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War Identity News

Version 1.2.8 - Multiple Bug Fixes + Glitches

[h2]Changelog:[/h2]
- Fixed non party leader had the ability to start matchmaking.
- Fixed 3rd person view of player holding weapon.
- Fixed revive bug where player can't move for some time.
- Fixed Press X to revive UI stuck on screen after revive.
- Fixed dancing on zombie mode glitch.
- Fixed sync issue in zombies where a player couldn't kill zombies.
- Fixed takedown knife kill in zombies glitch.
- Increased friend count to 1,000.
- Fixed sniper scope on SC-DMR

[h2]Future Fixes:[/h2]
- Fixing iron sights on UMP, AK and LSAT
- When reviving player won't be able to shoot weapon.
- Add animation when walking and scoped/ads in.

V1.2.7 - Daily TK Bonus + New UI Improvements

[h2]Changelog below:[/h2]

  • Added daily TK bonus pop-up on main menu when it is ready to be redeemed.
  • Increased explosion radius of the M31-L.
  • Fixed the M31-L aim position.
  • Customize button now separates the weapon immediately.
  • Fixed some buttons not working unless you moved it into a certain position.
  • Multiple UI changes.


As you can tell we're constantly updating the game. Thank you for playing and the feedback it has been a great journey so far.

Version 1.2.5 - Scopes & Bugs Fixed

[h2]Quick Sunday Update:[/h2]
  • Fixed scopes.
  • Fixed some bugs.

Version 1.2.4 - Non Steam Login Issue Fixed + Zombie Fixes + More

[h2]Changelog Below:[/h2]
  • Fixed non steam account login.
  • Fixed some known buggy areas in zombies.
  • Fixed wave appearing in after match menu in normal game modes.
  • Added +30s in between waves for zombies.
  • Zombie spawns restructured.
  • Zombie AI navmesh restructured.
  • Zombie damage per round restructured.
  • Zombie wave survival money bonus increased to 250.
  • Fixed some colliders.
  • Fixed countdown issue.

Version 1.2.3 - Last 2020 Update

Drop us a quick comment or feedback. I'd love to hear from people on how we're doing with updates and what they want to see in the future. Happy new years to all. We'll be working hard in 2021 to make further improvements.

Changelog:

- Fixed 2nd Zombie game not able to start the wave.
- Fixed Zombie audio if you were not host of the game.
- Fixed Zombies falling through the ground.
- Fixed Zombies death animation (they used to just disappear).
- Added when player is knocked in Zombies between waves they will automatically be changed to alive state.

Some exciting items coming in Zombies:

- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.

NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed