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Nautilus 3.0.1

Hey Beekeepers!

Couple quick fixes while you explore the depths, thanks for all the reports!!
~ Ell

[h2]Bug Fixes[/h2]
  • Fixed being able to hammer sludge or seaweed underwater (oops)
  • Fixed hammer highlight showing when hovering on coral or sludge
  • Fixed some 3.0 achievements automatically unlocking (you gotta work for that)
  • Fixed Bumblemore item spawning in the lost+found on new 3.0 worlds
  • Fixed not being able to place scaffolds on damaged coral near coral beehives
  • Fixed Captain just GIVING away lamps, what is this a charity???
  • Fixed Sunken Admiral book entry not showing kelp/algae items
  • Fixed coral/ocean/geode solbees & butts having wrong background in the books
  • Fixed "Lost" Butterfly just saying "lost" (he like me foreal)

Nautilus 3.0.0

Hey Beekeepers!

Well here we are gang, the 3.0 update, aka “What Lies Beeneath”, is finally here!

It’s been a long time planned and lot’s of things got in the way but here it is!
As I’ve mentioned before, while the 1.0 is a finished game in it’s own right there was lots of things I still wanted to do with APICO - one of them was focus on the “empty” ocean areas, as well as play with the idea of “underwater” bees!

“What Lies Beeneath” is the second of the three (free) content updates, and covers a whole host of stuff including:
  • New NPCs! Skipper’s Dad, who loves to fish, and Director Bumblemore himself from MPCO arrive!
  • Fishing! Make your own fishing flies and fish for 15 different species across the islands!
  • Coral Reefs! New coral reef areas with their own bees and butterflies that need to be restored!
  • Coral Restoration! Restore the coral through the power of bees and get some awesome rewards from Bumblemore!
  • Deep-sea Diving! Head down to the sea-floor to discover a whole host of underwater friends
  • Ocean Clean-up! Help Bumblemore clear the seabeds, and discover some forgotten areas in the process…
  • Butterfly Upgrades! New butterfly related machines so you can hoard to your hearts content!
  • More Friends! 11 new social bees, 5 new solitary bees, 10 new butterflies, 15 fish to
  • QoL Stuff! Quick store, trash slot, a tool that lets you gather honeycomb/frames without opening menus???
  • More Music! The wonderful SEA-sides by Mothense have been added
  • More decoration! Lots more decoration items, tiles, walls and more!
  • More achievements! 15 more achievements to ruin your 100% achievement score!
  • Even more freakin’ bugs because there’s just one developer!!! (me) :D


That’s just the high-level stuff, strap in for the changelog below as there’s a LOT to cover…
I can’t wait for you to all experience the new content and I hope you enjoy playing as much as I did making it
There is a SALE planned from 28th September where the game will be 45% off! I messed up the event start date and now I can't change it, but just for anyone who's waiting for a discount, it'll be live in a few days!

N.B.:
Same as 2.0, you do NOT need to make a new world to experience all the new content! (Unless you want to!)
The new areas and NPCs will be added to existing worlds automagically


~ Ell

[hr][/hr]
[h2]Moon[/h2]
  • The phase of the moon has been added, and is shown next to the night icon at night (top left)
  • Moon phase moves forward 1 phase with each in-game night (I like accuracy but I'm not that mean)
  • Added Tom's Pocketwatch, given by the new moon quest, which displays the time, weather forecast (if any), and moon phase
  • Tom's Pocketwatch counts as a key item so can also be got from the Lost+Found if you lose it
  • You will have better luck generally during a Full Moon
  • Lunar Bee now requires a Full Moon to appear Honeycore now only re-grows during a Full Moon (weird I wonder why)
  • You'll find other things that rely on a Full Moon too...

[hr][/hr]
[h2]Fishing[/h2]
  • Introducing The Captain, aka, Skipper's Dad, found on his pier to the south-east of Port APICO!
  • He'll teach you how to fish and finally chill out for once ya landlubber!
  • Added the Fly Workshop, bought from The Captain, this allows you to craft your own fly fishing lures
  • Added Fishing Rods, bought from The Captain - use with a lure to fish in deep water!
  • Added the Fishing Board, used to keep track of the fish you've discovered, and their bumbly variants
  • Birbs can now drop feathers when scared off!

