Alpha 2.3
Heya!! Lot's of bits and bobs in this one and a few tweaks - mainly around bees and the bee book!
Note: The home screen says 2.3, but in-game says 2.2, ignore that it's just a typo you're on 2.3 I promise! ːsteamsadː
We've added back in the introductory chapters for the bee book that explain crossbreeding again as well as explain the traits and what they are. We forgot to add the intro chapter for flowers - whoops! We've also added the "special produce" for each species, a proper microscope unlocking panel to show you need to microscope 3 bees per species to get all trait info visible, and added in the conservation status, which tracks queens produced and bees rehabeelitator(ed?) to add to the overall species status.
The book stuff is a lil rough and ready but I got carried away with it (this was just supposed to be bug fixes)
This will be the last patch for the time being (unless I've bricked this one :disgust: ) so I can focus on all the new content for the Frosty update, so enjoy!!
Note: The home screen says 2.3, but in-game says 2.2, ignore that it's just a typo you're on 2.3 I promise! ːsteamsadː
We've added back in the introductory chapters for the bee book that explain crossbreeding again as well as explain the traits and what they are. We forgot to add the intro chapter for flowers - whoops! We've also added the "special produce" for each species, a proper microscope unlocking panel to show you need to microscope 3 bees per species to get all trait info visible, and added in the conservation status, which tracks queens produced and bees rehabeelitator(ed?) to add to the overall species status.
The book stuff is a lil rough and ready but I got carried away with it (this was just supposed to be bug fixes)
This will be the last patch for the time being (unless I've bricked this one :disgust: ) so I can focus on all the new content for the Frosty update, so enjoy!!
Changes
- Prevented you being able to hammer the boat you're sailing in (why would u want to do this)
- Added an introductory chapter explaining how to discover bees to the bee book
- Added an introductory chapter explaining each of the bee "traits" to the bee book
- Added tier seperators to the bee book
- Added special produce infomation to the bee book, unlocked when you discover that produce
- Added a visual for the shiny variant of each species when you've come across it!
- Added conversation status to the bee book, effected by how many queens of that species you've bred or bees you've rehab'd (it's worth noting in a new game, all tier 3 bees will be already Thriving, but existing saves will have all species as Lost, sorreeee)
- Changed the bee species chapter icon to be coloured based on conversation level for quick progress viewing
- Added a proper trait "unlocking" progress bar for each species, 3 bees of the same species need to be microscoped to unlock trait info for a species
- Changed tooltips to only show after the mouse has been still for 1ms to prevent tooltip flicker as you move the mouse (One note on this is it still flickers when moving around while highlighting the same item, so sorry about that but we're working on it!)
- Updated a few items that shouldn't of had a sell value, namely Honeycomb, Propolis, and Glue (money balancing stuff will come into the Frosty Update when you can sell bottled honey and mead!)
- Reduced the amount of propolis generated by frames from 2-3 to 1-2 (what on earth would you need that much glue for)
- Changed the wording of the tooltips for the time of day icon slightly
- Updated minimap surface to be stored as a buffer so that Windows doesn't sometimes take ages to re-open the map
- Added the first debug machine, the Entity Tracker. You can spawn this in dev mode with /gimme debugger1. This tracks entity counts (funny that) - if you've been getting random FPS drops after a long period of time please spawn one and plonk it down when the FPS drops and let me know the craic!
Bug Fixes
- Updated a LOT of boundary boxes (the things that check collision + highlight) so placement should be less restrictive at times (like how sometimes a flower needs 500m of space around it)
- Fixed being able to place multiple items on the same tile when shift-placing
- Fixed "gml_Script_sc_Sawmill_alarm1 - variable unknown_object.item" issue when taking input items out the sawmill
- Fixed crate content preview not showing when shift-hovering over a crate (it's super cool pls try it out!!!)
- Fixed being able to click a bench while sailing
- Fixed being able to click a bed while sailing (how do you people find this stuff honestly)
- Fixed Squeezer tank GUI not moving with the menu
- Fixed being able to chop the Squeezer with an Axe
- Fixed not being able to pick a Squeezer back up (we were just trying the idea of a crafting roguelike where all actions had consequences clearly)
- Fixed the Squeezer not carrying on where it left off when save+quit then resuming
- Fixed buttons being able to be highlighted underneath a highlighted menu's buttons
- Fixed being able to place items through a menu into the slots behind it when not highlighted
- Fixed recipes that require frames using up all frames in your inventory
- Fixed tree taps making a magic "empty" white mylk liquid you could sell to hipsters for $7 a pop
- Fixed rehabs stopping working when offscreen when mid rehabing (thats a word now)
- Fixed beehive1_alarm1 crashing screens showing randomly
- Fixed Beenjamin selling a magic pink cube instead of the smoker
- Fixed quest "Smokey Eyes" having the wrong requirements
- Fixed the smoker crashing when no scent is provided
- Fixed beehives, clockwork machines, and tappers, having a flash of white on the lifespan bar when opening them
- Fixed bee particles not despawning properly when a hive ends
- Fixed the menu highlight line connection showing in Photo Mode
- Fixed objects having a highlight in Photo Mode
- Fixed being able to click stuff through open books
- Fixed file delete buttons not resizing with the screen size
- Fixed being able to click the bed/benches in the intro scene
- Fixed an issue where crafting benches would still show the contents of menus closed when moving too far away
- Fixed the boat depth issue so lilypads don't smack you in the face as you sail
- Prevented rain drops spawning on floor tiles and filling your house with water and making all your crates soggy
- Fixed the rain icon not showing when it starts raining if you're standing still