Winter Survival just got another update! 👀
Hey, survivors! ❄️
[p][/p][p]Welcome to another major update for Winter Survival. After a series of episodes where we’ve been teasing a little bit of what we’ve been working on for the past few months, it's high time to finally share it with our beloved community. We’ve rolled out a brand-new update packed with reworks, improvements, and bug fixes to make your survival experience smoother, more balanced, and more immersive. Stick with me till the end, as we might have something that you’d definitely want to keep an eye out on 👀[/p][p][/p][p]- [p]Fixed a bug in the Introduction where the wolf did not react to a thrown snowball.[/p]
- [p]Fixed a bug where stats after sleeping were not displayed while dragging the clock arrow.[/p]
- [p]Fixed a bug where saving and loading during the “Destroy the Wall” quest did not count progress correctly.[/p]
- [p]Fixed a bug in Act II where using the broken attic ladder blocked input.[/p]
- [p]Fixed a bug where item icons overlapped in the inventory UI after moving them to storage.[/p]
- [p]Fixed a bug where a door frame could not be placed after loading a save made during the related objective.[/p]
- [p]Fixed a bug where FOV decreased after equipping and hiding a spear.[/p]
- [p]Fixed a bug where deer were stuck in traps, and the trap could not be picked up after loading a save from a specific objective.[/p]
- [p]Fixed a bug where objective markers were missing.[/p]
- [p]Fixed issues related to meat piles.[/p]
- [p]Fixed a bug in the Cooking in the Wild event where the spawned animal had the “Idle” task.[/p]
- [p]Fixed a bug in the First Come, First Served event where trap damage did not trigger the event.[/p]
- [p]Fixed a bug in Hypochondria where the exclamation mark was not removed from the debuffs UI.[/p]
- [p]Fixed a bug in Hypochondria where the symptom did not trigger after sleeping.[/p]
- [p]Fixed a bug where moss could not be picked up.[/p]
- [p]Fixed a crash that occurred when trying to load a save from the live build.[/p]
- [p]Fixed a bug in Fear of the Graves where insanity increased too rapidly.[/p]
- [p]Fixed a bug where selecting “Customisable” difficulty in Story started Endless mode instead.[/p]
- [p]Fixed a typo in the “Survivalist” difficulty description.[/p]
- [p]Fixed a bug where player hands were missing.[/p]
- [p]Fixed a bug where players could not climb up ropes.[/p]
- [p]Fixed a bug where text strings from CW were present in Endless and Story modes.[/p]
- [p]Fixed a bug where skeletal mesh parts of the FPP player were not updating bounds correctly.[/p]
- [p]Fixed a bug where items could not be dropped from the inventory.[/p]
- [p]Fixed a bug where players could move during the Introduction start animation.[/p]
- [p]Fixed a bug in the Introduction where the crow did not react to a thrown snowball.[/p]
- [p]Fixed a bug in Act I where doors on story huts and self-built doors could not be opened.[/p]
- [p]Fixed a bug in the Sickness quest where the shovel in the cave could not be picked up.[/p]
- [p]Fixed a bug where opening a window used the same SFX as a door.[/p]
- [p]Fixed a bug where only right rotation was possible in the padlock interface.[/p]
- [p]Fixed a bug where climbing down deer stand ladders led to falling off the map.[/p]
- [p]Fixed a bug where the locked door in the escape room was missing.[/p]
- [p]Fixed a bug where duplicate trees appeared in the rabbit glade.[/p]
- [p]Fixed a bug where the dodging keybinding reset incorrectly, and set it to Ctrl keys.[/p]
- [p]Fixed a bug where bird animations lacked proper optimization settings.[/p]
- [p]Fixed a bug where newly created saves were not displayed in the “Load” menu.[/p]
- [p]Fixed a bug where checkpoint and sleep saves in story mode were replaced by newly created saves.[/p]
- [p]Fixed a bug where the symptoms selection menu blocked progress.[/p]
- [p]Fixed a bug where players could get out of bounds at a specific spot.[/p]
- [p]Fixed a typo in the “Cave” quest description in the Home scenario.[/p]
- [p]Fixed a bug where lock picks only moved to the right.[/p]
- [p]Fixed a bug where treasure chests could not be interacted with.[/p]
- [p]Fixed a bug where crafting did not work properly.[/p]
- [p]Fixed a bug where the “Light up” text was missing in the campfire UI.[/p]
- [p]Fixed a bug where the \[T] button for “transfer all” and “take all” did not work.[/p]
- [p]Fixed a bug where moving a shelf while crouched returned full movement speed.[/p]
- [p]Fixed a bug where the game did not fetch already created profiles or save new ones.[/p]