[hr][/hr]
[h2]Coral Reefs[/h2]
  • Introducing Director Bumblemore, head of MPCO & ocean conservationist, found near the Tundra!
  • He'll arrive after you've unlocked the Forest and Swamp gates and teach you about coral!
  • Added various coral related items, sold by the Director
  • You'll now discover 3 different coral reefs scattered around the oceans, in various states of restoration
  • Gather fragments of coral and restore them in Coral Tanks
  • Use Coral Scaffolding along with nearby bees to help regrow your coral
  • Once you restore a coral reef new flora and flowers will grow, letting you attract coral butterflies and solitary bees
  • Restore each of the 3 coral reefs to get some very cool items from Bumblemore!

[hr][/hr]
[h2]Ocean Depths[/h2]
  • Speak to Director Bumblemore to learn about ocean diving and all the strange bugs down there...
  • Added the Diving Helmet which lets you dive to the ocean depths (can buy from Bumblemore after 1 reef is restored)
  • Added three different underwater areas to find and explore! Don't get lost...
  • Added Sludge, a strange run-off from the mainland collecting on the ocean floor (gross!)
  • Added the Filtration Hive, that allows you to use Filters instead of Frames to clean-up the mess
  • Added the Sludge Extractor, that allows you to clean Filters and gather items from the sludge
  • Cleaning up Sludge might reveal secrets that have been hidden a long time...

[hr][/hr]
[h2]Bees[/h2]
  • Added 11 new social bees, who make their homes across the reefs and the ocean floor
  • Added 5 new solitary bees, who can be found nesting in the reefs and deep underwater
  • Added the Hive Tool, a craftable tool that lets you harvest honeycomb + filled frames from beehives without having to open them (ikr!!!)
  • Apiaries now have a special visual when the frames inside are filled to save you looking (a throwback to the original concept art for APICO!)
  • Added the Degrumpifier, a machine that allows you to remove grumpiness from bees (bought from Bumblemore)
  • Bees buzzing around now match the color of the species in the beehive! (so many pretty colours!)
  • Beehotels + Habitats will show a bee visiting on the overworld alongside the notice bubble when a visitor is near (for vibes)
  • You can now use "R" to quick queen when a hive menu is hovered on PC
  • Repopulating a species entirely will spawn some natural beehives of that species in their preferred biome (if you've already repopulated a bunch of species just put a random bee in a rehabeelitator to retrigger all of them)
  • There's a couple of new colors of natural beehive that will spawn (you can also use Dye Station to get them - pink, lime, brown)

[hr][/hr]
[h2]Butterflies[/h2]
  • Added 10 new butterflies, who flit about the coral and the sea bed
  • This includes the competition butterfly, designed by Holli! (Congratulations again!)
  • Added the Butterfly Box, a mass butterfly release machine, sold by Sto (doesnt affect conservation)
  • Added the Lepidoterarium, a mass butterfly storage machine like the Beebank, sold by Sto
  • If there is no room for new flowers, butterflies in hotels will mutate existing flowers instead
  • Hovering a flower with a butterfly with a net now shows a preview of the butterfly species

[hr][/hr]
[h2]Flowers[/h2]
  • Added 8 new strange types of flowers, found out to sea as well as deep below
  • Variant flowers can now spread and mutate back into their original variants
  • If there’s no room for new flowers, butterfly hotels will mutate existing flowers instead

[hr][/hr]
[h2]General[/h2]
  • Added 15 new achievements to cover all the new areas of content!
  • Added 6 new amazing music tracks - the Sea-Sides! Moths gone and freakin done it again gang
  • 3 of these tracks you'll hear as part of the normal day/night cycle, 3 you'll only hear underwater...
  • You can now use the quick-store button to the right of your hotbar to move inventory items into nearby crates (you can also press "Q" when not highlighting a menu to do the same thing, or "R3" on a gamepad). Quick-store will move all items in your inventory (not hotbar) into nearby crates as long as the crate has that item (and room)
  • When opening your inventory, you now have a separate trash slot and backpack slot, free of charge! (on gamepad, use triangle/Y while highlighting the backpack slot to open it)
  • Pressing "Delete" on MKB over an inventory slot will send that item to the trash slot for you
  • Added new ocean-themed decor: fishing crates, worn crates, water buoys, water lanterns, new pier tiles, striped wall, and new banners
  • Added new critters to the world, not just birds! Frogs, fish, snails, dragonflies - oh my!
  • Character Creation & the Dresser now have a Randomise button, get ready for some crazy combinations
  • Also added some new hat/hair options to pick from, including your own Skipper Hat!! (check the Dresser!)
  • Gates are now visible on the map alongside the boats + NPCs
  • On MKB you can now remap the R key (respawn + quick queen hotkey), as well as Y (butterfly book)
  • Item stack size has now been increased from 99 to 999 (ur welcome)
  • Alchemy Bench now shows a hint in the UI for number of recipes found vs total recipes to find (spoilers, it's 11)
  • Banners placed on fence posts now sit slightly higher to look "correct"
  • NPC hitboxes have been increased to make them easier to talk to / bonk
  • Added beehotel icons to items that can be used in beehotels to help hint at what can be used/saved
  • NPCs now have multiplyer buttons above their stock allowing you to quickly buy 1x, 5x, 10x, 20x, 50x and 99x of any stackable item
  • You can now shift-click buy items if you have inventory room (for quick buying singular items like frames) - works for gamepad too
  • The game will now store a backup save in "/backup" before saving (same root folder as your "/saves")

[hr][/hr]
[h2]Balance[/h2]
  • Basic, treated, and honeycomb frames have an extra use each - now 4, 6, and 3 respectively (this will only apply to newly created frames after updating to 3.0)
  • Achievement unlocks for the "3-tier" type achievements have been adjusted to compensate for the new bees/butts
  • Flowers and sawdust bricks will now give 80s of time per item in a Smoker (used to be 60s)

[hr][/hr]
[h2]Multiplayer[/h2]
  • Multiplayer has been changed so that when you join a host game you'll be able to pick from all your multiplayer characters. You can make up to 5 different multiplayer characters. (before only one multiplayer character existed per host and you couldn't pick it)
  • Revamped the UUID system to fix the issues some people were seeing with not being able to see friends
  • Fixed butterfly restoration status not being synced to the client
  • Fixed not being able to use the shrine or door in the dream as a client
  • NPC dialogue progress should now be saved for clients properly

[hr][/hr]
[h2]Accessibility[/h2]
  • The accessibility menu has been redesigned, with each option having a proper description
  • A new accessibility option has been added to help distinguise between similar bee items (“Bee Labels”). This will add the first 3 letters of the species name to any slot a bee is in.
  • A new accessibility option has been added to allow you to modify bee lifespan/productivity values GLOBALLY. This allows you to make all bees live longer/slower or work faster/slower depending on your preference. Remember that if you make bees lifespans extremely short they might not produce anything! (Both these options will be inherited from the host when playing in multiplayer)

[hr][/hr]
[h2]Gamepad[/h2]
  • Made sure PS5/Dualsense controllers can be used with a PC
  • Made sure PS4 controllers can be used with a PC
  • Fixed "SELECT" button not working as a menu button on PS3 controllers
  • Fixed "VIEW" button not working as a menu button on Xbox One controllers
  • Fixed using up on the DPAD to open the quest book also moving up 1 chapter (finally)

[hr][/hr]
[h2]Fixes[/h2]
  • Fixed a bunch of butterfly effects not working properly in butterfly hotels (princess, marsh, wtempest, faded)
  • Fixed a bunch of typos, and added a bunch of new ones I'm sure! Fixed delay of highlighting GUI elements like time of day or weather icons in top-left
  • Fixed using a bed in a certain "special" area setting your spawn position thus softlocking, doomed to be stuck with me forever
  • Fixed "Not enough money" error not taking into account any discounts
  • Fixed being able to place grass in the devland (sorry)
  • Fixed blank/empty/corrupted save files causing the game to never be able to start
  • Fixed some button states not updating immedietely after being clicked
  • Fixed picking up shiny butterflies not counting as unlocking the shiny butt
  • Fixed the messenger bees not being shown flying away when using an altar
  • Fixed being able to click on the Hivemother Door through menus/buttons
  • Fixed Beenjamin asking for a "Behaviour Behaviour" when really he wanted a "Cathemeral Behaviour" (what a joker)
  • Fixed Royal Trumpet not working on beehives that are offscreen
  • Fixed the bee book intro chapters having "bee" added the chapter hover tooltip
  • Fixed the solitary bee book overview chapter not staying stickied to the top
  • Fixed Hivemother Door opening sequence having a yellow bg instead of a grey one
  • Fixed a crash caused when trying to drain a raintank with a canister containing any non-water liquid
  • Fixed credits not being visible when high contrast text is enabled
  • Fixed guidebook scroll not scrolling enough when enough modded quests got added
  • Fixed nana's postcard text not being visible when high contrast text is enabled
  • Fixed NPC dialogue prompts not showing a visual highlight if you close an NPC menu mid conversation (how rude)
  • Fixed slight delay of the "Set Sail" text not showing immedietely on character creator screen
  • Fixed beehives that are left during the 5s of breeding and go offscreen not making the queen until they're back on screen
  • Fixed not being able to catch Greater Dreamers or Moth(ense) when using a golden net
  • Fixed shiny bees not doing their lovely shine animation
  • Fixed lanterns not having any shadows
  • Fixed "Press ESC to close all windows" showing all the freakin' time
  • Pre-emptively fixed the fact that you could equip the rubber ring and then sail a boat through solid land (it was super fun soz)
  • Purple dyed beehives in the Dye Station are now actually purple

Now Hivestreaming: APICO 3.0 - What Lies Beeneath!

Tune in here or on the store page to watch a silent playthrough of some of the new content!
Update will be out at 2pm BST today

Secret underwater Bees? The APICO 3.0 update sounds interesting

APICO is a really sweet game about saving and breeding Bees, and the free 3.0 update is now set for flight on September 26th with plenty of fun sounding additions.

Read the full article here: https://www.gamingonlinux.com/2023/09/secret-underwater-bees-the-apico-30-update-sounds-interesting

APICO - August Devlog 2023

Hey friends!

This month I took the plunge into going full-time in gamedev - up until this point I've been doing freelance work for about 50% of each month.

This meant I could sit down and properly get stuck into the 3.0 update, and I really did this month as (spoilers) I finished it!

This post will contain spoilers of 3.0 content.

[hr][/hr]

[h2]Engine Tune-Up[/h2]
So one of the things I ended up finally doing was upgrading the version of GameMaker APICO uses. I haven't updated for a while as the version I used (2022.6) was the last version an older type of Xbox port accepts, any newer versions I'd need to upgrade the multiplayer code to use Playfab (which I didn't fancy doing).

rip XDK it was nice while it lasted

However there were a few things starting to cause issues:
  • GameMaker support wouldn't fix any issues I had, as the version I was using was too old
  • The Steamworks integration for 2022.6 sometimes just crashes on certain Windows machines, and doesn't support older MacOS versions
  • Some issues with tiles that were getting annoying to work around, plus the sprite editor having a bug with copy/paste from aseprite (making importing assets a pain)

Also at the time the new long-term support (LTS) version didn't even exist (yes this engine has been around 24 years and only now bothered to add a LTS version don't get me started), so wasn't any point upgrading when everything changed every month with each update.

Luckily moving to LTS wasn't that painful, had to make a few tweaks but overall everything worked the same just with better performance! Always a risk having to update mid-development though :')

[hr][/hr]

[h2]Restore The Reefs[/h2]
With the engine upgraded I could get back to the actual core 3.0 stuff, namely coral reefs and the underwater areas. Last month I'd added the coral "tiles" and the related machines, but they weren't actually in the world yet!

the red coral reef area in the tile editor

To spawn in the coral reefs, I actually "drew" the areas out in the room editor with tiles - this would make it easier to dump the new regions into the game and I could edit the reefs to make sure all the "dying" coral was in range of the natural beehives.

Each tile is then read and turned into what it needs to be, tiles, objects, scenery - multiple per tile if needed. This is the same method used to spawn in the town + various NPC areas.

first pass on the ref reef in-game!

As I mentioned last month to restore the coral we had a couple of things added:
  • A coral tool to allow the player to gather fragments from existing living coral
  • Coral tanks that take a fragment and let you adjust salinity + pH to match, when met the fragment then grows into multiple "restored" coral tiles
  • Scaffold that can be placed on dying (dark blue) coral, which you then place the "restored" coral in. Nearby beehive action then restores the tile completely
restoring some of the yellow coral reef ft. bumblemore

Once you restore a coral reef, Director Bumblemore sells you a special item, 1 restored you get the Diving Helmet (which unlocks underwater areas), 2 you get the Degrumpifier (which allows you to turn grumpy bees normal), and 3 you get the Rubber Ring (which lets you "walk" across deep water when in your inventory).

As well as each restoration giving you a nice item, the coral "flowers" and flora will start growing, which means you can then access the solitary bees and butterflies for the reefs if thats something you like doing!

some new lil weirdos

I felt like this was a good reward for restoring it, and something a little different gameplay-wise (using your bees to restore the areas), but as it is a little different I definitely worry what people will make of it! Won't be long before I find out I guess haha...

[hr][/hr]

[h2]What Lies Beeneath[/h2]
Finally, months later after starting the concept drawings for 3.0, it was time to see what lies beeneath, and add in the actual main event!

At first I was trying to spawn the new areas in by using the same method that I generate islands with, however the main issue was I just couldn't get the sort of interesting shapes that I wanted for the caves, as I wanted 3 distinct ones and a bit more winding corridor areas.

underwater caves using the world generation "blobs"

What I ended up doing was the same as I'd done for coral + NPC areas and just made up a special room to draw out the 3 underwater caves.

one of the underwater caves

This let me have much more interesting designs for the areas. I've long since stepped away from having proc. gen for the worlds, as although the island generation is randomised per world (which might be news to you!), everything else is roughly the same place, and the different island shapes bring very little to the game as a whole.

