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The Art of The Séance of Blake Manor

[p]Hello detectives,

The Séance of Blake Manor’s distinct art style and dark aesthetic is a large departure from the colourful and chunky pixels of our previous series of games, The Darkside Detective.

It’s one of those projects that began as an art experiment that fit with a lot of themes we had been thinking about. The evocative mix of 2D and 3D art was the perfect setting compelling to bring the eeriness and mystery of Blake Manor to life.

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After some time and taking inspiration from some of our favourite artists such as MIke Mignola, Tim Sale and Eduardo Risso, we were able to settle on the art style showcased today. [/p][carousel][/carousel]

We feel like the comic-book aesthetic, with dark shadows and vivid reds really leans into the mystery of the Blake Manor and hints that there is much more below the surface for Declan Ward to discover.

Throughout the design process of the game, we have always wanted to convey the mood of Blake Manor, the guests and staff and the many supernatural elements that you can discover at the hotel.

[h3]How would you describe the art style of The Séance of Blake Manor? [/h3]

I like to think of it as a baroque comic style, draped in darkness, imperfection and vivid colour.

[h3]Was this the art style that you always had in mind for this game? [/h3]

In many ways the art style inspired the game. We had long wanted to make a larger and more contemplative experience than the comedic adventures of The Darkside Detective. Many of Blake Manor's collective elements had been floating around for a while. We knew we wanted to combine Irish mythology with an interactive narrative and interesting mechanics, but it properly found its feet when we started to play around with the comic book aesthetic

We had worked on other 3D prototypes in the past, but our previous efforts didn’t feel very compelling or special, and they did not demand a story from us. When we started working in the comic style and mixing 2D and 3D together, some visual magic happened that became a good foundation for exploring some spooky possibilities.

[h3]What were your most important considerations when it came to the art style of the game? [/h3]

I think readability is always the most key consideration in any video game artstyle. The player at a glance should always be able to read a scene and know its geography. Blake Manor looks like a drawing when you stop and look around, but you are never in doubt about what you are looking at, unless that is the point.

Every scene has a lot of black baked into it, this helps to emphasize areas of light and adds an important layer of gloom and spookiness that would otherwise be missing from such a clean style.

The other main consideration is making everything as imperfect as possible. The art is sharp and minimal, but whenever we could we would damage and add nicks and imperfections to our linework. The balance was adding the imperfection, but keeping the are sharp and clean as much as possible too.

[h3]What were your inspirations for the art for The Séance of Blake Manor? [/h3]

I’ve always loved comics, ghost stories, old horror movies and generally anything set in the Victorian era. The classic ITV Sherlock Holmes series from the 1980s was always a favourite of mine. When I started to pull on those threads I found an interesting mix of things to play with.

Obviously many other games have used a comic book aesthetic before us, but I looked at the work of some of my biggest inspirations, Eduardo Risso (100 Bullets, MoonShine), Mike Mignola (Hellboy, Bram Stoker’s Dracula), David Mazzucchelli (Batman: Year One) and Tim Sale (Batman: The Long Halloween). Their deceptively simple and bold styles always evoke mystery and atmosphere for me. Their work is special, and most of the time it is equally elevated by what they do not draw instead of what they do. They are very economic with what they put on a page, yet their art conveys so much to the reader.

I found there were aspects to their work which would translate well to a 3D world and help to set an atmosphere. So many choices and imperfections that could be injected into the scenes allowing each moment in the game to feel like a drawing and also an interesting environment to wander through.

[h3]Do you have an art element of the game that you are particularly pleased with how it turned out? [/h3]

I am quite happy with how we’ve utilised in-game comics to tell the story. The game obviously has a comic visual, but by using comic panels and cutscenes we’ve been able to expand our canvas and sell more dramatic moments or focus in on details.

The very consistent style allows the story to jump between 3D and 2D and it never feels jarring. It gives moments in the game a unique depth and more range then had we relied on animated 3D cutscenes which would have been very challenging for our small art team.

[h3]Did you want to use a completely different visual style from your previous games? If so, why? [/h3]

Art style can be a vehicle to tell the sort of stories you want. In the Darkside games, the big blocky pixels and rich assortment of colours added to the goofy, comedic atmosphere, and felt like a comfortable fit for the classic adventure game audience. Those characters work perfectly in their little abstracted world.

