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Winter Survival News

Upcoming Game Updates

With Easter coming up, we have to alter our schedule for game updates/patches for this and next week. We decided to skip the early week update we intended to do today and roll its content into a larger game update this Friday.

Similarly, there won’t be a smaller update right after Easter, but again a larger one at the end of next week.

Going forward, we also want to change how we approach updating the game. The idea is to have a smaller game update early in the week (on a Tuesday in most cases) that will mostly focus on balancing and tweaks (unless there is a critical and time sensitive issue that requires fixing).

That smaller update will be followed a much larger and more significant game update at the end of the week (on a Friday in most cases). These end of the week updates will contain new things and bigger changes and improvements.

“Why the change?” you might wonder. We are not slowing down, quite the opposite actually as we are approaching the point where we will be adding new content to the game soon and this in turn requires more testing internally. It will be more efficient for us to split game updates into lighter ones early in the week and heavy ones at the end of a week since many of the bigger changes and fixes simply require more testing. So the bigger things get more time in testing throughout the week rather than just a couple of days.

Hotfix v12735

Hotfix v12735

Just a tiny hotfix to address one issue that didn't make it into today's update:
  • Fixes an issue that caused crafted beds to not save correctly.

Game Update #6 just arrived

[h2]Game Update #6[/h2]
We listened for the feedback about the game's pricing. Quite a lot of players feel the price was fine for what the game is going to offer after the content on the road map has been delivered, but is not justified for what the game is offering now.

While we are willing to concede this point when it comes to Story mode, the majority of the game happens in Endless mode and unfortunately too many player don't even look at it. We have thus decided to lower to price of Winter Survival to $18.99 and hopefully people will give it another shot, if not now then at least when the next discount comes around together with the release of Story Act II.

[h2]New[/h2]
  • You can now open the Adaptation screen directly. The default key bind is "N".
  • Added notification on screen when there is a disorder to recover in the Adaptation screen.
  • Destroying storage items with a hammer now drops the bag with a timer that allows you to temporarily retrieve resources.
  • Added a message when Unstuck is not possible due to combat.
  • Added soup buffs to the journal for information purposes.
  • Item splitting has been improved. You can split a stack of items by half by clicking RMB with shift as before, but also:
    CTRL + RMB to split a single item from the stack.
    ALT + RMB splits 5 items from the stack.



[h2]Balance[/h2]
  • Added and adjusted some more unstuck points.
  • Increased Storage Wardrobe capacity to 300 (up from 220).
  • Decreased Large Storage Chest capacity to 200 (down from 250). If you have any items in chests that are above the max weight limit (after this change), they will still be in that chest, but you can't add any more items to that chest until you get the chest below the new limit.
  • Bowls are now required for taking soup and stews off the campfire with you into the wild. You can still eat it directly from where you cooked it without a bowl.


[h2]Bugfixes[/h2]
  • Fixed an issue where input could be partially blocked after throwing a spear during Wolf Attack.
  • Fixed an issue that prevented Blackberries from spoiling correctly.
  • Dragging recipes from quick slots in the Crafting Menu will now have proper icons.
  • Fixed a bug where the "Footsteps of Friends" quest would stay on screen after being finished.
  • Fixed another issue related to the health bar in the status tab.
  • Fixed an issue where food containers and food in campfires would visually stay even after the campfire has been destroyed.
  • Locked rails that allowed you to fall through the world around the Large Gate area.
  • Various small gamepad adjustments.
  • Slightly moved buff icons so they're less likely to overlap with the temperature widget when having percentages and names enabled by pressing "R".
  • Fixed an issue where Felt Temperature was not updating correctly when equipping or unequipping clothes.
  • Furniture (Table and Chair) will now save properly.
  • Fixed an issue with mouse input not being available when dying in Wolf Combat in some cases.
  • Fixed animation clipping issues in various hiding spots.
  • Fixed an issue where a challenge’s description might be wrong after loading the game.
  • Fixed an issue where inventory icons would disappear occasionally.
  • Fixed an issue in Sickness scenario where you would occasionally lose Shelter buff at the start of a new game.
  • Fixed an issue where some items could still re-appear (beds, item holders, drying line).
  • Home scenario: Dismantling abandoned ruins doesn't complete the objective.
  • Fixed an issue related to sprint not being possible after unstuck while jumping.
  • Skin Drying Rack should now return items when disassembled by hammer.
  • Drying Rope should now return any clothes they were drying when destroyed with the hammer.
  • You should now be able to cut rope bridges now with Bone Axe (there are still issues with destroying brittle doors with a Bone Axe, we are working on that - for the time being, please use the basic Stone Axe instead).


