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Winter Survival News

Game Update #5 is here!

[h2]Game Update #5 (v12398)[/h2]
Unstuck feature and some important bug fixes along with further balancing changes/improvements.
And we will go with normal update numbers going forward as nobody could remember the long build numbers anyway :P

[h2]New[/h2]
  • Loot window now closes automatically when you press "Take All".
  • "Unstuck" feature has been added to the In-game Menu. Its purpose is to free you when you get stuck somewhere and can't get out. It moves you to the nearest "safe location". Unstuck is not usable in combat.
    This is still EXPERIMENTAL. It is NOT intended for Story mode - while it could "unstuck" your character, it might break a story related quest or progression. A later update will make Unstuck compatible with Story mode.
    This feature is intended for Endless mode at this time, since players gained access to areas of the game world we haven't really intended for them to get access to just yet. Unlike Story mode, the game world in Endless is a lot larger and still changing, so there is risk of places where players might get stuck and unable to get out on their own.


[h2]Balance[/h2]
  • Increased durability of Bone Knife, Stone Spear and Bone Spear. As these items are made from better materials and require a workbench to be crafted, they should last longer than their basic counterparts.
  • The basic Torch received a slight increase in duration while the Sap Torch now lasts twice as long.
  • Bone Jaw Trap recipe no longer requires leather straps, but instead requires Rope.
  • Wooden Shelter Building Parts now require nails and wooden planks instead of rope and large branches.
  • Amount of metal scraps and nails across all areas increased to compensate for increased requirements now (i.e. nails for wooden shelter parts) and future recipe changes.
  • Changed threshold of the stench debuff to trigger activation at 66% of smell value instead of 50%.
  • Made some resources in Home scenario area also to be available in other scenarios / game modes and not exclusive to Home scenario.
  • Nails now weigh 0.1 instead of 1.0 (we are rebalancing weights of items in general, so you’ll see some changes over the next updates).


[h2]Bugfixes[/h2]
  • Fixed an issue with the save system where Trauma and some other stats have increased or decreased incorrectly upon loading a saved game when using custom difficulty.
  • Fixed an issue where clothes displayed wrong stats in the tooltip while in inventory slots (the stats on the tooltip shown on equipped clothes were correct).
  • Fixed an issue where drawbridges would not save properly and reset to their original state on loading a saved game.
  • Fixed an issue when an animal could not be looted if you already looted it (without taking items), saved and loaded that saved game.
  • Fixed an issue when drying a Deer Skin, would return the same Deer Skin rather than the intended Dry Deer Skin.
  • Fixed descriptions of Winter Wheat and Flour.
  • Fixed an issue where Tanning Solution would require the wrong type of water.
  • Fixed an issue where burning venison would make it turn into Burned Pancake.
  • Minor fixes related to food: Carrot Soup and Oyster Soup having the wrong icons and Boar Stew cooking infinitely.
  • Fixed an audio related issue that could create extra objects in the background leading to a memory leak.
  • Fixed an issue with Broken Radial Menu when clicking Tab during animation.
  • Fixed an issue where you could have broken inputs when swinging a torch and it broke.
  • Fixed an issue where Fabric Bed was not destroyable by hammer.
  • Fixed an issue where Wolves didn’t drop skin properly when using Bone Knife.
  • Fixed an issue where you couldn't use a knife as a tool (when crafting) when the knife has been equipped.
  • Fixed an issue that would lock you out in the quest when you built a rope or picked up the walkie talkie before you were asked so by the quest in Story mode.
  • Trolley should again be able to break through obstacles.
  • Icons for various cooking related items were fixed (Potato, Carrot, etc).
  • Fixed the icon for Small Drying Rack.
  • Wolf Stew recipe should be now obtainable when getting wolf meat from looting.

Game Update v12211 ready for the weekend!

Game Update v12211

[h2]New[/h2]
  • You should be able to destroy Beds, Storage Chests, Drying Lines, Item Holders, Drying Racks, Sap Tap, Fire Covers, Furniture (Chair, Table) and Crafting Tables with the hammer now. [Some story or scenario specific objects can't be destroyed]. Note: if you find individual items you would expect to be destroyed that can't be destroyed, please report it.
  • Toy Train and Broken Bowl can be used as fuel for fires. More items to follow in the future.
  • Added two new recipes:
    • Break Branch - allows turning 1x Large Branch into 2x Branch.
    • Break Stone - allows turning 1x Large Stone into 3x Stone.
    • These recipes will require a hammer in Endless mode in a future update/hotfix, for now they work without a hammer in Endless the same way they are intended to work in Story mode.


[h2]Balance[/h2]
  • Crafting Sharpened Softwood Stick (Spear) is now available at Adaptation level 4 in Endless mode. A reminder here: a spear is more like a last resort to defend yourself - it is a tool for hunting. The most effective means to deal with wolves is swinging a lighted torch to keep wolves at bay or to scare a wolf away.
  • Throwing snowballs directly at a wolf will now put them into combat state.
  • Reduced the capacity of chests in the world to be in-line with the crafted ones.
  • XP is no longer awarded when crafting construction objects and then cancelling them. XP is only gained when the object is indeed placed.
  • Added a few extra Garlic spawn points across the game world to make RRI Syrup more easily craftable.
  • Cave Moss now respawns.
  • Added more Cave Moss nodes in various caves.
  • Tuned respawn times of various resources (mushrooms, tall grass, rocks - the ones with interaction time) to be slightly lower.
  • Changed RRI Syrup recipe to be available on level 5 on Endless mode instead of Level 17. (New) Cure is now available to be crafted at level 17 instead of having to be found in the wild. Note: Sickness scenario still has its own way of obtaining these and those remain unaffected.


[h2]Bugfixes[/h2]
  • Dead animals should now properly store their inventory on save/load if they have been interacted with but not looted.
  • Campfires should now return proper resources per campfire when destroyed by hammer rather than generic ones.
  • Fixed an issue where Wolf was not able to be skinned with a Bone Knife properly.
  • Fixed several quest issues in "Sickness Scenario" which should now be smoother regardless of order of syrups found.
  • Fixed a mistake in the Home scenario where "Proper Campfire" was required to be built, but instead Shelter Campfire made more sense.
  • Added Wooden Ceiling and Slopes to the Adaptation system. They become available at Adaptation level 28 (Ceiling) and Adaptation level 29 (Wood Slopes and Roof).
  • Looted animals should now despawn correctly when you move a far enough distance away from them.
  • Removed a limit of 20 cyclical saves (was limited for testing purposes). We are still investigating potential issues with potentially disappearing checkpoint saves. Backup your saves occasionally and/or save often on beds/campfires until we can verify that everything is as it should be.
  • Fixed an issue with Recovery Challenges not being able to trigger on certain levels in either Story or Endless mode.
  • Chair and Table should now have proper meshes and be placeable in Endless mode.
  • Fixed an issue where bed in Sickness scenario still had old pre-change values.
  • Fixed an issue with dodge in How To Play (tutorial) where you could get odd camera behaviour or stuck input.


[h2]Crashes[/h2]
  • Fixed another crash related to Campfires being destroyed.
  • Fixed a crash related to sleeping.
  • Identified Crash Issue related to too many objects on map - Suspected duplication of objects that was not identified. (We are looking for save games from people who have LowLevelFatalError crashes. Please send us your save files to [email protected])
  • Fixed an issue with Trolley crash related to driving through objects.


[h2]UI[/h2]
  • Save Games can now be filtered by game mode.
  • Durability of items is now visible on the tooltip.



Game Update v12119 arrived!

Game Update v12119


[h2]New[/h2]
  • Clock added to the Status tab to show more precise time of day.
  • Added basic spear crafting recipe to Act I (in shelter).
  • Campfires should now be destroyable by hammer (more items to be added soon). Currently all campfires will return the same resources. In an upcoming update they should return the intended resources, but we wanted to get this functionality out asap rather than waiting for everything to be done).


[h2]Balance[/h2]
  • Large storage chest now has capacity of 250 instead of 80 (which was smaller than small storage chest now).
  • Changed recipe for basic spear (softwood stick) to allow it to be hand/self-crafted, meaning requiring no workbench. The recipe requires a large branch and a stone knife (in a future update any knife will do). The knife will not be consumed in the precess, since you are just sharpening a stick.


