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Breach Wanderers News

Small Bugfix Update #2

- Fixed a few issues with the Chinese and French localizations
- Fixed an issue where the end-of-run bonus button sometimes didn't show up
- Items that increase the effectiveness of Cleanse effects will now work properly
- Fixed an issue where Gather Equipment could lock up the game

Small Bugfix Update

- Changed Defiant Howl so that it now gives Critical

- Fixed an issue where enemies with Berserk could sometimes soft-lock the game
- Fixed a few more minor issues

Performance Update + Soundtrack Release!

Greetings, Wanderers!

Today's patch is a smaller one, but one that I'm very excited about!

You can now purchase the game's soundtrack! Its wonderful creator, Jakob Sommerlund Moestrup, put together an album for you to listen to.

The other notable changes are that I've greatly improved the game's memory usage, reducing it by more than half. With the help of the community, I've also changed the Chinese Localization of the game so that it is a lot more robust.

For those of you who play on Mobile, there were some changes related to ads. Ads are now completely gone from the mobile version!

Here are the patch notes:

- Greatly reduced the game's memory usage
- The "Lull" weather card can no longer appear in the first 3 turns of a fight
- You can now click your deck to see your decklist while choosing or discarding cards
- Made a lot of improvements to the Chinese localization of the game
- A few cards were adjusted (See bellow for the full list of changes)
- Swapped Raodan's Biting Cold and Read The Ice's unlock order

Mobile:
- Removed Ads
- Bounties now give gems
- You can now pay gems to increase your rewards at the end of a run
- The Starter pack now doubles all gem rewards
- The last 3 bounty slots now cost 500 gems

- Fixed a few issues caused by Necromancer's book
- You can now correctly add more idols to the Special Meal quest when replaying it
- Fixed an issue related to cards with the text "if you haven't played a card since an enemy or ally died."

Detailed Card Changes:

===== Generic Cards =====
Frenzied Rage:
Effect changed from 'Gain Frenzy (1) and Fatigue (1).' to 'Gain Frenzy (1). Double your Fatigue. Gain Fatigue (1) if you have none.'
Upgraded effect changed from 'Gain Frenzy (1) and Fatigue (1).' to 'Gain Frenzy (1). Double your Fatigue. Gain Fatigue (1) if you have none.'

Frostfire Helix:
Name changed (was 'Frostfire Blast')
Cost changed from 2 to 4
Effect changed from 'Trigger Frostbite 2 times on any enemy to deal 6 damage to it and gain 3 mana. Repeat for Burn.' to 'Trigger Frostbite 3 times on any enemy to gain 8 mana. Trigger Burn 3 times on any enemy to draw 3.'
Upgraded cost changed from 2 to 4
Upgraded effect changed from 'Trigger Frostbite 3 times on any enemy to deal 8 damage to it and gain 5 mana. Repeat for Burn.' to 'Trigger Frostbite 4 times on any enemy to gain 10 mana. Trigger Burn 4 times on any enemy to draw 4.'

Ice Lance:
Effect changed from 'Gain Frost Rune (2). Deal 10 damage to any enemy. Then, if it's Frozen, deal 15 more damage to it and lose 2 mana.' to 'Gain Frost Rune (2). Deal 10 damage to any enemy. Then, if it's Frozen, deal 18 more damage to it and lose 2 mana.'
Upgraded effect changed from 'Gain Frost Rune (3). Deal 12 damage to any enemy. Then, if it's Frozen, deal 23 more damage to it and lose 3 mana.' to 'Gain Frost Rune (3). Deal 12 damage to any enemy. Then, if it's Frozen, deal 25 more damage to it and lose 3 mana.'

Riposte:
Upgraded cost changed from 0 to 2
Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn.' to 'Deal 6x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn.'

Spell Jolt:
Effect changed from 'Gain Spellweave (5). Apply 4 Shock to yourself.' to 'Gain Spellweave (5). Apply 4 fixed Shock to yourself.'
Upgraded effect changed from 'Gain Spellweave (8). Apply 8 Shock to yourself.' to 'Gain Spellweave (8). Apply 8 fixed Shock to yourself.'

Spiritual Burden:
Upgraded effect changed from 'Give Vulnerable (3), Frail (3), Crystallize (3), Curse (3) and Nullify (1) to any enemy. Lose 6 health.' to 'Give Vulnerable (3), Frail (3), Crystallize (3), Curse (3) and Nullify (2) to any enemy. Lose 8 health.'

Void Focus:
Effect changed from 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 1 health and gain 1 mana.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, gain 1 mana and apply 1 fixed Arcane to yourself.'
Upgraded effect changed from 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 3 health and gain 2 mana.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, gain 2 mana and apply 3 fixed Arcane to yourself.'

===== Inna Cards =====
Gather Equipment:
Effect changed from 'Create a Temporary Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.' to 'Create a Temporary Brittle Shield, Assisted Strike, Poisoned Darts, Cleaving Strike or Hobble, three times.'
Upgraded effect changed from 'Create a Temporary Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.' to 'Create a Temporary Brittle Shield+, Assisted Strike+, Poisoned Darts+, Cleaving Strike+ or Hobble+, three times.'

===== Raodan Cards =====
Biting Cold:
Cost changed from 4 to 2
Effect changed from 'Deal 11x2 damage to all enemies with Frostbite.' to 'Deal 1x2 damage to all enemies. Increase this value by 1 whenever you trigger the Frostbite of an enemy with this card in hand.'
Upgraded cost changed from 4 to 2
Upgraded effect changed from 'Deal 14x2 damage to all enemies with Frostbite.' to 'Deal 1x3 damage to all enemies. Increase this value by 1 whenever you trigger the Frostbite of an enemy with this card in hand.'
Unlock level changed from 2 to 8

Read the Ice:
Unlock level changed from 8 to 2

===== Weather Cards =====
Chaotic Hide:
Effect changed from 'Free. Gain Fortress (5) this turn and 20 shield. Apply 10 of a fixed random status to yourself and gain Curse (1-3).' to 'Free. Gain Fortress (5) this turn and 20 shield. Apply 8 of a fixed random status to yourself and gain Curse (1-3).'
Upgraded effect changed from 'Free. Gain Fortress (7) this turn and 30 shield. Apply 16 of a fixed random status to yourself and gain Curse (2-4).' to 'Free. Gain Fortress (7) this turn and 30 shield. Apply 12 of a fixed random status to yourself and gain Curse (2-4).'

Manic Storm:
Upgraded effect changed from 'Free. Give Bleed (5), Arcane Leak (5), Leech (5) and Decay (5) to everyone. Cleanse yourself 2 time.' to 'Free. Give Bleed (5), Arcane Leak (5), Leech (5) and Decay (5) to everyone. Cleanse yourself 3 time.'

===== Monster Cards =====
Cursed Strike:
Effect changed from 'Deal 14x3 damage to the first enemy. Gain Curse (3) and trigger it 2 times.' to 'Deal 7x6 damage to the first enemy. Gain Curse (2) and trigger it 2 times.'
Upgraded effect changed from 'Deal 12x4 damage to the first enemy. Gain Curse (4) and trigger it 2 times.' to 'Deal 8x8 damage to the first enemy. Gain Curse (3) and trigger it 2 times.'

Escalating Onslaught:
Upgraded cost changed from 1 to 2
Upgraded effect changed from 'Deal 1x5 damage to the first enemy. Gain Powerful (1).' to 'Deal 1x3 damage to the first enemy. Gain Powerful (2).'

Manifold Infection:
Cost changed from 5 to 4
Effect changed from 'Give any enemy Poison (8), Enfeebled (2), Curse (2), Nullify (2) and Leech (2).' to 'Give any enemy Poison (20), Enfeebled (2), Curse (2), Nullify (2) and Leech (2).'
Upgraded cost changed from 5 to 4
Upgraded effect changed from 'Give any enemy Poison (12), Enfeebled (2), Curse (3), Nullify (2) and Leech (3).' to 'Give any enemy Poison (24), Enfeebled (2), Curse (2), Nullify (3) and Leech (3).'

The Breach Wanderers Update

Greetings, wanderers!

This is the big one! After a tremendous two years of Early Access, breach Wanderers is now fully released!

The game ended up being much bigger than I had anticipated it to be. I'm exceedingly happy about the state of the game for the full release. More than 1200 cards, 10 awesome and unique characters, great reviews and thousands of players creating more and more crazy decks each day.

I'm really excited for everyone to play Maighir and to try the new Depth 4.

I do have a bit of bad news though: Raiser Games is no longer publishing Breach Wanderers. Their parent company decided that Raiser Games should no longer do any publishing work in order to instead focus on creating their own franchises.

I received these news very recently, so I'm all on my own to release this game now. I will really need all the help I can get! Make sure to tell your friends about the game, post about it on your favorite social medias, and leave a review if you haven't already!

And now, the mighty Patch Notes for the full release! (Or read them on our website for a full breakdown of every card change.)

[previewyoutube][/previewyoutube]


[h2]What's New?[/h2]

- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.

- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).

- All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!

- You can now access the game's credits from the main menu.

- Added 4 new bounties

- Added 3 new quests
o The Shrine is now locked behind a quest

- Added 11 new cardbacks
o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access

- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Card changes:
o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.

- Added 4 new market items
- Market Items changes:
o Health Tonic: Now +25 Maximum Health
o Mana Tonic: Now +5 Maximum Mana
o Recovery Tonic: Now +8 Recovery
o Shield Tonic: Now +5 Maximum Shield

- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Item changes:
o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers

[h3]Character Changes[/h3]

- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
o Blood burst changed to 10 damage for 1 mana

- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.

- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan


[h3]Mechanic Changes[/h3]

- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards


[h3]Enemy Changes[/h3]

- Frost scaling for enemies was changed:
o The frost scaling per Depth was reduced
o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)

- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
o Effects of blights created by enemies now scale with idols and Rush Mode


[h3]UI Changes[/h3]

- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run


[h3]Rush Mode[/h3]

- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode


[h3]Misc[/h3]

- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards

- Flood Achievement now requires 20 or more mana cards

- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target

[h3]Bug Fixes[/h3]

- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
- And many more fixes!



New Patch Interlude+ available now!

Greetings, Wanderers of the Aether!

We hope you have been enjoying the Interlude Update. We’re still hard at work on getting the game ready for the final launch.
We're excited to announce that a new video by the deckbuilding YouTuber, DeckerTech, is on its way. DeckerTech made a video on Breach Wanderers before giving the game high praise, so we’re quite happy about this! It’s definitely worth a check. Aside from that, roguelike-focused Youtuber Retromation has joined the Breach Wanderers guild and is already building his strategy on the Aether!

[previewyoutube][/previewyoutube]
[h3]Patch Interlude+[/h3]
After the Interlude Update we’ve been gathering some feedback on issues on the game, and we’ve taken the chance to put together a patch with some needed fixes. Introducing Patch Interlude+, which will bring the following adjustments to the table:
  • Fixed an issue where Crystal Oozes with Berserk could prevent a fight from finishing
  • Fixed an issue where choosing "random" for tier 2 areas would start a run directly into tier 2
  • Fixed an issue where dying with Berserk could lock up the game
  • Fixed an issue where Silan wasn't properly generating tools on shuffle
  • Fixed the bounty "Deal Damage with Leech"
  • The Idol of the Hunt card that summons a Voidstalker will now function as written
  • Hollow was renamed to Nullify.
  • Slightly tuned health and effect values of enemies in Rush

Don’t forget to let us know about your experiences in the game. We read all of your reviews on Steam, so if you like the game, consider leaving a review letting us know about it. Not only does it bring us your valuable feedback, but also helps the game grow in visibility and reaching more people.

And remember you can join the rest of Wanderers of the Breach on our Discord Server, where you can discuss strategies, decks, share memes and enjoy the company of other adventurers like yourself. Come pay us a visit in between your travels!

Best regards and safe travels through the Breach!