I'd much rather a more hand-crafted experience, especially when it comes to these new areas underwater where I wanted a very specific look and feel!

another underwater area in the room editor

With these done I could make sure that we had 3 underwater areas spawned into the space below the map, and got to work adding all the new objects and tiles (the "sludge") that I needed.

Then I played around with a few ideas on lighting and shaders to try and give the background a bit more of an underwater feel without getting in the way with the player + menu object interactions.



To do this I actually reused the same wobbly effect that the devland uses, but only applied it to the background + tile layers - leaving the player, flowers, bees etc all unaffected. Alongside the new underwater sounds it's definitely made it feel very different from the normal biomes!

along with some special scenery items!

I then needed to add the new machines that would allow the player to start cleaning up the sludge, with the process as follows:

  • Using "Filter Hives", the player can use underwater bees and special "Filter" frames like they would a normal hive but near sludge
  • When filling these frames, the bees also clear out some of the sludge, which can then be removed from the filter in a Seperator (which acts like your Extractor but produces sludge not honey)
  • The sludge can be further refined at a Percolator, a special machine Bumblemore has that let's you dredge the sludge for any special items you might have missed
  • Clearing the sludge from one of the 3 underwater caves uncovers a divepoint to an even deeper cave...


sludge cleaning in action

I thought this would be a nice mechanic to introduce to act as a parallel to the coral reefs, using bees to restore coral and then using bees to clean up the sludge (what CANT they do). The deeper dive spots uncovered each lead to a special geode cave - I won't spoil them too much but each one has it's own special thing to discover!

emissary bees you say...

[hr][/hr]

[h2]Salted Butter[/h2]
While I was adding in plenty of new butterflies this update (including some strange underwater butts), I also got around to added a couple new machines!

The first of which was a butterfly "box", allowing you to store as many butterflies as you like in one place! When I added butterflies in 2.0 I didn't realise just how much people like to hoard them, so now you can really go crazy!



Another thing that came out of 2.0 feedback was a way to mass release butterflies, so I added a small machine that acts like a rehabilitator - only difference is it won't affect restoration as thats still only when you create new butterflies in a nursery. It's just there to make it easier to release all those speckleds you kept picking up!

While I was there I also tweaked some of the butterfly spawning, fixed some of the butterfly effects not working, and made sure butterflies could mutate flowers even when there was no room (a common gripe!)

[hr][/hr]

[h2]Quality Of Life[/h2]
By now the end was in sight, however I still had a few last things I wanted to add in this update that were just general quality of life stuff and not specific to the new ocean updates.

First up was adding a Hive Tool, a craftable tool that lets you bonk beehives or hives to collect any honeycomb or frames without having to open the menu!

honestly why have we not always had this im so dumb

Next was probably the most asked feature, a quick store button. Pressing this (or hotkey Q) will move any items from your main inventory (not hotbar) into nearby crates if that crate has the same item.

thanks terraria!

While I was added inventory upgrades you can see I also added two new slots to the inventory, a trash slot for quick deletions, as well as a backpack slot to free up a slot. On gamepad the backpack slot also lets you open the backpack without having to "equip" it, which was always a bit cumbersome.

Finally I increased the stack size of items from 99 to 999 (cos why not), and added some multiplyers to NPC shops so you could bulk buy.

only 34655 rubbees, what a steal!

It might not always seem like it as I'm not exactly the most active dev online but I do read every single one of peoples comments and posts and reviews, and keep a big ol' sheet with all the complaints and suggestions and issues - these were all things very commonly asked for that I had on the list to get round to!

Outside of the community feedback I also upgraded the accessibility menu so that it had actual descriptions for each one, and just generally made it all a bit clearer! This also includes 2 new options that let you modify the overall productivity and lifespan values for all bees, so if you've always felt the game is too slow or too fast for your tastes, you can change it to go at your own pace
also cute little icons for each one

[hr][/hr]

So errr, yeah, guess when I have no job and can work on the game full-time I get a lot done huh?

At the time of writing this localisation is nearly done, QA is well underway with the final build, and we have settled on a release date! By the time this devlog releases to the public we'll be very close to announcing the date, so you won't have to wait very long now to get your hands on all the new stuff!

Time for me to sleep now I think...

~ Ell

[This post was released early for KoFi Supporters]