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Demo 3.6


Heya!! Just a quick one this time, we wanted to iron out a few little bugs and fix the paint scraper before the Wholesome Direct tomorrow, just so everything is ship shape for any potential newbees!

[h2]Bug Fixes[/h2]
  • Fixed Paint Scraper crashing the game
  • Fixed NPC menus not closing when you get too far away
  • Fixed NPC dialogue not resetting when closing the menu but not saying goodbye (rude that you didn't say bye but okay)
  • Fixed Infuser showing "need to add resin" error message when no items in the input
  • Fixed machines cancelling a canister filling/draining when adding items to a slot
  • Fixed wall reference grid caching when making a new world leading to glitched walls

Demo 3.5

Hey lil bees!

As we're going to be in the Wholesome Direct this weekend we wanted to iron out a bunch of the bugs as well as add in some of the new features we've been working on so we can keep the demo a proper "slice of life" of the actual gameplay and show off some of the new stuff we've been doing.

The main thing this update brings is the new dyeing mechanics! When you open your workbench you'll see a new tab for crafting a brush, a scraper, and dyes! You can use dyes to change the colour of any man-made object, crates, apiarys, machines, walls, tiles.



There's also a bunch of new stuff around world generation, and a whole lotta bug fixes!
We've also added back the feedback/bug report forms to both the homepage as well as in-game (up in the top-right by the save button!) so you can easily let us know any ideas you have or bugs you come across.

[h2]Changes[/h2]
  • Added Dyes, crafted from flowers + glue, and can be used to dye objects, machines, crates, hives, walls, and tiles!
  • Added Beenjamin into the demo! This grumpy ol' Beekeeper will give you hints on any undiscovered bees you're looking for, and sells some beekeeping related goodies (requires a new world)
  • Added Brodux into the demo! This lil cutie sells the Jukebox, as well as music disks so you can play your favourite jams! (requires a new world)
  • Added random structures to the world generation! (requires a new world)
  • Crates generated in the world now have random items inside!
  • Update the NPC conversation windows to look more fancy
  • You can now sell honeycomb, propolis, glue, waterproof and sawdust for a small about of rubees each
  • Updated the wording of the Uncommon Bee's hint
  • Updated the "Shh, these bees are sleeping" message to be blue rather than red
  • Added durability info to crafting icons + shop icons for frames + tools
  • You can now put seeds in pots for decoration!
  • Updated the home page to match the new game art, and added feedback form link
  • Added a feedback/bug report button into the game which opens up our Google Form


[h2]Bug Fixes[/h2]
  • Fixed "target" menus not being reset when moving away / closing them by clicking their overworld sprite, meaning the inventory didn't automatically shift click to the next open menu
  • Fixed undiscovered shiny bees not showing the black "undiscovered" sprite
  • Fixed rehabeelitator showing slot "confetti" when a bee is released when the menu is closed
  • Fixed some non-demo quests still showing a notification in the demo when getting certain items (boat, squeezer, backpack)
  • Fixed NPC's not showing their appreciation when you buy stuff, so rude!
  • Removed the hacky town lanterns from the world gen now that windows act as light sources, if your world was made before this patch then woooo free lanterns :D
  • Fixed walls being highlightable (thats a word) through a menu
  • Fixed the "Queen has finished her cycle" message showing when no bees are in the output slots
  • Fixed the beehive help menu not showing correctly
  • Fixed slots with 99 of an item showing the "change" effect when picking up more of that item
  • Fixed bottler not working with exactly 100bl inside

Demo 3.4

Thanks so much for everyone who's checked out the demo and for all your lovely feedback!

Luckily it looks like we got away with any breaking bugs and it's been mostly smooth sailing. This update fixed a lot of little tweaks and small issues, and adds in a few different little updates. The main feedback we saw a lot of was being overwhelmed with quests after the last introduction quest so we've tweaked the order/amount of quests unlocked as you go and so hopefully that feels less overwhelming for new players!

Content-wise we've added back the boat and the backpack to Skipper's shop in the demo. We added the boat as we noticed that some of your demo islands were generating with a lake to the top-right of the town cutting off the east of the island (where you find the Altar and the Uncommon bees), so we've added a boat to be able to get over there. The backpack is basically a special crate you can take with you whereever you go whenever you need some more space (and yes you can have more than one!!)

Changes
  • Added the boat and the backpack items to Skipper's shop in demo mode
  • "Next Steps" quest now only unlocks 4 new quests instead of 7 to prevent players being overwhelmed by choices
  • Changed "Menu Magic" to give 20 sticks as the reward instead of a crate to give a boost to the amount of sticks you have at the start
  • Updated latin names to prevent favoritism towards bumblebee genus specifically (thanks @Entomancy!)
  • Windows will now act as light sources, same size as lanterns
  • Removed "rollover" sound from slots/chapters before @medusaur murders someone
  • Updated conservation status message for the first 3 species that are already saved (that wasn't thanks to you, stop taking all the credit!!)
  • Updated frame sprites to make the difference between empty, filled, and uncapped clearer
  • Updated colour of stone tools to match stone palette
  • Updated treetaps to say "Single-use" to make it clearer you can't get them back atm
  • Updated hive bubble icon to show a little yellow bee when the hive is finished rather than a red "!" to remove the urgency
  • Tweaked a few sprites to be in the correct colour palette


Bug Fixes
  • Fixed closing a target menu by clicking on the placed machine not resetting the target
  • Fixed "The Queen has finished her cycle" messages being in red, is now in yellow, again just to chill out a bit on the in your face messages all being "error" colors
  • Fixed weather report notifications not resetting after the weather has gone / day has ended
  • Fixed "Beekeeper's Delight" not being discovered in the flower book by default
  • Fixed mouse "tool" icon showing on top of books
  • Fixed climate trait icons being the wrong way round in the bee book
  • Fixed typos in the apiary tooltip descriptions
  • Fixed lighting going completely off of the correct position when using CTRL+R to reload the game
  • Fixed scroll direction on books being in reverse on Windows/Linux
  • Fixed scrolling on a map causing the game to crash
  • Removed Steam connection on Itch/GJ builds to prevent the game failing to launch if steam is open

Chilled-out super sweet Bee keeping game APICO has a huge new demo out

For World Bee Day, TNgineers worked to produce a brand new demo for the casual and chilled-out APICO.

