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Hallowbeen!

Happy Hallowbeen Beekeepers!

You might have noticed a slightly spooky change in the world during this week and the next, as Hallowbeen is here! Bonk any of the grave markers for some unique spooky items including some new decor and dyes, plus a special bee and butterfly you only find during this time of year
You can toggle the event off at any time from Settings > Accessibility - you can also use this to force the event whenever you like all year round! The special bee + butterfly are not needed towards finishing the game.

~ Ell

4.2.1

Hey Beekeepers!

Been a busy bee with Mudborne recently (which had it’s new demo finally drop last week so you can play that now!)
https://store.steampowered.com/app/2355150/Mudborne/

Now that’s released here’s a few outstanding bugs and multiplayer issues patched up for APICO - thanks again for reporting these to me! ~ Ell
[h2]Multiplayer[/h2]
- Fixed the natural gates not being open in a new session after having unlocked them as a client
- Fixed donators placed and used by clients looping endlessly without getting a pet
- Fixed butterfly hotels placed by clients not working
- Fixed resonators placed by clients not working sometimes
[h2]Bug Fixes[/h2]
- Fixed opening backpack on gamepad while another menu was open left that menu stuck open
- Fixed not being able to place the Coral Shovel in the Anvil to repair
- Fixed donator taking 5s instead of 120s lol
- Fixed percolator working indefinitely after filter breaks
- Fixed letters having the wrong tooltip category
- Fixed tropic/polar icons being flipped in beebox/beebank filters
- Fixed seeing {PLAYER.NAME} in solitary bee letters
- Fixed a rare crash with the auto-centrifuge
- Fixed beebank output slots being offset from the menu
- Fixed getting 2 bees when adding a bee of a different species to current tab in beebank

Mudborne Demo Out Now!



Hey friends - IT'S NEW GAME TIME!

I’m excited to announce that Mudborne’s new demo is out RIGHT NOW on Steam:

https://store.steampowered.com/app/2355150/Mudborne/

I’m also excited to announce that the lovely folks at Future Friends will be helping to publish your new fav froggy game with me. Check out the trailer below for a sneak peak of what you're in for:

https://www.youtube.com/watch?v=jJq7u9hcAUg&ab_channel=TNgineersOfficial
A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, that act as keys to let you travel between the waking and dreaming worlds - the demo takes you through the main mechanics and creating 8 different species. If you love APICO I think you’ll love this, there’s a lot of stuff I’m doing differently but you should still feel right at home.



Whether you played the original gamejam version or not you’re in for a treat, as this is a completely new game, new art, new mechanics, new music, new engine - the whole works. I’m really looking forward to you all getting your slimy green hands on it, I hop you enjoy!!
Dampest regards,
Ell

Crystallum 4.2.0 HF1

Hot fix: Fixed beebank output slots being outside the menu

Crystallum 4.2.0

Hey Beekeepers!

Just a small update to fix a few outstanding bugs, plus a couple quick QoL changes that are hopefully useful, including the hive tool now having a 2nd use with right-click to replenish frames, some better frame durability, and a proper sort order for hopper distribute targets (distance) :)
~ Ell

Patch Notes


[h2]General Changes[/h2]
  • You can now right-click with a Hive Tool to add empty frames to a hive (X/Square on gamepad) - you can still use left-click to gather frames/honeycomb
  • Beebank 'tabs' section is now 4 bees wide so its much easier to scroll through all your species
  • Tweaked "Breathing Space" quest to remind people the Lifespan+Productivity modifier settings exist for making the bee process faster or slower
  • Apicobolt/Mysterious/Netted frames will now have 20 durability instead of 10 (will only apply to new frames)
  • Crystal items + automation machines now need 24 bees unlocked instead of 14 bees to access (tools are still 12)
  • Hoppers will now prioritise targets by distance (closer wins) instead of seemingly random - they're still first come first served until full
  • Chance of honeycore seeds turning into normal crystals or the larger crystal stalagmites is now 50/50

[h2]Bug Fixes[/h2]
  • Fixed ploppers leaving 10bl in machines they gather from and not distributing their last 10bl
  • Fixed a crash with pickers when there are suddenly no flowers nearby (sc_picker_alarm6)
  • Fixed Beewell/Combristle seed packet sprites being swapped
  • Fixed music playing multiple times when sleeping for multiple days
  • Fixed watering can durability not going down with use
  • Fixed being able to put liquid crystal in a bottler
  • Fixed radio making it look like there were 12 special tracks added in 4.0 (there's only 11)
  • Fixed mossy/checkered fences not connected with wood fences or walls correctly
  • Fixed hoppers showing a visual of items moving to 'full' menus