo it's fixed for the Alpha and vice-versa - saves a lot of maintenance going forward.
Changes
- Updated small + large pot sprites
- Added a bunch more gamepad GIF 'variants' for the quest book when using a gamepad
Bug Fixes
- Fixed pots not being able to accept other flowers
- Fixed pots duplicate flowers on save + reload
- Fixed infuser not carrying on where it left off after saving and reloading
- Fixed some issues with recipe discovery not saving properly
- Fixed your hair going WILD when using a bench
- Fixed extractor error always showing regardless of how full it is after being run
- Fixed bee particles without an origin not getting removed correctly
- Fixed pickaxe sounds not playing when mining stone
- Fixed issue with tapper from preloaded save (sc_tapper_alarm0)
- Fixed map showing a highlighted hair sprite on the player icon
- Fixed using "Select" twice locking out movement in gamepad mode
- Fixed being able to change selection to inventory/hive when on the discover species menu in gamepad mode