Read the full article here: https://www.gamingonlinux.com/2021/05/chilled-out-super-sweet-bee-keeping-game-apico-has-a-huge-new-demo-out

New Demo!!

Well here we are everyone, a new shiny demo for #WorldBeeDay!

This is the first time you'll be able to experience the game since it was moved from a custom JavaScript engine to GameMaker Studio 2, and there's just so many new tweaks or QoL changes that it'd be hard to list them all (but Hivemother be damned we're going to try). It's worth noting being a new engine it uses a new save system, so your old demo save will no longer be playable (the save-1.bees file is still there but GameMaker won't read it!!)

If you find any bugs please report them over on our Bug Reports forum, and if you have any feedback we'd love to hear it over on our Guilded Community

We hope you enjoy, we've put a lot of work into this new version and we're really proud of it and can't wait for you to get your hands on it!!
Changes


[h2]General[/h2]
  • Performance should be noticeably better on old machines and run at a silky smooth 60fps thanks to GameMaker
  • In general a lot of things should work better with the menus + UIs
  • You can now customise your characters hair and outfit on starting a new game!
  • Re-named the in-game currency to RUBEES

[h2]Items[/h2]
  • YOU CAN FINALLY PLACE STUFF WITHOUT EQUIPPING IT!!! Yes you read that right
  • You can also pick up tools and use them on stuff with the mouse without equipping them
  • You can now drop stuff with right-click!!! (high quality features here guys I know)
  • Items have a much larger pickup radius so you don't have to get as close to them
  • Items will yeet themselves towards you when you're close to them, magnet style

[h2]Cross-breeding & Bees[/h2]
  • Fixed various bees to quite working at the right time
  • The Predictor is easily craftable from the start of the game to help understand the cross-breeding mechanics
  • Cross-breeding chances are much kinder early on
  • Each bee species now has a 'conversation status', which is improved the more you breed that species or release those bees back into the wild with a Rehabeelitator
  • You can now 'ferment' your honey into mead! You can then bottle this mead to sell for a phat profit, or infuse the mead to grant special effects when you drink it (speed up, night vision, etc)
  • All new bees have a chance to be a 'shiny' variant

[h2]Books[/h2]
  • A bunch of quests have been made less wordy
  • Notifications for quests open the quest book and scroll to the right chapter for you
  • The bee book is introduced earlier so you don't need to get your first hybrid before getting it
  • The bee book has a bunch of new info, covering conservation status and special produce
  • There's now a sweet new animation when discovering a new bee! (pls enjoy it took so long)
  • The Predictor is introduced around the same time to make the first hybrid easier

[h2]Saves[/h2]
  • Games take much quicker to load and save
  • Floppy disk save icon is back in-game
  • World generation is much quicker in general
  • Game saves are pre-loaded on game start so if you pick the same save as the preloaded one it'll start the game instantly!

[h2]Town[/h2]
  • You can hammer all the objects and tiles/walls in the town! Something, something great power great responsibility
  • You can "pick up" npcs and bring them with you! Try not to lose them eh?
  • Tweaked the stuff that Skipper sells to cover some of the new features

[h2]World[/h2]
  • Highlighted objects are shown even behind other objects with a little ghosting effect
  • Better shore generation around islands
  • Better lighting in day/night
  • Added sunrise + sunset glow to dawn/dusk to help emphasise those times
  • Added water reflections, because shaders are freaking awesome
  • Flowers now spread as seedlings that grow into flowers - introduces seeds earlier
  • Flowers now don't spread into yo damn house

[h2]Critters[/h2]
  • Birbs are no longer horrendously laggy or stupid
  • Birbs can spawn in shallows now, but as lil seagulls!
  • Birbs can be scared away by dropping sticks (as promised, finally the guide is no longer lying)

[h2]UI[/h2]
  • You can now spam click slots and it doesn't sometimes magically lose items, what a treat
  • Removed aspect ratio options - game fully resizes to the window whatever the size
  • Removed scale options - same as above (displays over 1920 will go to 3x scale instead of 2x automatically, displays over 3000 will go to 4x scale)
  • Menus now have lil open animations, cute!
  • You can now preview tank amount when hovering over machines, preview item when hovering over crates, and preview queen when hovering over hives
  • You can view the contents of a crate without opening it by shift-hovering over it!
  • Added back the move 'button', as an alternative to the move "bar"
  • Inventory has number "labels" for the hotbar
  • A lot better "error" states for the mouse hover or item usage, should be much clearer what you can and can't do (and why)
  • Control mapping is less buggy

[h2]Controls[/h2]
  • There's now game controller support! This has been tested with PS4 and Xbox360 official controllers - there is a known issue with Xbox One controllers. Just plug in your controller and it'll switch over, although we recommend having it in before starting the game and avoid switching between gamepad + mouse/keyboard
  • Using a controller changes the game to "focus" mode - you can't open 100s of menus together but it should be a much more chill and easy experience now when using a gamepad

[h2]Bug Fixes[/h2]
  • Many
  • So many oh my god every day new bugs

[h2]Bug Additions[/h2]
  • Lots