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Breach Wanderers News

Trials of the Breach Hotfix #2

- Updated several plugins
- Fixed a few bugs regarding the "Create Astral Card" button
- Adaptative Spell is now properly doubled by Solar Amplification
- Shrine idols will now properly reroll themselves
- Phoenix Feather now makes you invincible for a turn after triggering
- Fixed a few other issues

Trials of the Breach Hotfix

This is a small patch to fix a handful of bugs found in the Trials of the Breach Part 1 update.

- Some players had their card collection wiped out - this update will restore their collection
- Fixed an issue where the game could get locked at the end of the turn

Trials of the Breach Part 1

Hello Wanderers!

First off, I want to apologize for the delays. This year has been hectic to say the least and the game has been taking longer to finish than expected. I've adjusted the roadmap, hopefully I can manage to stay on schedule for the final sprint.

This new patch introduces Nayema, a character I'm very happy with! She's a ton of fun to play.

We also now have alternative skins for all characters! Combined with the color chooser, it should really allow you to customize your heroes the way you see fit.

Other new things of note: Achievements, cross-platform cloud saving, Idol of Emptiness.

There has also been a lot of changes to cards, buffs, debuffs and items. We have 60 (!) new items in the game, and many existing ones were changed for the better.

I hope you enjoy this patch! I'll be focusing on the part 2 now, which also has a lot of things I'm very eager to share with everyone!

Aether Storm Part 3 - Bugfix Update

This patch fixes a few minor issues found in the Shrine Update.

Aether Storm Part 3

I'm very happy to say that the Aether Storm milestone is now completed! Part 3 - The Shrine Update, is now live on all platforms!

This was a massive milestone but it did add a ton of content to the game: I'm really happy with where the game is at now, I do hope you all enjoy fighting the Shrine.

For the next update, I will be focusing less on game content and more on Quality of Life and on smaller but necessary features (cross-platform saves, achievements, polish, etc).

See the full patch notes here: https://www.baronneriegames.com/aether-storm-update-part-3

Once again, community member Falterfire has been very helpful by creating a Patch Breakdown video for this latest patch!

[previewyoutube][/previewyoutube]


Patch Notes

[h2]What's New?[/h2]
- A new area is now available: the Crystal Valley
- The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating otherworldly idols!

[h2]Character Changes[/h2]
- Nerfed Shah'Ru second and third passives
- Drofis now only creates Blood Bursts when losing 3 or more health
- Added 2 new tools for Silan

[h2]Additions[/h2]
- Added 15 new Generic cards
- Added a new Quest: Defeat bosses in Quickplay.
- Added the Battered Rampart's map soundtrack
- Added 2 new NCEs for the Battered Ramparts
- Added 2 new cardbacks!

[h2]Buff & Debuff Changes[/h2]
- Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%.
- Pack tactics is now +2 damage per ally, no more "per rank"
- Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen.
- Predator now also affects Statuses
- Bleed and Arcane Leak now tick down at the end of the player's turn for everyone
- Frost/Frozen Rework
o Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn.
o Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers.
o Frost now gives Frozen (2) when triggered.
- Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn.
o Rebalanced enemies and cards with Opportunist
- Fortress now reduces damage taken by 10% per rank.
- The Fatigue count can no longer be increased if it's not your turn.

- Buffs and debuffs on the player and monsters are now divided into pages for increased legibility

[h2]Card Changes[/h2]
- Cards that cost 4+ were slightly buffed
- Changed a bunch of common generic cards
- Cards that give Bleed were buffed slightly

[h2]Misc[/h2]
- Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip
- Player can now summon enemies in the dedicated slot
- Increased the maximum amount of decks per character by 6
- Only the first Arcane Detonation of a sequence will Dispel
- Tool cards creation is now seeded
- Starting Deck size (in the Deck Editor) is now a minimum of 12 cards and a maximum of 50 cards
- Fast mode is slightly faster