Version 1.2.3 - Last 2020 Update
Drop us a quick comment or feedback. I'd love to hear from people on how we're doing with updates and what they want to see in the future. Happy new years to all. We'll be working hard in 2021 to make further improvements.
- Fixed 2nd Zombie game not able to start the wave.
- Fixed Zombie audio if you were not host of the game.
- Fixed Zombies falling through the ground.
- Fixed Zombies death animation (they used to just disappear).
- Added when player is knocked in Zombies between waves they will automatically be changed to alive state.
- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed
Changelog:
- Fixed 2nd Zombie game not able to start the wave.
- Fixed Zombie audio if you were not host of the game.
- Fixed Zombies falling through the ground.
- Fixed Zombies death animation (they used to just disappear).
- Added when player is knocked in Zombies between waves they will automatically be changed to alive state.
Some exciting items coming in Zombies:
- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed