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  3. The Breach Wanderers Update

The Breach Wanderers Update

Greetings, wanderers!

This is the big one! After a tremendous two years of Early Access, breach Wanderers is now fully released!

The game ended up being much bigger than I had anticipated it to be. I'm exceedingly happy about the state of the game for the full release. More than 1200 cards, 10 awesome and unique characters, great reviews and thousands of players creating more and more crazy decks each day.

I'm really excited for everyone to play Maighir and to try the new Depth 4.

I do have a bit of bad news though: Raiser Games is no longer publishing Breach Wanderers. Their parent company decided that Raiser Games should no longer do any publishing work in order to instead focus on creating their own franchises.

I received these news very recently, so I'm all on my own to release this game now. I will really need all the help I can get! Make sure to tell your friends about the game, post about it on your favorite social medias, and leave a review if you haven't already!

And now, the mighty Patch Notes for the full release! (Or read them on our website for a full breakdown of every card change.)

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[h2]What's New?[/h2]

- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.

- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).

- All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!

- You can now access the game's credits from the main menu.

- Added 4 new bounties

- Added 3 new quests
o The Shrine is now locked behind a quest

- Added 11 new cardbacks
o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access

- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Card changes:
o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.

- Added 4 new market items
- Market Items changes:
o Health Tonic: Now +25 Maximum Health
o Mana Tonic: Now +5 Maximum Mana
o Recovery Tonic: Now +8 Recovery
o Shield Tonic: Now +5 Maximum Shield

- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Item changes:
o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers

[h3]Character Changes[/h3]

- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
o Blood burst changed to 10 damage for 1 mana

- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.

- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan


[h3]Mechanic Changes[/h3]

- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards


[h3]Enemy Changes[/h3]

- Frost scaling for enemies was changed:
o The frost scaling per Depth was reduced
o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)

- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
o Effects of blights created by enemies now scale with idols and Rush Mode


[h3]UI Changes[/h3]

- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run


[h3]Rush Mode[/h3]

- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode


[h3]Misc[/h3]

- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards

- Flood Achievement now requires 20 or more mana cards

- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target

[h3]Bug Fixes[/h3]

- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
- And many more fixes!