1. Soundodger 2
  2. News
  3. Patch 0.1.1

Patch 0.1.1

Well, it's certainly been a day! I've been watching videos, reading discord, and combing through the feedback form since launch, and I must say you're all very good at breaking things lol.

Anyway, a few major things have been corrected, and lots of little tweaks have been added to hopefully make your experience a little less... dodgy? Have fun!

Main Game
  • - Fixed softlock when pausing between final bullets firing and Results screen appearing
  • - Fixed Results screen softlock when pressing CTRL before highlighting a button
  • - Fixed game staying locked at 30FPS when exiting a legacy exploit level mid-game
  • - Fixed level never ending if level contained disobeying OOB bullets
  • - Added ability to press ESC / controller B to go back to Level Select from Results screen
Editor
  • - Fixed regional issues with decimal values. If this affected you, you will either need to manually correct your XML & header files or start over. Sorry!
  • - Fixed folder corruption when creating a project whose artist/title contain illegal characters
  • - Fixed visual glitch when going directly from within an edited prefab to the Events tab
  • - Fixed Event line graph disappearing when multiple markers were on the same spot
  • - Fixed Marker Deck values resetting when changing Aim type
  • - Added keyboard zoom via up/down keys
  • - Added Reset Value button when selecting Event markers (on toolbar next to Reverse Values)
  • - Changed button colors at Welcome screen
Level Select
  • - Changed folder text display at main screen and everywhere else
  • - Added special icon for back button
Studio Bean Intro
  • - Changed volume from 100% to 60%
  • - Added animation skip when player clicks or presses any key
Misc
  • - Removed keyboard control for sliders in menus