Patch version 0.5.12b (Beta Branch)
This patch adds the new Act 4 enemies and encounters to Singularity mode and addresses a few bug reports. This is likely the final beta branch patch before we release this build to the Stable branch, assuming no other major issues are reported.
[h2]Changelog for version 0.5.12b[/h2]
[h2]Changelog for version 0.5.12b[/h2]
- Added Hellfire encounters to tier 14+ Singularity mode, and rearranged its difficulty tiers a bit to accommodate
- Added a rescue encounter to act 4 that was inadvertently disabled
- Reduced percentage chance on Supportive and Sadistic distortions to 15%
- Reduced turn progress bonuses on Acrobatics and Dark Mandate skills
- Fixed some turn progress related bugs that caused Spirit Well boss to give itself infinite turns
- Fixed Toughness and Discipline defense percents not always updating when hovering relics
- Fixed some town upgrade effects being applied as a buff instead of debuff to enemies
- Fixed Boxer's Jab effect not properly applying to the next skill
- Fixed some discrepancies between battle and menu descriptions for Spellscreen
- Fixed missing physical tag on Powerfist skill
- Fixed Immortal and Secret Service sprite remaining invisible when reviving after being consumed by certain enemies