V1.2.9 - Fixed Frame Rate + Map Optimizations
Finally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord.
[h2]Changelog:[/h2]
- Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord.
- Removed Rothill Forest for further optimization.
- Prepared the new zombie update. This will be live on on 1/11.
[h2]Zombie Update Coming 1/11:[/h2]
- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed
[h2]Changelog:[/h2]
- Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord.
- Removed Rothill Forest for further optimization.
- Prepared the new zombie update. This will be live on on 1/11.
[h2]Zombie Update Coming 1/11:[/h2]
- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.
NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed