Beeta 1.9
Hey Beekeepers!
One last update for the Beeta I think before we move you over to the release build! This is a few balance things brought in from QA as well as a few QoL stuff we added in based on various feedback and more QA.
There's a lot of bug fixes too, with a bunch of stuff I picked up in the NextFest streams, and then some little tweaks for modders.
I'm actually moving house this weekend and won't have internet until 12th, so if there's anything absolutely breaking please let me know before Friday otherwise it'll have to wait!
Enjoy
[h2]Changes[/h2]
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
One last update for the Beeta I think before we move you over to the release build! This is a few balance things brought in from QA as well as a few QoL stuff we added in based on various feedback and more QA.
There's a lot of bug fixes too, with a bunch of stuff I picked up in the NextFest streams, and then some little tweaks for modders.
I'm actually moving house this weekend and won't have internet until 12th, so if there's anything absolutely breaking please let me know before Friday otherwise it'll have to wait!
Enjoy
[h2]Changes[/h2]
- Changed Swamp Gate to need the Worker Bee instead of Stubborn
- Changed Hallowed Gate to need the Crystal Bee instead of Chaotic
- Changed Climate quest to be after Smoker quest to match the order you can unlock/buy those related machines
- Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
- Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
- You can now hold Backspace in Signs, wow such quality updates right
- You can now correctly shift-click bees out of Beeboxes/Beebanks
- Jurassic beehive now spawns on ice to make it easier to find
- You can now hold mouse / gamepad A to buy multiple items from shops
- You can now place down stone on the ground back as rocks, what a treat
- BroduxBlue is now Mothense!
[h2]Bug Fixes[/h2]
- Fixed Debugger2 not having input blacklisted while typing
- Fixed Honeycore Shovel selling for $50 instead of $10
- Fixed incorrect dye recipes
- Fixed Smoker extra storage not working (again)
- Fixed QQ button not working in Advanced Apiaries
- Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
- Fixed canisters not showing up in crate preview tooltips
- Fixed mead canisters showing as pink cubes in in crate preview tooltips
- Fixed Rehab released bees now showing with their cute lil heart
- Fixed Combristle not applying -1 lifespan buff
- Fixed Honeydrop not applying +1 stability buff
- Fixed book overview chapter text being 1px off
- Fixed bee book overview saying /34 instead of /35
- Clamped player light while skidding on ice to prevent juddering
- Fixed Name screen showing characters pressed while on the home page, if any
- Fixed QQ button not working on natural beehives
- Fixed "New Discovery" text sometimes getting cut off
[h2]Modding[/h2]
- You can now pass an optional "draw_script" argument to the menu define function that acts like the object define one
- Fixed not being able to specify "singular" for menu objects
- Fixed the draw_script runtime error for defining menu objects
- Fixed menu objects always setting as key items regardless of what you set in the definition
- Fixed modded objects in crates showing as pink cubes until picked up (apparently, I don't remember fixing this lol)