1. Winter Survival
  2. News
  3. Game Update #7 is here!

Game Update #7 is here!

[h2]New & Improvements[/h2]
  • A new cave added in Story Act I area in both Story and Endless game mode.
  • Fabric Bedroll has a new mesh so it actually represents an unrolled bedroll.
  • If you have a schematic / recipe in quickslot you can now hold the quickslot button to show the materials needed by the specific recipe (for a quick lookup).
  • There will now be a message on screen when trying to use flashlight, but have no battery.
  • New schematics will have a golden outline to show them as new when seeing them for the first time.


[h2]Balance[/h2]
  • Rebalanced gains for Leather Straps recipes so that bigger skins give more straps (Wolf: 8x, Boar: x10, Deer: x12).
  • Changed the amount of planks required for the "Wooden Halfwall" (from 10 to 6), "Wooden Quarterwall" (from 10 to 3) and "Wooden Ceiling" (from 10 to 8).


[h2]Bugfixes[/h2]
  • Fixed an issue where you could throw a spear through the 'Red Tree'.
  • Fixed an issue where Coimetrophobia - Fear of the Graves sound was not playing properly.
  • Fixed some of the reported floating grass/foliage issues.
  • Fixed an issue with a few stew recipes where they had wrong names in them.
  • Fixed an issue where you could put an item into the chest and still have that item equipped after.
  • Collisions changed on some drawers for them to be less likely to push the player around when opened often resulting in jittery camera movements.
  • Fixed an issue where the Fur Patch did not repair clothes in all cases.
  • Removed Trauma removal from Sugar. It not only didn’t work correctly, but we are looking at alternative ways to allow limited reduction of Trauma in a more meaningful way.
  • Removed "PROLOGUE" wording from the Load Game Interface and show Difficulty setting in its place instead.
  • Fixed an issue where averaging freshness would not take the amount of items in the stack into account.
  • Fixed an issue where on older save games the trolley would have a detached or misaligned cowcatcher which would make it impossible to break through the barricade at the end of the tunnel in Endless mode.
  • Fixed an issue where Fire Cover would not save properly.
  • Added better icons for Spoiled Mushroom, Spoiled Tea and Garlic, Sap Torch and Leather Scrap.
  • Fixed an issue where you could walk under the foundations if placed on uneven ground.
  • Battery widget should now disappear from the UI when the battery runs out.
  • Fixed issue where preplaced furniture would not count for completion of quests in Home Scenario.
  • Fixed an issue where "Craft the Wall" was not completable in Tutorial after changing the recipe for Wooden objects.
  • Fixed issue where "Thatch Door" was called "Wooden Door".
  • Prevented extinguishing the fire in the Introduction section of the story.
  • Fire Cover and furniture now properly display tooltip when being destructed by hammer.
  • Moss will no longer rotate when respawning (Might still be rotated in old save games).
  • Liberty Cap will now spoil to the correct spoiled item.
  • Fixed a broken interaction tooltip for killed animals.
  • Food containers are now given back properly even when being added and removed from the campfire multiple times.
  • Fixed a visual issue where a higher amount of water would be shown that is actually available when a Container (like the Canteen) is in a quickslot.


[h2]Stability[/h2]
  • Fixed an issue that caused loading of saved games to take longer and eventually lead to a crash. Fire Covers and movable Interactable Plants were duplicating in some cases. (If any more cases such as these happen please F7 it to us - it is very appreciated).


[h2]Visuals[/h2]
  • Visually adjusted grass to make it look a little better.
  • Fixed the size of Spoiled Sugar Beet and Leather Pieces.
  • Minor fixes to water near the Trolley Area.
  • Minor adjustments in Hunting Grounds Trolley Area (Endless).
  • Sap Torch now has a new visual.