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TNgineers News - AUG2023

Hey friends!

August came and went, my first month technically doing gamedev full-time! Both exciting and terrifying :'D

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APICO 3.0 Coming Soon

Unless you’ve been living in a pineapple under the sea, you’ve probably seen that the APICO 3.0 update, aka, What Lies Beeneath has been announced as coming soon! Bee sure to check out the new trailer!

If you’re a content creator or streamer interested in trying out the new content you can also fill in our creator preview form.

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MibyleDraws Joins The Gang

Pleased to say that the lovely Manon (also known as MibyleDraws) will be joining us as our PR & CM!

If you've been enjoying anything posted on socials this last month (like all the new cute tiktoks), then you have Manon to thank for it!

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G.Round Playtesting
G.Round is a playtesting platform where you can get your hands on a bunch of different indie games and feedback directly to the developers!

Currently you can playtest both Mudborne and Rift Breach, and give us feedback as well as chat with other players in the G.Round discord!

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Socials Consolidation

Now that we’ve got 4 different games being juggled about, it’s impossible to manage 6 different accounts on each platform (we know, we’ve tried)

We’ve now combined all games into a single TNgineers account on each platform, so be sure to follow to not miss anything! (Tiktok, Twitter, Instagram, Steam)

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So that’s a wrap on August, bee safe and we’ll see you next month!

Love,
Ell & Jamie & Manon

Call For Content Creators!

Hey Beekeepers!

Unless you've been living under the ocean, you've probably seen that the 3.0 update, aka, "What Lies Beeneath", will be coming soon to PC!

https://steamcommunity.com/games/1390190/announcements/detail/3653036045491628305

As part of this, we're looking for content creators who are interested in trying out the new update!
If this sounds like your cup of Apicola, and you want to stream or let's play the new update early, please fill out this form below:
https://forms.gle/FBmvJU7gdhNsP87W9

~ Ell

Sweet beekeeping sim APICO update 3.0 heads to the ocean

What do beekeeping and ocean exploration have in common? Well they will both be in the APICO 3.0 update that's planned to arrive this "fall".

Read the full article here: https://www.gamingonlinux.com/2023/08/sweet-beekeeping-sim-apico-update-30-heads-to-the-ocean

APICO 3.0 Coming Soon Trailer!

Hey beekeepers!

Excited to announce that APICO 3.0, aka "What Lies Beeneath" will be coming soon to PC!

You can look forward to:
  • New areas: Dive deep down to the bottom of the ocean and discover a new bee-ome with new areas to explore that include deep-sea flora and fauna, a coral reef system, and more!
  • New Bees: Discover, collect, build homes and breed new species of bees found only at the furthest depths of the ocean, and collect their resources for craftables and quests.
  • New Quests: Harness the help of your newfound bee friends to restore the damaged coral reef system and clean up underwater pollution to help the bee-cosystem and its inhabitants thrive.
  • New Fishing Mechanic: Skipper’s dad, Captain, arrives at the archipelago to teach you the ins and outs of a new mechanic — fishing!
  • And More: New quality-of-life improvements, including inventory trash can, backpack slot, quick store to nearby chests, quick gathering from hives, new a11y options and more!

Plus plenty more! Check out the trailer for a glimpse of what's to come:

[previewyoutube][/previewyoutube]

APICO - July Devlog 2023

Hey friends!

Some good progress on the 3.0 this month, finally taking a huge bite out of all the coral related mechanics (wouldn't recommend, tastes awful)

This post will contain spoilers of 3.0 content.

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[h2]Night On The Tiles[/h2]
So where we'd left off we had finished fishing and added Captain, Skipper's dad, along with a bunch of cute fishing themed decoration items. This meant it was time to move onto 2nd of the three areas of this update - coral reefs.

I had already sketched out a lot of the coral stuff a long time ago, but it was time for a quick refresher on what was needed and to get my head into the zone for the new mechanics.

the scaffolds are used to regrow dead coral regions

First up was getting the coral into the game - my quick dirty hack idea was to make them into floor tiles (like the wood tiles you can place). This would mean they could act like pier tiles for object placement, and tie in nicely with a lot of other tile based stuff that already existed.

captain peepin

The dark blue tiles are "dying" coral which needs to be restored. Restoring all the dying coral restores the reef, and flowers/flora bloom allowing you access to the butterflies and solitary bees that make their home in the reefs.

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[h2]Personal Chemistry[/h2]
First you need to collect coral slithers (gently), which you can then put in a coral tank where you control the environment to make sure the coral is comfortable and can grow big and strong. This uses acid+alkali (first bought from bumblemore, then later from bee products), and salt!

yea now there's a chemistry lesson to go with the biology ones fight me

Once you've grown your new coral pieces, you can place scaffolds for them to sit in. The action of nearby coral bees will slowly help the new coral grow and restore the dying coral underneath it.

sped up for GIF purposes!

It's a slow process overall, as it's meant to be something you do alongside your usual bee-related schenanigans - but once you've restored a reef it's done, and you have access to not only the new bees/butterflies attracted to the bloomed flowers. Plus, Bumblemore gives you some pretty sweet items for each of the three reefs...

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[h2]Setting The Scene[/h2]
Bumblemore himself can be found out in the Tundra, I wanted a bit more of a fancier setpiece given his importance in the gameplay, and took the opportunity to update poor Skipper's piece of crap that hasn't been updated since the original alpha in 2020 - especially now there were a few more lore additions in this update that meant it'd make sense to match the two ships.

whats that weird little black box I wonder...

Once I was happy with that the only thing left was to add all the new bees and butterflies, and damn it's actually been so long since I added a social bee I forgot how much was involved...

Luckily past me had drawn a bunch of the coral bees already, so I only needed to draw two new ones, but loading in all the assets and all the correct dictionary entries took ages!

some new friends to discover out on the high seas!

With all that loaded in I could test all the new mechanics fully. All that remains now is to actually spawn in the coral reefs automatically when the world loads (like how Sto + Codey pop into existence), and check I don't break things massively, but not too worried on that as it uses the same system as the 2.0 NPC areas, and we have way more open ocean to play with.

With that done and the new set-piece in I can add Bumblemore and all the goodies he sells, including all the sweet diving equipment - but thats for next month!

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So not bad for a couple weeks work this month! We had a bit of crunch as well trying to get all the new writing and text ready to give to the localisation team early as they have quite a long lead time at the moment, but next month I should be able to finally make a stab on the last, and arguably most exciting part of the update (deep sea diving), and get a finished build over to QA!

Also, welcome to all newbees who've started their adventure thanks to the Wholesome Games sale! If you've been enjoying this silly lil bee game pls give it a nice review on Steam - it helps us massively and keeps me motivated through some of the gnarlier parts of these content updates

~ Ell

[This post was released early for KoFi Supporters]