[Experimental branch] Fixes and Improvements for playtesting branch are here!
[p]Hey, survivors! [/p][p][/p][p]First of all, we're so grateful for the amount of feedback we've received so far. Thanks your invaluable contribution to the development, we've managed to find the solution to some of those pesky issues that you've encountered during your gameplay session. Rest assured, we still have a couple of days to finish the playtesting session, so if you're still up for the challenge make sure to fill this form. [/p][p]
[/p][p]And for now, let's see the patch notes, shall we?[/p][p][/p][h2]Bugfixes[/h2]
Known Issues[/h2][p]We're also aware of below issues, and you can expect an update coming soon with the fixes. Meanwhile, you can check it out below to see it for yourself. [/p]
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- [p]Fixed a bug in Act II where placing a new shelter firepit did not complete the “Upgrade your shelter” quest objective.[/p]
- [p]Fixed a bug where large branches became disproportionately large after loading the game. (Won’t work on old saves, need to load the game before the bug and overwrite the save)[/p]
- [p]Fixed a bug where the torch was missing HUD tips on how to use it.[/p]
- [p]Fixed a bug in Pages of the Past – Betrayal where pressing the B button during an animation blocked player input.[/p]
- [p]Fixed a bug in Act II where the bear could destroy the cowcatcher. (Won’t work on old saves, need to load the game before the bug and overwrite the save)[/p]
- [p]Fixed a bug in Act III where Joel’s shelter fireplace did not heat up Joel.[/p]
- [p]Fixed a bug in Act III where the character became stuck after loading an autosave made after talking with Charles.[/p]
- [p]Fixed a bug where having screen space reflections off by default caused caves to look visually incorrect.[/p]
- [p]Fixed a bug where pressing the B button multiple times while holding a gun caused sensitivity to change unexpectedly.[/p]
- [p]Fixed a bug where wooden foundations were labeled as “Test foundation” on the pop-up after placement.[/p]
- [p]Fixed a bug in fishing where recipes for generic bait and bread bait were missing in story mode.[/p]
- [p]Fixed a bug in Act III where stepping into snitch mannequin shards could cause the player to get stuck and fall off the map.[/p]
- [p]Fixed a crash caused by Joel’s Widget, leading to a FatalMemoryLeak.[/p]
- [p]Fixed a bug in Act I where the expected campfire schematics were not given.[/p]
- [p]Fixed a bug where pressing V during the rope climb or abseiling animation could result in loss of input.[/p]
- [p]Fixed a bug in Act I where bear tracks near the hut were floating above the ground.[/p]
- [p]Fixed a bug in the Introduction where camera movement was not blocked after a bear attack, even while still inside the hidey hole.[/p]
- [p]Fixed a bug in Fear of the Graves where insanity increased too rapidly.[/p]
- [p]Fixed a bug in Act II where players could fall off the map in the exit cave during Echoes of Sabotage III.[/p]
- [p]Fixed a bug where a shelf was missing in the warehouse next to the puzzle house.[/p]
Known Issues[/h2][p]We're also aware of below issues, and you can expect an update coming soon with the fixes. Meanwhile, you can check it out below to see it for yourself. [/p]
- [p]Right-mouse-button input may stop working randomly.[/p]
- [p]In-game bug reporter does not pause the game.[/p]
- [p]In Act II, players may fall off the map in the exit cave during Echoes of Sabotage[/p]
- [p]The locked door in the escape room is missing.[/p]
- [p]In Act III, Marshal’s walkie-talkie sound may still play even when Marshal is not nearby.[/p]
- [p]In the Introduction, the red death UI outline may not disappear after respawning.[/p]
- [p]Players may get stuck on the fireplace or campfire UI.[/p]
- [p]The bug reporter may break if a report is sent before the first save.[/p]
- [p]Players may encounter an issue where they cannot interact with anything. (Reloading the game may help with the issue)[/p]
- [p]Heat may drop during sleep even when sleeping close to a fireplace.[/p]
- [p]It is possible to get non-English language settings on the experimental branch.[/p]
- [p]The torch flame remaining is not displayed on the tooltip in the inventory[/p]
- [p]In Act I, players can obtain the spear holder, gun holder, and bear armor slots before acquiring the corresponding items in story mode.[/p]
- [p]In Act I, it is possible to build structures in the Hunter’s Hut attic.[/p]
- [p]In Act III, Snitches on the road to the harbour may be invisible.[/p]
- [p]In Act III, players may fall out of the map when entering water in the harbor.[/p]
- [p]In Act II, the Bear’s health bar may be displayed continuously from the start of the Tracked Down event.[/p]
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