[h2]Stability[/h2]
  • Fixed a crash related to inventory tool check for Knife.


Game Update #5 is here!

[h2]Game Update #5 (v12398)[/h2]
Unstuck feature and some important bug fixes along with further balancing changes/improvements.
And we will go with normal update numbers going forward as nobody could remember the long build numbers anyway :P

[h2]New[/h2]
  • Loot window now closes automatically when you press "Take All".
  • "Unstuck" feature has been added to the In-game Menu. Its purpose is to free you when you get stuck somewhere and can't get out. It moves you to the nearest "safe location". Unstuck is not usable in combat.
    This is still EXPERIMENTAL. It is NOT intended for Story mode - while it could "unstuck" your character, it might break a story related quest or progression. A later update will make Unstuck compatible with Story mode.
    This feature is intended for Endless mode at this time, since players gained access to areas of the game world we haven't really intended for them to get access to just yet. Unlike Story mode, the game world in Endless is a lot larger and still changing, so there is risk of places where players might get stuck and unable to get out on their own.


[h2]Balance[/h2]
  • Increased durability of Bone Knife, Stone Spear and Bone Spear. As these items are made from better materials and require a workbench to be crafted, they should last longer than their basic counterparts.
  • The basic Torch received a slight increase in duration while the Sap Torch now lasts twice as long.
  • Bone Jaw Trap recipe no longer requires leather straps, but instead requires Rope.
  • Wooden Shelter Building Parts now require nails and wooden planks instead of rope and large branches.
  • Amount of metal scraps and nails across all areas increased to compensate for increased requirements now (i.e. nails for wooden shelter parts) and future recipe changes.
  • Changed threshold of the stench debuff to trigger activation at 66% of smell value instead of 50%.
  • Made some resources in Home scenario area also to be available in other scenarios / game modes and not exclusive to Home scenario.
  • Nails now weigh 0.1 instead of 1.0 (we are rebalancing weights of items in general, so you’ll see some changes over the next updates).


[h2]Bugfixes[/h2]
  • Fixed an issue with the save system where Trauma and some other stats have increased or decreased incorrectly upon loading a saved game when using custom difficulty.
  • Fixed an issue where clothes displayed wrong stats in the tooltip while in inventory slots (the stats on the tooltip shown on equipped clothes were correct).
  • Fixed an issue where drawbridges would not save properly and reset to their original state on loading a saved game.
  • Fixed an issue when an animal could not be looted if you already looted it (without taking items), saved and loaded that saved game.
  • Fixed an issue when drying a Deer Skin, would return the same Deer Skin rather than the intended Dry Deer Skin.
  • Fixed descriptions of Winter Wheat and Flour.
  • Fixed an issue where Tanning Solution would require the wrong type of water.
  • Fixed an issue where burning venison would make it turn into Burned Pancake.
  • Minor fixes related to food: Carrot Soup and Oyster Soup having the wrong icons and Boar Stew cooking infinitely.
  • Fixed an audio related issue that could create extra objects in the background leading to a memory leak.
  • Fixed an issue with Broken Radial Menu when clicking Tab during animation.
  • Fixed an issue where you could have broken inputs when swinging a torch and it broke.
  • Fixed an issue where Fabric Bed was not destroyable by hammer.
  • Fixed an issue where Wolves didn’t drop skin properly when using Bone Knife.
  • Fixed an issue where you couldn't use a knife as a tool (when crafting) when the knife has been equipped.
  • Fixed an issue that would lock you out in the quest when you built a rope or picked up the walkie talkie before you were asked so by the quest in Story mode.
  • Trolley should again be able to break through obstacles.
  • Icons for various cooking related items were fixed (Potato, Carrot, etc).
  • Fixed the icon for Small Drying Rack.
  • Wolf Stew recipe should be now obtainable when getting wolf meat from looting.

Game Update v12211 ready for the weekend!

Game Update v12211

[h2]New[/h2]
  • You should be able to destroy Beds, Storage Chests, Drying Lines, Item Holders, Drying Racks, Sap Tap, Fire Covers, Furniture (Chair, Table) and Crafting Tables with the hammer now. [Some story or scenario specific objects can't be destroyed]. Note: if you find individual items you would expect to be destroyed that can't be destroyed, please report it.
  • Toy Train and Broken Bowl can be used as fuel for fires. More items to follow in the future.
  • Added two new recipes:
    • Break Branch - allows turning 1x Large Branch into 2x Branch.
    • Break Stone - allows turning 1x Large Stone into 3x Stone.
    • These recipes will require a hammer in Endless mode in a future update/hotfix, for now they work without a hammer in Endless the same way they are intended to work in Story mode.


[h2]Balance[/h2]
  • Crafting Sharpened Softwood Stick (Spear) is now available at Adaptation level 4 in Endless mode. A reminder here: a spear is more like a last resort to defend yourself - it is a tool for hunting. The most effective means to deal with wolves is swinging a lighted torch to keep wolves at bay or to scare a wolf away.
  • Throwing snowballs directly at a wolf will now put them into combat state.
  • Reduced the capacity of chests in the world to be in-line with the crafted ones.
  • XP is no longer awarded when crafting construction objects and then cancelling them. XP is only gained when the object is indeed placed.
  • Added a few extra Garlic spawn points across the game world to make RRI Syrup more easily craftable.
  • Cave Moss now respawns.
  • Added more Cave Moss nodes in various caves.
  • Tuned respawn times of various resources (mushrooms, tall grass, rocks - the ones with interaction time) to be slightly lower.
  • Changed RRI Syrup recipe to be available on level 5 on Endless mode instead of Level 17. (New) Cure is now available to be crafted at level 17 instead of having to be found in the wild. Note: Sickness scenario still has its own way of obtaining these and those remain unaffected.


[h2]Bugfixes[/h2]
  • Dead animals should now properly store their inventory on save/load if they have been interacted with but not looted.
  • Campfires should now return proper resources per campfire when destroyed by hammer rather than generic ones.
  • Fixed an issue where Wolf was not able to be skinned with a Bone Knife properly.
  • Fixed several quest issues in "Sickness Scenario" which should now be smoother regardless of order of syrups found.
  • Fixed a mistake in the Home scenario where "Proper Campfire" was required to be built, but instead Shelter Campfire made more sense.
  • Added Wooden Ceiling and Slopes to the Adaptation system. They become available at Adaptation level 28 (Ceiling) and Adaptation level 29 (Wood Slopes and Roof).
  • Looted animals should now despawn correctly when you move a far enough distance away from them.
  • Removed a limit of 20 cyclical saves (was limited for testing purposes). We are still investigating potential issues with potentially disappearing checkpoint saves. Backup your saves occasionally and/or save often on beds/campfires until we can verify that everything is as it should be.
  • Fixed an issue with Recovery Challenges not being able to trigger on certain levels in either Story or Endless mode.
  • Chair and Table should now have proper meshes and be placeable in Endless mode.
  • Fixed an issue where bed in Sickness scenario still had old pre-change values.
  • Fixed an issue with dodge in How To Play (tutorial) where you could get odd camera behaviour or stuck input.


[h2]Crashes[/h2]
  • Fixed another crash related to Campfires being destroyed.
  • Fixed a crash related to sleeping.
  • Identified Crash Issue related to too many objects on map - Suspected duplication of objects that was not identified. (We are looking for save games from people who have LowLevelFatalError crashes. Please send us your save files to [email protected])
  • Fixed an issue with Trolley crash related to driving through objects.


[h2]UI[/h2]
  • Save Games can now be filtered by game mode.
  • Durability of items is now visible on the tooltip.