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Alpha 2.2

Damn who thought a game about bugs would have this many bugs...

This patch is bug fixes mostly and a few tweaks here and there - thanks again for all the reports!

I'll probably keep doing them throughout the week in big chunks and then this weekend I'll put up the update roadmaps and get cracking on new stuff.

Changes
  • Added version number in-game for my own sanity
  • Added 30 char limit to names
  • Machines now automatically "discover" any output items without you needing to pick them up
  • Using escape while a book is open will only close the book
  • Using escape when nothing is open will open the settings menu
  • Using escape when only the settings menu will toggle it back
  • Item placement previews now show when highlighting over another object if there is an error (i.e. flower placement on lilypad)
  • Moved error cursor more over to the right + down so the preview is clearer
  • Updated the Honeyrose item to use the bigger variant
  • Added rollover sound to button highlight
  • Added ambience sounds to home screen


Bug Fixes
  • Fixed shops crashing when trying to buy or sell something
  • Fixed bee items being able to be middle clicked and merged into one super bee
  • Fixed quests being able to be claimed when you haven't put in the hard work
  • Fixed game not saving when quest is handed in
  • Fixed quests that are supposed to give you 2 items only giving you one
  • Fixed offscreen hives crashing the game when a mutation chance is rolled
  • Fixed not being able to place edging tiles under already placed nature items
  • Fixed placing tiles under trees "chopping" the tree with the tile item
  • Fixed any other tiles apart from planks not having tooltips
  • Fixed random shorelines in world generation (requires new world to see the fix)
  • Fixed quest "Making Money" trying to unlock a quest that doesn't exist anymore when claimed
  • Fixed "Unable to find instance index" with sc_notification_set() maybe?
  • Fixed "Unable to find object index" with MOUSE_CLICK maybe?
  • Fixed shop slots not showing the item info if it's too high level or too expensive
  • Fixed being able to still interact with the world on the "bees in the cogs" error screen
  • Fixed game not resizing until you move when you load a game and have resized the window while on the menu
  • Fixed centered text function using the wrong position (new game labels + text, settings menu volumes, control mapping labels)
  • Fixed scroll hotbar not working when highlighting the hotbar
  • Fixed being able to place tiles underneath shrubs + rocks
  • Fixed bees always showing the aggro bubble instead of the love bubble
  • Rounded player inventory to prevent tearing on some displays (extra pixel line on left, none on right)
  • Rounded UI items on home screens and settings/controls to prevent tearing on some displays (missing pixel on home buttons)
  • Fixed library getting highlighted when highlighting the save/menu buttons
  • Fixed notifications not updating position on screen resize

Alpha 2.1

Thank you all for getting stuck in!!

For those who haven't played before, we hope you've been enjoying it
We've prioritized stuff that causes a crash or the white window popup error as those are more game breaking right now!!

Bug Fixes
  • Fixed an issue where hammering an active hive would cause the game to crash when trying to render lighting
  • Fixed .origin_x not set crash
  • Fixed sort + middle click sort duping items for stacks of between 50-99 items
  • Fixed being able to click the empty bee book + flower book slots before unlocking them
  • Fixed NPCs movement going weird and getting "stuck", although you'll need to hammer and re-place them to get the fix
  • Fixed an issue where the game wouldn't load the settings file properly, so the pre-load didn't work and music/sound options were not save. This means settings on other platforms will be reset the first time you play with this update [Windows]
  • Fixed tooltips + some tooltip text (like day/money UI) having their outline 1px off on some graphics drivers [Windows]
  • Fixed "trying to set a surface that does not exist" when hammering the floor [Windows]
  • I've tried flooring the position of slot drawings, might fix the clipping some players are seeing? [Windows]
  • Fixed an issue where the game would crash when trying to resize to 0px x 0px (when minimized) [Windows]

Alpha 2.0

3 months later and the whole Javascript version of the game has been ported to GameMaker, and we're back where we were in January!

However, there's plenty of new tweaks and QoL stuff that's been added during the rebuild, so if you want to test it out this update is for you! If you've already played a lot of the existing Alpha there's not any new content in this build, so don't burn yourself out
I couldn't possibly fit in all the stuff that was changed or fixed compared to the old build, but I've done my best to list the more major changes you'll find below.

While playing the new Alpha, feel free to report any bugs or feedback in our Guilded Forums:

Feedback Thread

Bug Report Thread

Changes


[h2]Items[/h2]
  • YOU CAN FINALLY PLACE STUFF WITHOUT EQUIPPING IT!!!
  • You can also pick up tools and use them on stuff with the mouse without equipping them
  • You can now drop stuff with right-click!!! high quality features here guys I know
  • Items have a much larger pickup radius so you don't have to get as close to them
  • Items will yeet themselves towards you when you're close to them, magnet style
  • Cross-breeding
  • Fixed various bees to quite working at the right time
  • The predictor is easily craftable from the start to help understand the cross-breeding mechanics


[h2]Books[/h2]
  • A bunch of quests have been made less wordy
  • Notifications for quests open the quest book and scroll to the right chapter for you
  • The bee book is introduced earlier so you don't need to get your first hybrid before getting it
  • The predictor is introduced around the same time to make the first hybrid easier


[h2]Saves[/h2]
  • Games take much quicker to load and save
  • Floppy disk save icon is back in-game
  • World generation is much quicker in general
  • Game saves are pre-loaded on game start so if you pick the same save as the preloaded one it'll start the game instantly!


[h2]Town[/h2]
  • You can hammer all the objects and tiles/walls in the town! Something, something great power great responsibility
  • You can "pick up" npcs and bring them with you! Try not to lose them eh?


[h2]World[/h2]
  • Highlighted objects are shown even behind other objects with a little ghosting effect
  • Better shore generation around islands
  • Better lighting in day/night
  • Added sunrise + sunset glow to dawn/dusk to help emphasise those times
  • Added water reflections, because shaders are freaking awesome
  • Flowers now spread as seedlings that grow into flowers - introduces seeds earlier
  • Flowers now don't spread into yo damn house


[h2]Critters[/h2]
  • Birbs are no longer horrendously laggy or stupid
  • Birbs can spawn in shallows now, but as lil seagulls!
  • Birbs can be scared away by dropping sticks (as promised, finally the guide is no longer lying)


[h2]UI[/h2]
  • You can now spam click slots and it doesn't sometimes magically lose items, what a treat
  • Removed aspect ratio options - game fully resizes to the window whatever the size
  • Removed scale options - same as above (displays over 1920 will go to 3x scale instead of 2x automatically)
  • Menus now have lil open animations, cute!
  • Preview tank amount without clicking into a menu
  • Added back the move 'button', as an alternative to the move "bar"
  • Inventory has number "labels" for the hotbar
  • A lot better "error" states for the mouse hover or item usage, should be much clearer what you can and can't do (and why)


[h2]Bug Fixes[/h2]
  • Many
  • So gosh darn many oh my god every day new bugs


[h2]Bug Additions[/h2]
  • Lots

Take care of the bees in the latest demo of the super sweet APICO

APICO is a game you absolutely have to try if you love casual farming, building and exploration. It's simply wonderful as you run around collecting and breeding bees to build up an apiary.

Read the full article here: https://www.gamingonlinux.com/2020/12/take-care-of-the-bees-in-the-latest-demo-of-the-super-sweet-apico

APICO is an adorable upcoming casual sim about breeding and collecting Bees

Beeautiful. That's what APICO is. A recent discovery and I have a feeling it's going to bee something quite big.

Read the full article here: https://www.gamingonlinux.com/2020/09/apico-is-an-adorable-upcoming-casual-sim-about-breeding-and-collecting-bees