- [p]Fixed a bug where icons for “Use” in chests and “Take” in loot UI were missing.[/p]
- [p]Fixed a bug in Act II where the bear was missing after the first nightmare sequence.[/p]
- [p]Fixed a bug in Symptoms where killing delusional rabbits granted XP.[/p]
- [p]Fixed a bug where the Grave Bouquet buff reset after saving and loading.[/p]
- [p]Fixed a bug where redundant tooltips appeared after loading saves from Act II.[/p]
- [p]Fixed a bug in Act II where the “Hunting” quest was not started due to the deer skipping the trap.[/p]
- [p]Fixed a bug in Act II where phone ringing SFX played after loading the In Distress checkpoint save.[/p]
- [p]Fixed a bug where some doors and all cupboards shared incorrect SFX.[/p]
- [p]Fixed a bug where the escape room chest could be reached through the floor.[/p]
- [p]Fixed a bug where the trolley did not break as intended.[/p]
- [p]Fixed a bug where RMB functionality was broken after canceling battery or patch application.[/p]
- [p]Fixed a bug where wooden foundations were incorrectly labeled “Test foundation” in the placement pop-up.[/p]
- [p]Fixed a bug where opening the inventory while charging a torch blocked input.[/p]
- [p]Fixed a bug where locked chests were re-locked after saving and loading.[/p]
- [p]Fixed a bug with Joel’s camp collision.[/p]
- [p]Fixed a bug where attacking dead animals incorrectly triggered debuff SFX.[/p]
- [p]Fixed a bug where key bindings were missing from the Options menu in the main menu.[/p]
- [p]Fixed a crash that occurred when picking up any pre-placed torch.[/p]
- [p]Fixed multiple issues with torch mechanics.[/p]
- [p]Fixed a bug where wolves did not react to torches.[/p]
- [p]Fixed a bug in Symptoms where the Delusion Predator boar could kill the player.[/p]
- [p]Fixed a bug in Act I where double drawers appeared when loading autosaves before reaching the hut.[/p]
- [p]Fixed a bug where items scaled incorrectly and appeared larger after saving and loading.[/p]
- [p]Fixed a bug where items in the hunter’s hut and Act I hut respawned after saving and loading.[/p]
- [p]Fixed a bug where chests reset to starting items after saving and loading.[/p]
- [p]Fixed a bug in the Hunter side quest where the wooden jaw trap did not trigger and the quest was not received.[/p]
- [p]Fixed a bug where the reinforced cowcatcher was added to the inventory instead of being equipped and could not be attached to the trolley.[/p]
- [p]Fixed a crash in Act II that occurred after looting the deer from the Hunting quest.[/p]
- [p]Fixed a bug where a black screen appeared after returning from a strange dream.[/p]
- [p]Fixed a crash in Act II that occurred when killing a deer.[/p]
- [p]Fixed a bug where keys did not work on doors.[/p]
- [p]Fixed a blocker in the Introduction where taking out the canteen before the Drinking quest blocked progression.[/p]
- [p]Fixed a bug where the low-stats white circle indicator for sanity loss disappeared after loading a game.[/p]
- [p]Fixed a bug where Marshal could catch the player while driving the trolley.[/p]
- [p]Fixed a bug in Act II where crafting a Small Skin Drying Rack produced a regular Skin Drying Rack instead.[/p]
- [p]Fixed a blocker where trolley levers did not change direction.[/p]
- [p]Fixed a bug in Delusion Predator where wolf animations were missing.[/p]
- [p]Fixed a bug in Act I where tools could not be used after the cinematic with the bear banging on the door during the bonfire quest.[/p]
- [p]Fixed a bug where screen space reflections being off by default caused caves to look incorrect.[/p]
- [p]Fixed a bug where the torch was missing HUD tips.[/p]
- [p]Fixed a bug where input was blocked if dodging while swinging the torch or blocking.[/p]
- [p]Fixed a bug where large branches became disproportionately large after loading a game.[/p]
- [p]Fixed a bug in Act I where the objective marker was missing on the bonfire after receiving the No Smoke Without Fire quest.[/p]
- [p]Fixed a bug in Act I where campfire schematics were not given as expected.[/p]
- [p]Fixed a bug where pressing V during rope climbing or abseiling animations caused input loss.[/p]
- [p]Fixed a bug in the Introduction where camera movement was not blocked after a bear attack while still inside the hidey hole.[/p]
- [p]Fixed a bug in Fear of the Graves where insanity increased too rapidly.[/p]
- [p]Fixed a bug in Act II where players could fall off the map in the exit cave during Echoes of Sabotage III.[/p]
- [p]Fixed a bug where a shelf was missing in the warehouse next to the puzzle house.[/p]