The Séance of Blake Manor evolved from the dark and bold comic art I was experimenting with. It lent itself extremely well to the sort of story and experience we wanted to explore. The sharper resolution, atmospheric staging and dramatic cutscenes were the sort of canvas that allowed us to build an intriguing and spooky mystery and to take huge swings with our mechanics and storytelling.

Paul Conway CEO & Art Director

The Séance of Blake Manor is coming 27 October 2025. Play our demo and wishlist now.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

The Séance of Blake Manor Launch Date Announced at Convergence Games Showcase

Hello detectives,

As you might have just seen we revealed The Séance of Blake Manor’s launch date as part of Convergence Games Showcase with our brand new trailer.

If you missed it, you can check out the trailer here.

[previewyoutube][/previewyoutube]
Your investigations into the mysterious disappearance of Evelyn Deane start on 27 October 2025 when you check-into the eerie Blake Manor hotel.

We have been so thrilled with the enthusiasm and support for The Séance of Blake Manor and we cannot wait to hear all about your discoveries when the game launches on 27 October 2025.

If you haven’t done so already add The Séance of Blake Manor to your wishlist, follow us on Bluesky and Twitter and join us on Discord.

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

From Eldritch House to The Séance of Blake Manor

Hello detectives,

It’s been a long time ago since we shared details of our upcoming new adventure with you all – orignally titled Eldritch House - and we wanted to share about the game’s journey since our original announcement.

The Séance of Blake Manor is a spooky supernatural detective mystery set in a remote manor house in 1897 rural Ireland. As an Irish team it was really important to us to showcase elements of Irish history, folklore, and superstition alongside a compelling mystery.

We teamed up with Raw Fury, unveiled the game’s new name and our fantastic announcement trailer in March this year.

[previewyoutube][/previewyoutube]

Throughout the development process, naturally, the identity of the product has become more established through its plot and mechanics. As such, the original title – Eldritch House – felt too broad and not focused on what makes the game unique. The Séance of Blake Manor opens up exciting questions about the game’s story, its characters and location, but equally hints at what players can expect and what they might find in 1897 Ireland.

Since then, we have been working full speed ahead on crafting The Séance of Blake Manor into an exciting and intricate detective story where nothing is what it seems.

You play as Detective Declan Ward – a working class detective who carries the guilt of past mistakes - tasked with locating a missing young woman, Evelyn Deane – an upper class socialite with links to Mister Ward’s previous life - who has vanished in mysterious circumstances from the eerie Blake Manor hotel.

During your time on the case, you will need to investigate the guests, the staff and the residents of the hotel. Piecing together mysteries from clues obtained from exploring, conversations with those around you and unravelling the unsettling supernatural goings-on.

Time is not on your side as you hurry to find the missing woman before it’s too late. Interacting with items and people will move time forward so you will need to be selective about what you want to inspect, choosing wisely to learn what you need to know about Evelyn’s disappearance. All the mysteries are solvable in a single play, but it may take more than one run through of the game to know the optimal route to get it all done!

Your choices impact your investigations, choose from dialogue options, elements you wish to confront guests and staff about and explore rooms around the hotel that will lead you to the answers you need. Miss Deane, and perhaps everyone at Blake Manor, is depending on you.

Do you have what it takes to solve the mystery and find Evelyn Deane?

The Séance of Blake Manor is coming soon. Play our demo and wishlist now.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

The Séance of Blake Manor x Hungry Ghost Festival 2025

[p][/p][p]The Séance of Blake Manor is part of The Hungry Ghost Festival! [/p][p][/p][p]Celebrating the Ghost Month, Southeast Asia Game Aesthetic is hosting a steam festival to celebrate horrors in Asia and around the world. [/p][p][/p][p]Check out all the creepy games and demos - including the Demo for The Séance of Blake Manor - and experience scary stories from all around the world![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Play The Séance of Blake Manor Demo

Hello detectives,

The Séance of Blake Manor demo is back on Steam NOW!

[previewyoutube][/previewyoutube]

While the team is at Gamescom you will be able to begin your investigation into the mysterious disappearance of Evelyn Deane from the Blake Manor hotel.

With 48 hours until the Grand Séance, there is a lot to uncover and learn in a short space of time. Talk to guests, residents and staff, explore the hotel, collect clues and put together the pieces of this supernatural mystery.

Can you discover what happened to Evelyn Deane and who is behind her disappearance in time?

To keep up to date with The Séance of Blake Manor follow us on Twitter, Bluesky and join us on Discord.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor