Patch 0.1.1
Well, it's certainly been a day! I've been watching videos, reading discord, and combing through the feedback form since launch, and I must say you're all very good at breaking things lol.
Anyway, a few major things have been corrected, and lots of little tweaks have been added to hopefully make your experience a little less... dodgy? Have fun!
Main Game
Anyway, a few major things have been corrected, and lots of little tweaks have been added to hopefully make your experience a little less... dodgy? Have fun!
Main Game
- - Fixed softlock when pausing between final bullets firing and Results screen appearing
- - Fixed Results screen softlock when pressing CTRL before highlighting a button
- - Fixed game staying locked at 30FPS when exiting a legacy exploit level mid-game
- - Fixed level never ending if level contained disobeying OOB bullets
- - Added ability to press ESC / controller B to go back to Level Select from Results screen
- - Fixed regional issues with decimal values. If this affected you, you will either need to manually correct your XML & header files or start over. Sorry!
- - Fixed folder corruption when creating a project whose artist/title contain illegal characters
- - Fixed visual glitch when going directly from within an edited prefab to the Events tab
- - Fixed Event line graph disappearing when multiple markers were on the same spot
- - Fixed Marker Deck values resetting when changing Aim type
- - Added keyboard zoom via up/down keys
- - Added Reset Value button when selecting Event markers (on toolbar next to Reverse Values)
- - Changed button colors at Welcome screen
- - Changed folder text display at main screen and everywhere else
- - Added special icon for back button
- - Changed volume from 100% to 60%
- - Added animation skip when player clicks or presses any key
- - Removed keyboard control for sliders in menus