[h2]Bugfixes[/h2]
  • Fixed an issue where temperature would be significantly lower than expected after exiting shelters (-10° extra to the intended temperature) in Endless mode.
  • Animals should no longer spawn from "Cooking Outside Event" as long as campfire is in shelter or a cave at the moment of it being lit up.
  • Fixed an issue where "Cooking Outside Event" spawning of Bear or Boar could trigger prematurely. (In story mode it should only be unlockable around Bonfire quest time).
  • Fixed an issue where event spawned animals (Cooking Outside, Sleeping Outside) would stay forever and cause potential pile up of animals in an area. Running away a good distance from the area should make them go away.
  • Fixed an issue where stamina would stop being regenerated after dodge (There still seem to be a few potential ways to bug this out. We are looking for more reproduction steps on how this happens).
  • Fixed an issue where through crafting we could stack items at higher than intended stack sizes which could lead to errors, or even crashes.
  • Fixed an issue where animals would look 'alive' after being killed and skins being relootable. (Their bodies will still stay there forever for the moment, we will fix this in future hotfix).
  • Blocked usage of Quickslot Items during traversals which could lead to getting stuck or losing input.
  • Temporarily removed fox skins from loot tables until foxes are fully added to the game.
  • Removed "Large Campfire" recipe that could sneak into player crafting booklets. Remnants of the old Prologue / Demo.
  • Fixed one case where we could lose sound completely after going into the adaptation screen (Core).
  • Fixed an issue with fuel item (branches etc.) duplicating on loading a save game. (There still might be some in world from older save data, but new ones should no longer duplicate).
  • Fix for Leather Waterskin not being craftable.


[h2]Visuals[/h2]
  • Fixed an issue where after hitting a specific tree its trunk would not match its stump and a minor texture fix for one of the trees.
  • Fixed an issue with texture on bridge pillars.


[h2]UI[/h2]
  • Bait Widget had a visual update.
  • Added visual representation for items for how many will be crafted when a recipe creates more than 1 item as a result of crafting.
  • Minor tweaks to Quest Tracker alignment and sharpness of text.
  • Minor tweaks to recipes so they show up properly in proper crafting categories (Campfire Cover, Leather Patch)
  • Crafting Stations should now properly show up in Construction.
  • Fixed an issue where Wolf Skin recipe would still show up in Leatherworking crafting table.
  • Fixed an issue where Icon for "Left Arrow" was wrong.
  • Fixed a missing icon on Antiparasitic Medication.


[h2]Stability[/h2]
  • Fixed a crash with LXR Light Detection.
  • Fixed a crash with Lockpick.
  • Fixed a crash with Consumable: Blackberry when used as Bait.
  • Fixed a crash related to Cooking / Destroying Campfires.
  • Fixed a crash related to Axe (attempting to morph axe without morphs).


[h2]Localization[/h2]
  • Various localization tweaks.


[h2]Launch Option[/h2]
  • We added a new game-run option for players who experience Graphics Card related crashes - "Winter Survival (GPU Crash Debugging)". If you are experiencing graphic card related crashes often, you can play on this mode and send us crash reports which will help us find information or resolve issues related to GPU crashes (This might affect performance as we are gathering more data for debug purposes).

Winter Survival is available on GeForce Now!🔥

Hey, survivors! ❄️


While most of you probably enjoy the game on Steam, we'd like to let you know that Winter Survival is available on GeForce Now as well. We've heard your comments regarding that matter and with the quick reaction and help from fine folks over at Nvidia, we're thrilled to share that you can start your battle for survival in the cloud as well.



On the other hand, we're still actively gathering your feedback and working on improvements to the game. Your opinions are crucial to speed the process of development, so keep those comments coming – we're constantly reading those and passing to the production team. Hence, the next update should be alive tomorrow. Until the next devlog, folks!

~Your humble marketing guy - Sewek

Hotfix v11864S

A quick hotfix to rebalance gains and losses when sleeping and fixing 2 crash issues.
The quick fixing of the crash issues was possible thanks to everyone using the crash reporting tool. So keep doing it :)


[h2]Balancing[/h2]
  • The Story Woodcutter Hut Shelter when sleeping now restores:
    • +14 energy per hour slept (was +12).
    • The thirst and hunger gains have been reduced to -1 thirst per hour (was -3) and -6 hunger per hour (was an outrageous -14) respectively.
    • Heat loss reduced to -3 heat per hour (was -6).
  • Endless mode and craftable beds have been rebalanced similarly.


[h2]Stability[/h2]
  • Fixed a crash when toggling Instinct Mode on/off while being near certain items.
  • Fixed a crash related to setting weather data on events.